mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
270 lines
12 KiB
Lua
270 lines
12 KiB
Lua
--- Adds some commonly used functions used in many modules
|
|
-- @author cooldude2606
|
|
-- @module Public
|
|
--[[
|
|
>>>>Functions List (see function for more detail):
|
|
Public.type_check(value,test_type) --- Compare types faster for faster validation of prams
|
|
Public.type_check_error(value,test_type,error_message,level) --- Raises an error if the value is of the incorrect type
|
|
Public.param_check(value,test_type,param_name,param_number) --- Raises an error when the value is the incorrect type, uses a consistent error message format
|
|
|
|
Public.extract_keys(tbl,...) --- Extracts certain keys from a table
|
|
|
|
Public.player_return(value,colour,player) --- Will return a value of any type to the player/server console, allows colour for in-game players
|
|
|
|
Public.opt_require(path) --- Calls a require that will not error if the file is not found
|
|
Public.ext_require(path,...) --- Calls a require and returns only the keys given, file must return a table
|
|
]]
|
|
|
|
local Colours = require 'resources.color_presets'
|
|
local Game = require 'utils.game'
|
|
local Util = require 'util'
|
|
|
|
local Public = {}
|
|
|
|
--- Compare types faster for faster validation of params
|
|
-- @usage type_check('foo','string') -- return true
|
|
-- @usage type_check('foo') -- return false
|
|
-- @param v the value to be tested
|
|
-- @tparam[opt=nil] string test_type the type to test for if not given then it tests for nil
|
|
-- @treturn boolean is v of type test_type
|
|
function Public.type_check(value,test_type)
|
|
return test_type and value and type(value) == test_type or not test_type and not value or false
|
|
end
|
|
|
|
--- Raises an error if the value is of the wrong type
|
|
-- @usage type_check_error('foo','number','Value must be a number') -- will raise error "Value must be a number"
|
|
-- @tparam value any the value that you want to test the type of
|
|
-- @tparam test_type string the type that the value should be
|
|
-- @tparam error_message string the error message that is returned
|
|
-- @tparam level number the level to call the error on (level = 1 means the caller)
|
|
-- @treturn boolean true if no error was called
|
|
function Public.type_check_error(value,test_type,error_message,level)
|
|
level = level and level+1 or 2
|
|
return Public.test_type(value,test_type) or error(error_message,level)
|
|
end
|
|
|
|
--- Raises an error when the value is the incorrect type, uses a consistent error message format
|
|
-- @usage param_check('foo','number','repeat_count',2) -- will raise error "Invalid param #02 given to <anon>; repeat_count is not of type number"
|
|
-- @tparam value any the value that you want to test the type of
|
|
-- @tparam test_type string the type that the value should be
|
|
-- @tparam param_name string the name of the param
|
|
-- @tparam param_number number the number param it is
|
|
-- @treturn boolean true if no error was raised
|
|
function Public.param_check(value,test_type,param_name,param_number)
|
|
if not Public.test_type(value,test_type) then
|
|
local function_name = debug.getinfo(2,'n').name or '<anon>'
|
|
local error_message = string.format('Invalid param #%2d given to %s; %s is not of type %s',param_number,function_name,param_name,test_type)
|
|
return error(error_message,3)
|
|
end
|
|
return true
|
|
end
|
|
|
|
--- Extracts certain keys from a table
|
|
-- @usage local key_three, key_one = extract({key_one='foo',key_two='bar',key_three=true},'key_three','key_one')
|
|
-- @tparam tbl table the table which contains the keys
|
|
-- @tparam ... string the names of the keys you want extracted
|
|
-- @return the keys in the order given
|
|
function Public.extract_keys(tbl,...)
