Files
factorio-scenario-ExpCluster/modules/ExpGamingCore/Gui/popup/control.lua
2019-02-24 21:28:33 +00:00

130 lines
5.1 KiB
Lua

--- Adds a location for popups which can be dismissed by a player and created from other scripts
-- @module ExpGamingCore.Gui.Popup
-- @alias popup
-- @author Cooldude2606
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
--- This is a submodule of ExpGamingCore.Gui but for ldoc reasons it is under its own module
-- @function _comment
local Game = require('FactorioStdLib.Game')
local mod_gui = require('mod-gui')
local Gui = require('ExpGamingCore.Gui')
local Server -- loaded on_init
local popup = {}
popup._prototype = {}
--- Used to add a popup gui style
-- @usage Gui.left.add{name='foo',caption='Foo',draw=function}
-- @usage return_value(data,player) -- opens popup for one player use popup.open to open for more than one player
-- @param obj this is what will be made, needs a name and a draw function(root_frame,data)
-- @return the object that is made, calling the returned value will open the popup for that player
function popup.add(obj)
if not is_type(obj,'table') then return end
if not is_type(obj.name,'string') then return end
verbose('Created Popup Gui: '..obj.name)
setmetatable(obj,{__index=popup._prototype,__call=function(self,data,player) local players = player and {player} or nil return popup.open(self.name,data,players) end})
local name = obj.name; obj.name = nil
Gui.data('popup',name,obj)
obj.name = name
return obj
end
-- this is used by the script to find the popup flow
function popup.flow(player)
player = Game.get_player(player)
if not player then error('Invalid Player',2) end
local flow = mod_gui.get_frame_flow(player).popups
if not flow then flow = mod_gui.get_frame_flow(player).add{name='popups',type='flow',direction='vertical'} flow.style.visible=false end
return flow
end
--- Use to open a popup for these players
-- @usage Gui.popup.open('ban',nil,{player=1,reason='foo'})
-- @tparam string style this is the name you gave to the popup when added
-- @param data this is the data that is sent to the draw function
-- @tparam[opt=game.connected_players] table players the players to open the popup for
function popup.open(style,data,players)
local _popup = Gui.data.popup[style]
players = players or game.connected_players
data = data or {}
if not _popup then return end
if not Server or not Server._thread then
for _,player in pairs(players) do
if _popup.left then _popup.left:close(player) end
local flow = popup.flow(player)
flow.style.visible=true
local _frame = flow.add{
type='frame',
direction='horizontal',
style=mod_gui.frame_style
}
local frame = _frame.add{
type='frame',
name='inner_frame',
direction='vertical',
style='image_frame'
}
_popup.close(_frame)
if is_type(_popup.draw,'function') then
local success, err = pcall(_popup.draw,_popup,frame,data)
if not success then error(err) end
else error('No Draw On Popup '.._popup.name) end
end
else
Server.new_thread{
data={players=players,popup=_popup,data=data}
}:on_event('tick',function(self)
if #self.data.players == 0 then self:close() return end
local player = table.remove(self.data.players,1)
if self.data.popup.left then self.data.popup.left:close(player) end
local flow = popup.flow(player)
flow.style.visible=true
local _frame = flow.add{
type='frame',
direction='horizontal',
style=mod_gui.frame_style
}
local frame = _frame.add{
type='frame',
name='inner_frame',
direction='vertical',
style='image_frame'
}
self.data.popup.close(_frame)
if is_type(self.data.popup.draw,'function') then
local success, err = pcall(self.data.popup.draw,self.data.popup,frame,self.data.data)
if not success then error(err) end
else error('No Draw On Popup '..self.data.popup.name) end
end):open()
end
end
function popup._prototype:add_left(obj)
if not Gui.left then return end
obj.name = obj.name or self.name
self.left = Gui.left(obj)
end
function popup.on_init()
if loaded_modules['ExpGamingCore.Server'] then Server = require('ExpGamingCore.Server') end
end
function popup.on_post()
popup._prototype.close = Gui.inputs.add{
type='button',
name='popup-close',
caption='utility/set_bar_slot',
tooltip='Close This Popup'
}:on_event('click',function(event)
local frame = event.element.parent
local parent = frame.parent
if frame and frame.valid then frame.destroy() if #parent.children == 0 then parent.style.visible = false end end
end)
end
Event.add(defines.events.on_player_joined_game,popup.flow)
-- calling will attempt to add a new popup style
return setmetatable(popup,{__call=function(self,...) return self.add(...) end})