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* Fix bugs in core and add default args to Gui defs * Refactor production Gui * Refactor landfill blueprint button * Fix more bugs in core * Consistent naming of new guis * Refactor module inserter gui * Refactor surveillance gui * Add shorthand for data from arguments * Make element names consistent * Add types * Change how table rows work * Refactor player stats gui * Refactor quick actions gui * Refactor research milestones gui * Refactor player bonus gui * Refactor science production gui * Refactor autofill gui * Cleanup use of aligned flow * Rename "Gui.element" to "Gui.define" * Rename Gui types * Rename property_from_arg * Add guide for making guis * Add full reference document * Add condensed reference * Apply style guide to refactored guis * Bug fixes
109 lines
3.6 KiB
Lua
109 lines
3.6 KiB
Lua
--[[-- Gui - Server UPS
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Adds a server ups counter in the top right corner and a command to toggle it
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]]
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local Gui = require("modules/exp_gui")
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local ExpUtil = require("modules/exp_util")
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local Commands = require("modules/exp_commands")
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--- @class ExpServerUps.elements
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local Elements = {}
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--- Stores the visible state of server ups element for a player
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local PlayerData = require("modules/exp_legacy/expcore/player_data")
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local UsesServerUps = PlayerData.Settings:combine("UsesServerUps")
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UsesServerUps:set_default(false)
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UsesServerUps:set_metadata{
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permission = "command/server-ups",
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stringify = function(value) return value and "Visible" or "Hidden" end,
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}
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--- Change the visible state when your data loads
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UsesServerUps:on_load(function(player_name, visible)
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local player = assert(game.get_player(player_name))
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Elements.server_ups.set_visible(player, visible or false)
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end)
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--- Label to show the server ups, drawn to screen on join
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--- @class ExpServerUps.elements.server_ups: ExpElement
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--- @overload fun(parent: LuaGuiElement, visible: boolean?): LuaGuiElement
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Elements.server_ups = Gui.define("server_ups")
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:track_all_elements()
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:draw{
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type = "label",
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visible = Gui.from_argument(1),
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}
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:style{
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font = "default-game",
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}
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:player_data(function(def, element)
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local player = Gui.get_player(element)
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local existing = def.data[player]
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if not existing or not existing.valid then
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def.data[player] = element -- Only set if previous is invalid
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end
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end) --[[ @as any ]]
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--- Refresh the caption for all online players
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--- @param ups number The UPS to be displayed
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function Elements.server_ups.refresh_online(ups)
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local caption = ("%.1f (%.1f%%)"):format(ups, ups * 5 / 3)
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for _, server_ups in Elements.server_ups:online_elements() do
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server_ups.caption = caption
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end
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end
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--- Get the main label for a player
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--- @param player LuaPlayer
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--- @return LuaGuiElement
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function Elements.server_ups.get_main_label(player)
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return Elements.server_ups.data[player] or Elements.server_ups(player.gui.screen, UsesServerUps:get(player))
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end
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--- Set the visible state of the main label
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--- @param player LuaPlayer
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--- @param visible boolean
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function Elements.server_ups.set_visible(player, visible)
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Elements.server_ups.get_main_label(player).visible = visible
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end
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--- Toggles if the server ups is visbile
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Commands.new("server-ups", { "exp_server-ups.description" })
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:add_aliases{ "sups", "ups" }
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:register(function(player)
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local visible = not UsesServerUps:get(player)
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Elements.server_ups.set_visible(player, visible)
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UsesServerUps:set(player, visible)
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end)
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--- Add an interface which can be called from rcon
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Commands.add_rcon_static("exp_server_ups", {
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refresh = function(ups)
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ExpUtil.assert_argument_type(ups, "number", 1, "ups")
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Elements.server_ups.refresh_online(ups)
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return game.tick
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end
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})
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--- Set the location of the label
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local function set_location(event)
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local player = Gui.get_player(event)
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local element = Elements.server_ups.get_main_label(player)
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local uis = player.display_scale
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local res = player.display_resolution
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element.location = { x = res.width - 363 * uis, y = 31 * uis } -- below ups and clock
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end
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local e = defines.events
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return {
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elements = Elements,
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events = {
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[e.on_player_created] = set_location,
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[e.on_player_joined_game] = set_location,
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[e.on_player_display_resolution_changed] = set_location,
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[e.on_player_display_scale_changed] = set_location,
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},
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}
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