|
|
local values = {}
|
|
for _,key in pairs({...}) do
|
|
table.insert(values,tbl[key])
|
|
end
|
|
return unpack(values)
|
|
end
|
|
|
|
--- Will return a value of any type to the player/server console, allows colour for in-game players
|
|
-- @usage player_return('Hello, World!') -- returns 'Hello, World!' to game.player or server console
|
|
-- @usage player_return('Hello, World!','green') -- returns 'Hello, World!' to game.player with colour green or server console
|
|
-- @usage player_return('Hello, World!',nil,player) -- returns 'Hello, World!' to the given player
|
|
-- @param value any value of any type that will be returned to the player or console
|
|
-- @tparam[opt=defines.colour.white] ?defines.color|string colour the colour of the text for the player, ignored when printing to console
|
|
-- @tparam[opt=game.player] LuaPlayer player the player that return will go to, if no game.player then returns to server
|
|
function Public.player_return(value,colour,player)
|
|
colour = Public.type_check(colour,'table') and colour or Colours[colour] ~= Colours.white and Colours[colour] or Colours.white
|
|
player = player or game.player
|
|
-- converts the value to a string
|
|
local returnAsString
|
|
if Public.type_check(value,'table') then
|
|
if Public.type_check(value.__self,'userdata') then
|
|
-- value is userdata
|
|
returnAsString = 'Cant Display Userdata'
|
|
elseif Public.type_check(value[1],'string') and string.find(value[1],'.+[.].+') and not string.find(value[1],'%s') then
|
|
-- value is a locale string
|
|
returnAsString = value
|
|
elseif getmetatable(value) ~= nil and not tostring(value):find('table: 0x') then
|
|
-- value has a tostring meta method
|
|
returnAsString = tostring(value)
|
|
else
|
|
-- value is a table
|
|
returnAsString = serpent.block(value)
|
|
end
|
|
elseif Public.type_check(value,'function') then
|
|
-- value is a function
|
|
returnAsString = 'Cant Display Functions'
|
|
else returnAsString = tostring(value) end
|
|
-- returns to the player or the server
|
|
if player then
|
|
-- allows any valid player identifier to be used
|
|
player = Game.get_player_from_any(player)
|
|
if not player then error('Invalid Player given to player_return',2) end
|
|
-- plays a nice sound that is different to normal message sound
|
|
player.play_sound{path='utility/scenario_message'}
|
|
player.print(returnAsString,colour)
|
|
else rcon.print(returnAsString) end
|
|
end
|
|
|
|
--- Calls a require that will not error if the file is not found
|
|
-- @usage local file = opt_require('file.not.present') -- will not cause any error
|
|
-- @tparam path string the path that you want to require
|
|
-- @return the returns from that file or nil, error if not loaded
|
|
function Public.opt_require(path)
|
|
local success, rtn = pcall(require,path)
|
|
if success then return rtn
|
|
else return nil,rtn end
|
|
end
|
|
|
|
--- Calls a require and returns only the keys given, file must return a table
|
|
-- @useage local extract, param_check = ext_require('expcore.common','extract','param_check')
|
|
-- @tparam path string the path that you want to require
|
|
-- @tparam ... string the name of the keys that you want returned
|
|
-- @return the keys in the order given
|
|
function Public.ext_require(path,...)
|
|
local rtn = require(path)
|
|
if type(rtn) ~= 'table' then
|
|
error('File did not return a table, can not extract keys.',2)
|
|
end
|
|
return Public.extract_keys(rtn,...)
|
|
end
|
|
|
|
--- Formats tick into a clean format, denominations from highest to lowest
|
|
-- long will use words rather than letters
|
|
-- time will use : separates
|
|
-- string will return a string not a locale string
|
|
-- when a denomination is false it will overflow into the next one
|
|
-- @tparam ticks number the number of ticks that represents a time
|
|
-- @tparam options table a table of options to use for the format
|
|
-- @treturn string a locale string that can be used
|
|
function Public.format_time(ticks,options)
|
|
-- Sets up the options
|
|
options = options or {
|
|
days=false,
|
|
hours=true,
|
|
minutes=true,
|
|
seconds=false,
|
|
long=false,
|
|
time=false,
|
|
string=false
|
|
}
|
|
-- Basic numbers that are used in calculations
|
|
local max_days, max_hours, max_minutes, max_seconds = ticks/5184000, ticks/216000, ticks/3600, ticks/60
|
|
local days, hours = max_days, max_hours-math.floor(max_days)*24
|
|
