Files
factorio-scenario-ExpCluster/modules/ExpGamingInfo/Rockets/control.lua
2019-02-24 21:28:33 +00:00

105 lines
3.8 KiB
Lua

--- Adds a rocket count gui to the game that shows milestones and average rocket time
-- @module ExpGamingInfo.Rockets
-- @author Cooldude2606
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
-- @alias ThisModule
-- Module Require
local Gui = require('ExpGamingCore.Gui')
local Game = require('FactorioStdLib.Game')
-- Module Define
local module_verbose = false
local ThisModule = {
on_init=function()
if loaded_modules['ExpGamingCore.Sync^4.0.0'] then require(module_path..'/src/sync') end
end
}
-- Global Define
local global = {
update=0,
first=0,
_last=0,
last=0,
fastest=0,
milestones={m1=0,m2=0,m5=0,m10=0,m20=0,m50=0,m100=0,m200=0,m500=0,m1000=0,m2000=0,m5000=0}
}
Global.register(global,function(tbl) global = tbl end)
-- Function Define
ThisModule.Gui = Gui.left{
name='rockets',
caption='item/rocket-silo',
tooltip={'ExpGamingInfo-Rockets.tooltip'},
draw=function(self,frame)
frame.caption = {'ExpGamingInfo-Rockets.name'}
local player = Game.get_player(frame.player_index)
local satellites = player.force.get_item_launched('satellite')
local time = {'ExpGamingInfo-Rockets.nan'}
if satellites == 1 then time = tick_to_display_format(game.tick)
elseif satellites > 1 then time = tick_to_display_format((game.tick-global.first)/satellites) end
if satellites ~= global.update then
global.update = satellites
if global.first == 0 then global.first = game.tick end
global._last = global.last
global.last = game.tick
if global.last-global._last < global.fastest or global.fastest == 0 then global.fastest = global.last-global._last end
end
frame.add{
type='label',
caption={'ExpGamingInfo-Rockets.sent',satellites}
}
frame.add{
type='label',
caption={'ExpGamingInfo-Rockets.first',tick_to_display_format(global.first)}
}
frame.add{
type='label',
caption={'ExpGamingInfo-Rockets.last',tick_to_display_format(global.last-global._last)}
}
frame.add{
type='label',
caption={'ExpGamingInfo-Rockets.time',time}
}
frame.add{
type='label',
caption={'ExpGamingInfo-Rockets.fastest',tick_to_display_format(global.fastest)}
}
frame.add{
type='label',
caption={'ExpGamingInfo-Rockets.milestones'},
style='caption_label'
}
local milestones = frame.add{
type='flow',
direction='vertical'
}
for milestone,next_time in pairs(global.milestones) do
milestone = tonumber(milestone:match('%d+'))
if next_time == 0 and satellites == milestone then
global.milestones['m'..milestone] = global.last
next_time = global.last
Gui.left.open('rockets')
end
local _time = {'ExpGamingInfo-Rockets.nan'}
if next_time > 0 then _time = tick_to_display_format(next_time) end
milestones.add{
type='label',
caption={'ExpGamingInfo-Rockets.format',tostring(milestone),_time}
}
if next_time == 0 then break end
end
end,
can_open=function(player)
if player.force.get_item_launched('satellite') > 0 then return true
else return {'ExpGamingInfo-Rockets.none'} end
end
}
-- Event Define
Event.add(defines.events.on_rocket_launched,function(event) Gui.left.update('rockets') end)
-- Module Return
-- when called will toggle the gui for that player, updates gui if no player given
return setmetatable(ThisModule,{__call=function(self,...) self.Gui(...) end})