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90 lines
3.5 KiB
Lua
90 lines
3.5 KiB
Lua
--- Adds a toolbar to the top left of the screen
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-- @module ExpGamingCore.Gui.Toolbar
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-- @alias toolbar
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-- @author Cooldude2606
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-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
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--- This is a submodule of ExpGamingCore.Gui but for ldoc reasons it is under its own module
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-- @function _comment
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local Game = require('FactorioStdLib.Game')
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local mod_gui = require('mod-gui')
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local Gui = require('ExpGamingCore.Gui')
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local order_config = require(module_path..'/order_config')
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local Role -- this is optional and is handled by it being present, it is loaded on init
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local toolbar = {}
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toolbar.hide = Gui.inputs{
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name='gui-toolbar-hide',
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type='button',
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caption='<'
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}:on_event('click',function(event)
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if event.element.caption == '<' then
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event.element.caption = '>'
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for _,child in pairs(event.element.parent.children) do
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if child.name ~= event.element.name then child.style.visible = false end
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end
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else
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event.element.caption = '<'
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for _,child in pairs(event.element.parent.children) do
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if child.name ~= event.element.name then child.style.visible = true end
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end
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end
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end)
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--- Add a button to the toolbar, ranks need to be allowed to use these buttons if ranks is preset
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-- @usage toolbar.add('foo','Foo','Test',function() game.print('test') end)
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-- @tparam string name the name of the button
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-- @tparam string caption can be a sprite path or text to show
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-- @tparam string tooltip the help to show for the button
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-- @tparam function callback the function which is called on_click
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-- @treturn table the button object that was made, calling the returned value will draw the toolbar button added
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function toolbar.add(name,caption,tooltip,callback)
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verbose('Created Toolbar Button: '..name)
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local button = Gui.inputs.add{type='button',name=name,caption=caption,tooltip=tooltip}
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button:on_event(Gui.inputs.events.click,callback)
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Gui.data('toolbar',name,button)
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return button
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end
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--- Draws the toolbar for a certain player
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-- @usage toolbar.draw(1)
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-- @param player the player to draw the tool bar of
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function toolbar.draw(player)
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player = Game.get_player(player)
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if not player then return end
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local toolbar_frame = mod_gui.get_button_flow(player)
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toolbar_frame.clear()
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if not Gui.data.toolbar then return end
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toolbar.hide(toolbar_frame).style.maximal_width = 15
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local done = {}
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for _,name in pairs(order_config) do
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local button = Gui.data.toolbar[name]
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if button then
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done[name] = true
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if is_type(Role,'table') then
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if Role.allowed(player,name) then
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button(toolbar_frame)
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end
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else button(toolbar_frame) end
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end
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end
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for name,button in pairs(Gui.data.toolbar) do
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if not done[name] then
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if is_type(Role,'table') then
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if Role.allowed(player,name) then
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button(toolbar_frame)
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end
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else button(toolbar_frame) end
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end
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end
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end
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function toolbar.on_init()
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if loaded_modules['ExpGamingCore.Role'] then Role = require('ExpGamingCore.Role') end
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end
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Event.add({defines.events.on_role_change,defines.events.on_player_joined_game},toolbar.draw)
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-- calling with only a player will draw the toolbar for that player, more params will attempt to add a button
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return setmetatable(toolbar,{__call=function(self,player,extra,...) if extra then return self.add(player,extra,...) else self.draw(player) end end}) |