local minutes, seconds = max_minutes-math.floor(max_hours)*60, max_seconds-math.floor(max_minutes)*60
|
|
-- Handles overflow of disabled denominations
|
|
local rtn_days, rtn_hours, rtn_minutes, rtn_seconds = math.floor(days), math.floor(hours), math.floor(minutes), math.floor(seconds)
|
|
if not options.days then
|
|
rtn_hours = rtn_hours + rtn_days*24
|
|
end
|
|
if not options.hours then
|
|
rtn_minutes = rtn_minutes + rtn_hours*60
|
|
end
|
|
if not options.minutes then
|
|
rtn_seconds = rtn_seconds + rtn_minutes*60
|
|
end
|
|
-- Format options
|
|
local suffix = 'time-symbol-'
|
|
local suffix_2 = '-short'
|
|
if options.long then
|
|
suffix = ''
|
|
suffix_2 = ''
|
|
end
|
|
local div = options.string and ' ' or 'time-format.simple-format-tagged'
|
|
if options.time then
|
|
div = options.string and ':' or 'time-format.simple-format-div'
|
|
suffix = false
|
|
end
|
|
-- Adds formatting
|
|
if suffix ~= false then
|
|
if options.string then
|
|
-- format it as a string
|
|
local long = suffix == ''
|
|
rtn_days = long and rtn_days..' days' or rtn_days..'d'
|
|
rtn_hours = long and rtn_hours..' hours' or rtn_hours..'h'
|
|
rtn_minutes = long and rtn_minutes..' minutes' or rtn_minutes..'m'
|
|
rtn_seconds = long and rtn_seconds..' seconds' or rtn_seconds..'s'
|
|
else
|
|
rtn_days = {suffix..'days'..suffix_2,rtn_days}
|
|
rtn_hours = {suffix..'hours'..suffix_2,rtn_hours}
|
|
rtn_minutes = {suffix..'minutes'..suffix_2,rtn_minutes}
|
|
rtn_seconds = {suffix..'seconds'..suffix_2,rtn_seconds}
|
|
end
|
|
else
|
|
-- weather string or not it has same format
|
|
rtn_days = string.format('%02d',rtn_days)
|
|
rtn_hours = string.format('%02d',rtn_hours)
|
|
rtn_minutes = string.format('%02d',rtn_minutes)
|
|
rtn_seconds = string.format('%02d',rtn_seconds)
|
|
end
|
|
-- The final return is construed
|
|
local rtn
|
|
local append = function(dom,value)
|
|
if dom and options.string then
|
|
rtn = rtn and rtn..div..value or value
|
|
elseif dom then
|
|
rtn = rtn and {div,rtn,value} or value
|
|
end
|
|
end
|
|
append(options.day,rtn_days)
|
|
append(options.hours,rtn_hours)
|
|
append(options.minutes,rtn_minutes)
|
|
append(options.seconds,rtn_seconds)
|
|
return rtn
|
|
end
|
|
|
|
--- Moves items to the position and stores them in the closest entity of the type given
|
|
-- @tparam items table items which are to be added to the chests, ['name']=count
|
|
-- @tparam[opt=navies] surface LuaSurface the surface that the items will be moved to
|
|
-- @tparam[opt={0,0}] position table the position that the items will be moved to {x=100,y=100}
|
|
-- @tparam[opt=32] radius number the radius in which the items are allowed to be placed
|
|
function Public.move_items(items,surface,position,radius,chest_type)
|
|
chest_type = chest_type or 'iron-chest'
|
|
surface = surface or game.surfaces[1]
|
|
if type(position) ~= 'table' then return end
|
|
if type(items) ~= 'table' then return end
|
|
-- Finds all entities of the given type
|
|
local p = position or {x=0,y=0}
|
|
local r = radius or 32
|
|
local entities = surface.find_entities_filtered{area={{p.x-r,p.y-r},{p.x+r,p.y+r}},name=chest_type} or {}
|
|
local count = #entities
|
|
local current = 1
|
|
-- Makes a new emtpy chest when it is needed
|
|
local function make_new_chest()
|
|
local pos = surface.find_non_colliding_position(chest_type,position,32,1)
|
|
local chest = surface.surface.create_entity{name=chest_type,position=pos}
|
|
table.insert(entities,chest)
|
|
count = count + 1
|
|
return chest
|
|
end
|
|
-- Function used to round robin the items into all chests
|
|
local function next_chest(item)
|
|
local chest = entities[current]
|
|
if count == 0 then return make_new_chest() end
|
|
if chest.get_inventory(defines.inventory.chest).can_insert(item) then
|
|
-- If the item can be inserted then the chest is returned
|
|
current = current+1
|
|
if current > count then current = 1 end
|
|
return chest
|
|
else
|
|
-- Other wise it is removed from the list
|
|
table.remove(entities,current)
|
|
count = count - 1
|
|
end
|
|
end
|
|
-- Inserts the items into the chests
|
|
for item_name,item_count in pairs(items) do
|
|
local chest = next_chest{name=item_name,count=item_count}
|
|
if not chest then return error(string.format('Cant move item %s to %s{%s, %s} no valid chest in radius',item.name,surface.name,p.x,p.y)) end
|
|
Util.insert_safe(chest,{[item_name]=item_count})
|
|
end
|
|
end
|
|
|
|
return Public |