mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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221 lines
9.0 KiB
Lua
221 lines
9.0 KiB
Lua
--- Adds a uniform preset for guis in the center of the screen which allow for different tabs to be opened
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-- @module ExpGamingCore.Gui.center
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-- @alias center
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-- @author Cooldude2606
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-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
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local Game = require('FactorioStdLib.Game')
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local Color = require('FactorioStdLib.Color')
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local Gui = require('ExpGamingCore.Gui')
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local mod_gui = require('mod-gui')
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local center = {}
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center._prototype = {}
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--- Adds a new obj to the center gui
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-- @usage Gui.center.add{name='foo',caption='Foo',tooltip='Testing',draw=function}
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-- @usage return_value(player) -- opens the center gui for that player
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-- @param obj contains the new object, needs name, frame is opt and is function(root_frame)
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-- @return the object made, used to add tabs, calling the returned value will open the center for the given player
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function center.add(obj)
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if not is_type(obj,'table') then return end
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if not is_type(obj.name,'string') then return end
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verbose('Created Center Gui: '..obj.name)
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setmetatable(obj,{__index=center._prototype,__call=function(self,player,...) return center.open(player,self.name,...) end})
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obj.tabs = {}
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obj._tabs = {}
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Gui.data('center',obj.name,obj)
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if Gui.toolbar then Gui.toolbar(obj.name,obj.caption,obj.tooltip,function(event) return obj:open(event.player_index) end) end
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return obj
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end
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--- Used to get the center frame of the player, used mainly in script
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-- @usage Gui.center.get_flow(player) -- returns gui element
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-- @param player a player identifier to get the flow for
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-- @treturn table the gui element flow
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function center.get_flow(player)
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player = Game.get_player(player)
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if not player then error('Invalid player',2) end
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return player.gui.center.exp_center or player.gui.center.add{name='exp_center',type='flow'}
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end
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--- Used to open a center frame for a player, extra params are sent to open event
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-- @usage Gui.center.open(player,'server-info') -- return true
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-- @param player a player identifier to get the flow for
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-- @tparam string center_name the name of the center frame to open
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-- @treturn boolean based on if it succeeded or not
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function center.open(player,center_name,...)
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player = Game.get_player(player)
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if not player then error('Invalid player',2) return false end
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Gui.center.clear(player)
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if not Gui.data.center[center_name] then return false end
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local self = Gui.data.center[center_name]
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-- this function is the draw function passed to the open event
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self:open(player,function(...) Gui.center._draw(self,...) end,...)
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return true
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end
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-- used as a piece of middle ware for the open event
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function center._draw(self,frame,...)
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game.players[frame.player_index].opened=frame
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if is_type(self.draw,'function') then
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local success, err = pcall(self.draw,self,frame,...)
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if not success then error(err) end
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else error('No Callback on center frame '..self.name) end
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end
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--- Used to open a center frame for a player
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-- @usage Gui.center.open_tab(player,'readme','rules') -- return true
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-- @param player a player identifier to get the flow for
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-- @tparam string center the name of the center frame to open
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-- @tparam string tab the name of the tab to open
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-- @treturn boolean based on if it succeeded or not
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function center.open_tab(player,center_name,tab)
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player = Game.get_player(player)
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if not player then error('Invalid player',2) end
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if not Gui.center.open(player,center_name) then return false end
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local name = center_name..'_'..tab
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if not Gui.data.inputs_button[name] then return false end
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Gui.data.inputs_button[name].events[defines.events.on_gui_click]{
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element=Gui.center.get_flow(player)[center_name].tab_bar.tab_bar_scroll.tab_bar_scroll_flow[name],
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}
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return true
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end
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--- Used to clear the center frame of the player, used mainly in script
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-- @usage Gui.center.clear(player)
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-- @param player a player identifier to get the flow for
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function center.clear(player)
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player = Game.get_player(player)
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center.get_flow(player).clear()
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end
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-- opens this gui for this player, draw is the draw function when event is called from center.open
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-- this is the default function it can be overridden when the gui is defined, simply call draw on the frame you create
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-- extra values passed to draw will also be passed to the draw event
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-- extra values from center.draw and passed to the open event
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function center._prototype:open(player,draw,...)
