mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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* Fix bugs in core and add default args to Gui defs * Refactor production Gui * Refactor landfill blueprint button * Fix more bugs in core * Consistent naming of new guis * Refactor module inserter gui * Refactor surveillance gui * Add shorthand for data from arguments * Make element names consistent * Add types * Change how table rows work * Refactor player stats gui * Refactor quick actions gui * Refactor research milestones gui * Refactor player bonus gui * Refactor science production gui * Refactor autofill gui * Cleanup use of aligned flow * Rename "Gui.element" to "Gui.define" * Rename Gui types * Rename property_from_arg * Add guide for making guis * Add full reference document * Add condensed reference * Apply style guide to refactored guis * Bug fixes
115 lines
3.9 KiB
Lua
115 lines
3.9 KiB
Lua
--[[-- Gui - Quick Actions
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Adds a few buttons for common actions
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]]
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local Gui = require("modules/exp_gui")
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local Commands = require("modules/exp_commands")
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local Roles = require("modules/exp_legacy/expcore/roles")
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local addon_artillery = require("modules/exp_scenario/commands/artillery")
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local addon_research = require("modules/exp_scenario/commands/research")
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local addon_trains = require("modules/exp_scenario/commands/trains")
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local addon_teleport = require("modules/exp_scenario/commands/teleport")
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local addon_waterfill = require("modules/exp_scenario/commands/waterfill")
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--- @class ExpGui_QuickActions.elements
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local Elements = {}
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--- @type table<string, { command: ExpCommand, element: ExpElement }>
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local Actions = {}
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--- @param name string
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--- @param command ExpCommand | function (this is needed because of the overload on commands)
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--- @param on_click? ExpElement.EventHandler<EventData.on_gui_click>
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local function new_quick_action(name, command, on_click)
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local element = Gui.define("quick_actions/" .. name)
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:draw{
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type = "button",
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caption = { "exp-gui_quick-actions.caption-" .. name },
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tooltip = { "exp-gui_quick-actions.tooltip-" .. name },
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}
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:style{
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width = 160,
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}
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:on_click(on_click or function(def, player, element, event)
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command(player)
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end)
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Elements[name] = element
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Actions[name] = {
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command = command --[[ @as ExpCommand ]],
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element = element,
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}
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end
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new_quick_action("artillery", addon_artillery.commands.artillery)
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new_quick_action("trains", addon_trains.commands.set_trains_to_automatic)
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new_quick_action("research", addon_research.commands.set_auto_research)
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new_quick_action("spawn", addon_teleport.commands.spawn, function(def, player, element, event)
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addon_teleport.commands.spawn(player, player)
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end)
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new_quick_action("waterfill", addon_waterfill.commands.waterfill)
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--- Container added to the left gui flow
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--- @class ExpGui_QuickActions.elements.container: ExpElement
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--- @field data table<LuaGuiElement, { [string]: LuaGuiElement }>
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Elements.container = Gui.define("quick_actions/container")
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:draw(function(def, parent)
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--- @cast def ExpGui_QuickActions.elements.container
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local player = Gui.get_player(parent)
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local container = Gui.elements.container(parent)
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local buttons = {}
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for name, action in pairs(Actions) do
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local button = action.element(container)
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button.visible = Commands.player_has_permission(player, action.command)
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buttons[name] = button
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end
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def.data[container] = buttons
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return container.parent
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end)
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--- Refresh all containers for a player
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function Elements.container.refresh_player(player)
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local allowed = {}
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for name, action in pairs(Actions) do
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allowed[name] = Commands.player_has_permission(player, action.command)
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end
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for _, container in Elements.container:tracked_elements(player) do
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local buttons = Elements.container.data[container]
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for name, visible in pairs(allowed) do
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buttons[name].visible = visible
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end
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end
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end
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--- Add the element to the left flow with a toolbar button
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Gui.add_left_element(Elements.container, false)
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Gui.toolbar.create_button{
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name = "toggle_quick_actions",
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left_element = Elements.container,
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sprite = "item/repair-pack",
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tooltip = { "exp-gui_quick-actions.tooltip-main" },
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visible = function(player, element)
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return Roles.player_allowed(player, "gui/tool")
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end
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}
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--- @param event { player_index: number }
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local function on_role_changed(event)
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local player = Gui.get_player(event)
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Elements.container.refresh_player(player)
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end
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return {
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elements = Elements,
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events = {
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[Roles.events.on_role_assigned] = on_role_changed,
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[Roles.events.on_role_unassigned] = on_role_changed,
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}
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}
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