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* Fix bugs in core and add default args to Gui defs * Refactor production Gui * Refactor landfill blueprint button * Fix more bugs in core * Consistent naming of new guis * Refactor module inserter gui * Refactor surveillance gui * Add shorthand for data from arguments * Make element names consistent * Add types * Change how table rows work * Refactor player stats gui * Refactor quick actions gui * Refactor research milestones gui * Refactor player bonus gui * Refactor science production gui * Refactor autofill gui * Cleanup use of aligned flow * Rename "Gui.element" to "Gui.define" * Rename Gui types * Rename property_from_arg * Add guide for making guis * Add full reference document * Add condensed reference * Apply style guide to refactored guis * Bug fixes
100 lines
4.6 KiB
Lua
100 lines
4.6 KiB
Lua
--[[-- Commands - Teleport
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Adds a command that allows players to teleport to other players and spawn
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]]
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local ExpUtil = require("modules/exp_util")
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local teleport_player = ExpUtil.teleport_player
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local Commands = require("modules/exp_commands")
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local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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local player_allowed = Roles.player_allowed
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--- @class ExpCommands_Teleport.commands
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local commands = {}
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--- Teleports a player to another player.
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--- @class ExpCommands_Teleport.commands.teleport: ExpCommand
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--- @overload fun(player: LuaPlayer, other_player: LuaPlayer, target_player: LuaPlayer?)
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commands.teleport = Commands.new("teleport", { "exp-commands_teleport.description-teleport" })
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:argument("player", { "exp-commands_teleport.arg-player-teleport" }, Commands.types.player_alive)
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:optional("target", { "exp-commands_teleport.arg-player-to" }, Commands.types.player_alive)
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:add_aliases{ "tp" }
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:add_flags{ "admin_only" }
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:register(function(player, other_player, target_player)
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--- @cast other_player LuaPlayer
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--- @cast target_player LuaPlayer?
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if target_player == nil then
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-- When no player is given, then instead behave like /goto
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if not teleport_player(player, other_player.physical_surface, other_player.physical_position) then
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return Commands.status.error{ "exp-commands_teleport.unavailable" }
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end
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elseif other_player == target_player then
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return Commands.status.invalid_input{ "exp-commands_teleport.same-player" }
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elseif not teleport_player(other_player, target_player.physical_surface, target_player.physical_position) then
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return Commands.status.error{ "exp-commands_teleport.unavailable" }
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end
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end) --[[ @as any ]]
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--- Teleports a player to you.
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--- @class ExpCommands_Teleport.commands.bring: ExpCommand
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--- @overload fun(player: LuaPlayer, other_player: LuaPlayer)
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commands.bring = Commands.new("bring", { "exp-commands_teleport.description-bring" })
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:argument("player", { "exp-commands_teleport.arg-player-from" }, Commands.types.player_alive)
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:add_flags{ "admin_only" }
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:register(function(player, other_player)
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--- @cast other_player LuaPlayer
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if player == other_player then
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return Commands.status.invalid_input{ "exp-commands_teleport.same-player" }
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elseif not teleport_player(other_player, player.physical_surface, player.physical_position) then
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return Commands.status.error{ "exp-commands_teleport.unavailable" }
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end
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end) --[[ @as any ]]
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--- Teleports you to a player.
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--- @class ExpCommands_Teleport.commands.goto: ExpCommand
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--- @overload fun(player: LuaPlayer, other_player: LuaPlayer)
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commands["goto"] = Commands.new("goto", { "exp-commands_teleport.description-goto" })
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:argument("player", { "exp-commands_teleport.arg-player-to" }, Commands.types.player_alive)
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:add_flags{ "admin_only" }
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:register(function(player, other_player)
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--- @cast other_player LuaPlayer
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if player == other_player then
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return Commands.status.invalid_input{ "exp-commands_teleport.same-player" }
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elseif not teleport_player(player, other_player.physical_surface, other_player.physical_position) then
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return Commands.status.error{ "exp-commands_teleport.unavailable" }
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end
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end) --[[ @as any ]]
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--- Teleport to spawn
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--- @class ExpCommands_Teleport.commands.spawn: ExpCommand
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--- @overload fun(player: LuaPlayer, other_player: LuaPlayer)
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commands.spawn = Commands.new("spawn", { "exp-commands_teleport.description-spawn" })
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:optional("player", { "exp-commands_teleport.arg-player-from" }, Commands.types.player_alive)
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:defaults{
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player = function(player)
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if player.character and player.character.health > 0 then
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return player
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end
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end,
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}
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:register(function(player, other_player)
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if not other_player then
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return Commands.status.error{ "exp-commands_teleport.unavailable" }
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elseif other_player == player then
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if not teleport_player(player, game.surfaces.nauvis, { 0, 0 }, "dismount") then
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return Commands.status.error{ "exp-commands_teleport.unavailable" }
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end
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elseif player_allowed(player, "command/spawn/always") then
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if not teleport_player(other_player, game.surfaces.nauvis, { 0, 0 }, "dismount") then
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return Commands.status.error{ "exp-commands_teleport.unavailable" }
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end
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else
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return Commands.status.unauthorised()
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end
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end) --[[ @as any ]]
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return {
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commands = commands,
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}
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