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player = Game.get_player(player)
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draw = draw or function(...) center._draw(self,...) end
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local center_flow = center.get_flow(player)
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if center_flow[self.name] then Gui.center.clear(player) return end
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local center_frame = center_flow.add{
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name=self.name,
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type='frame',
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caption=self.caption,
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direction='vertical',
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style=mod_gui.frame_style
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}
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if is_type(center_frame.caption,'string') and player.gui.is_valid_sprite_path(center_frame.caption) then center_frame.caption = '' end
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draw(center_frame,...)
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end
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-- this is the default draw function if one is not provided, can be overridden
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-- not recommended for direct use see Gui.center.open
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function center._prototype:draw(frame)
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Gui.bar(frame,510)
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local tab_bar = frame.add{
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type='frame',
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name='tab_bar',
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style='image_frame',
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direction='vertical'
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}
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tab_bar.style.width = 510
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tab_bar.style.height = 65
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local tab_bar_scroll = tab_bar.add{
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type='scroll-pane',
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name='tab_bar_scroll',
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horizontal_scroll_policy='auto-and-reserve-space',
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vertical_scroll_policy='never'
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}
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tab_bar_scroll.style.vertically_squashable = false
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tab_bar_scroll.style.vertically_stretchable = true
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tab_bar_scroll.style.width = 500
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local tab_bar_scroll_flow = tab_bar_scroll.add{
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type='flow',
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name='tab_bar_scroll_flow',
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direction='horizontal'
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}
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Gui.bar(frame,510)
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local tab = frame.add{
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type ='frame',
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name='tab',
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direction='vertical',
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style='image_frame'
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}
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tab.style.width = 510
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tab.style.height = 305
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local tab_scroll = tab.add{
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type ='scroll-pane',
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name='tab_scroll',
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horizontal_scroll_policy='never',
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vertical_scroll_policy='auto'
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}
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tab_scroll.style.vertically_squashable = false
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tab_scroll.style.vertically_stretchable = true
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tab_scroll.style.width = 500
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local tab_scroll_flow = tab_scroll.add{
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type='flow',
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name='tab_scroll_flow',
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direction='vertical'
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}
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tab_scroll_flow.style.width = 480
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Gui.bar(frame,510)
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local first_tab = nil
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for name,button in pairs(self.tabs) do
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first_tab = first_tab or name
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button(tab_bar_scroll_flow).style.font_color = defines.color.white
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end
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self._tabs[self.name..'_'..first_tab](tab_scroll_flow)
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tab_bar_scroll_flow.children[1].style.font_color = defines.color.orange
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frame.parent.add{type='frame',name='temp'}.destroy()--recenter the GUI
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end
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--- If default draw is used then you can add tabs to the gui with this function
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-- @usage _center:add_tab('foo','Foo','Just a tab',function)
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-- @tparam string name this is the name of the tab
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-- @tparam string caption this is the words that appear on the tab button
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-- @tparam[opt] string tooltip the tooltip that is on the button
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-- @tparam function callback this is called when button is pressed with function(root_frame)
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-- @return self to allow chaining of _center:add_tab
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function center._prototype:add_tab(name,caption,tooltip,callback)
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verbose('Created Tab: '..self.name..'/'..name)
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self._tabs[self.name..'_'..name] = callback
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self.tabs[name] = Gui.inputs.add{
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type='button',
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name=self.name..'_'..name,
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caption=caption,
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tooltip=tooltip
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}:on_event('click',function(event)
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local tab = event.element.parent.parent.parent.parent.tab.tab_scroll.tab_scroll_flow
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tab.clear()
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local frame_name = tab.parent.parent.parent.name
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local _center = Gui.data.center[frame_name]
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local _tab = _center._tabs[event.element.name]
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if is_type(_tab,'function') then
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for _,button in pairs(event.element.parent.children) do
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if button.name == event.element.name then
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button.style.font_color = defines.color.orange
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else
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button.style.font_color = defines.color.white
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end
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end
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local success, err = pcall(_tab,tab)
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if not success then error(err) end
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end
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end)
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return self
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end
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-- used so that when gui close key is pressed this will close the gui
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Event.add(defines.events.on_gui_closed,function(event)
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if event.element and event.element.valid then event.element.destroy() end
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end)
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Event.add(defines.events.on_player_respawned,center.clear)
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function center.on_init()
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if loaded_modules['ExpGamingCore.Role'] then Event.add(defines.events.on_role_change,center.clear) end
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end
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-- calling will attempt to add a new gui
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return setmetatable(center,{__call=function(self,...) return self.add(...) end}) |