Files
factorio-scenario-ExpCluster/exp_scenario/module/commands/teleport.lua
Cooldude2606 7ab721b4b6 Refactor some of the Guis from the legacy plugin (#399)
* Fix bugs in core and add default args to Gui defs

* Refactor production Gui

* Refactor landfill blueprint button

* Fix more bugs in core

* Consistent naming of new guis

* Refactor module inserter gui

* Refactor surveillance gui

* Add shorthand for data from arguments

* Make element names consistent

* Add types

* Change how table rows work

* Refactor player stats gui

* Refactor quick actions gui

* Refactor research milestones gui

* Refactor player bonus gui

* Refactor science production gui

* Refactor autofill gui

* Cleanup use of aligned flow

* Rename "Gui.element" to "Gui.define"

* Rename Gui types

* Rename property_from_arg

* Add guide for making guis

* Add full reference document

* Add condensed reference

* Apply style guide to refactored guis

* Bug fixes
2025-08-29 14:30:30 +01:00

100 lines
4.6 KiB
Lua

--[[-- Commands - Teleport
Adds a command that allows players to teleport to other players and spawn
]]
local ExpUtil = require("modules/exp_util")
local teleport_player = ExpUtil.teleport_player
local Commands = require("modules/exp_commands")
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local player_allowed = Roles.player_allowed
--- @class ExpCommands_Teleport.commands
local commands = {}
--- Teleports a player to another player.
--- @class ExpCommands_Teleport.commands.teleport: ExpCommand
--- @overload fun(player: LuaPlayer, other_player: LuaPlayer, target_player: LuaPlayer?)
commands.teleport = Commands.new("teleport", { "exp-commands_teleport.description-teleport" })
:argument("player", { "exp-commands_teleport.arg-player-teleport" }, Commands.types.player_alive)
:optional("target", { "exp-commands_teleport.arg-player-to" }, Commands.types.player_alive)
:add_aliases{ "tp" }
:add_flags{ "admin_only" }
:register(function(player, other_player, target_player)
--- @cast other_player LuaPlayer
--- @cast target_player LuaPlayer?
if target_player == nil then
-- When no player is given, then instead behave like /goto
if not teleport_player(player, other_player.physical_surface, other_player.physical_position) then
return Commands.status.error{ "exp-commands_teleport.unavailable" }
end
elseif other_player == target_player then
return Commands.status.invalid_input{ "exp-commands_teleport.same-player" }
elseif not teleport_player(other_player, target_player.physical_surface, target_player.physical_position) then
return Commands.status.error{ "exp-commands_teleport.unavailable" }
end
end) --[[ @as any ]]
--- Teleports a player to you.
--- @class ExpCommands_Teleport.commands.bring: ExpCommand
--- @overload fun(player: LuaPlayer, other_player: LuaPlayer)
commands.bring = Commands.new("bring", { "exp-commands_teleport.description-bring" })
:argument("player", { "exp-commands_teleport.arg-player-from" }, Commands.types.player_alive)
:add_flags{ "admin_only" }
:register(function(player, other_player)
--- @cast other_player LuaPlayer
if player == other_player then
return Commands.status.invalid_input{ "exp-commands_teleport.same-player" }
elseif not teleport_player(other_player, player.physical_surface, player.physical_position) then
return Commands.status.error{ "exp-commands_teleport.unavailable" }
end
end) --[[ @as any ]]
--- Teleports you to a player.
--- @class ExpCommands_Teleport.commands.goto: ExpCommand
--- @overload fun(player: LuaPlayer, other_player: LuaPlayer)
commands["goto"] = Commands.new("goto", { "exp-commands_teleport.description-goto" })
:argument("player", { "exp-commands_teleport.arg-player-to" }, Commands.types.player_alive)
:add_flags{ "admin_only" }
:register(function(player, other_player)
--- @cast other_player LuaPlayer
if player == other_player then
return Commands.status.invalid_input{ "exp-commands_teleport.same-player" }
elseif not teleport_player(player, other_player.physical_surface, other_player.physical_position) then
return Commands.status.error{ "exp-commands_teleport.unavailable" }
end
end) --[[ @as any ]]
--- Teleport to spawn
--- @class ExpCommands_Teleport.commands.spawn: ExpCommand
--- @overload fun(player: LuaPlayer, other_player: LuaPlayer)
commands.spawn = Commands.new("spawn", { "exp-commands_teleport.description-spawn" })
:optional("player", { "exp-commands_teleport.arg-player-from" }, Commands.types.player_alive)
:defaults{
player = function(player)
if player.character and player.character.health > 0 then
return player
end
end,
}
:register(function(player, other_player)
if not other_player then
return Commands.status.error{ "exp-commands_teleport.unavailable" }
elseif other_player == player then
if not teleport_player(player, game.surfaces.nauvis, { 0, 0 }, "dismount") then
return Commands.status.error{ "exp-commands_teleport.unavailable" }
end
elseif player_allowed(player, "command/spawn/always") then
if not teleport_player(other_player, game.surfaces.nauvis, { 0, 0 }, "dismount") then
return Commands.status.error{ "exp-commands_teleport.unavailable" }
end
else
return Commands.status.unauthorised()
end
end) --[[ @as any ]]
return {
commands = commands,
}