Files
factorio-scenario-ExpCluster/expcore/Gui/checkboxs.lua
2019-05-13 23:19:06 +01:00

153 lines
4.7 KiB
Lua

local Gui = require './core'
local Store = require 'expcore.store'
local Game = require 'utils.game'
local function store_state(self,element,value)
element.state = value
if self.events.on_state_change then
local player = Game.get_player_by_index(element.player_index)
self.events.on_state_change(player,element,value)
end
end
local Checkbox = {
option_sets={},
option_categorize={},
_prototype_checkbox=Gui._extend_prototype{
on_state_change = Gui._new_event_adder('on_state_change'),
add_store = Gui._new_store_adder(store_state)
},
_prototype_radiobutton=Gui._extend_prototype{
on_state_change = Gui._new_event_adder('on_state_change'),
add_store = Gui._new_store_adder(store_state)
}
}
setmetatable(Checkbox._prototype_radiobutton,{__index=Checkbox._prototype_checkbox})
function Checkbox.new_checkbox(name)
local self = Gui._new_define(Checkbox._prototype_checkbox)
self.draw_data.type = 'checkbox'
self.draw_data.state = false
if name then
self:debug_name(name)
end
self.post_draw = function(element)
if self.store then
local category = self.categorize and self.categorize(element) or nil
local state = self:get_store(category,true)
if state then element.state = true end
end
end
Gui.on_checked_state_changed(self.name,function(event)
local element = event.element
if self.option_set then
local value = Checkbox.option_sets[self.option_set][element.name]
local category = self.categorize and self.categorize(element) or value
self:set_store(category,value)
elseif self.store then
local value = element.state
local category = self.categorize and self.categorize(element) or value
self:set_store(category,value)
elseif self.events.on_state_change then
self.events.on_state_change(event.player,element,element.state)
end
end)
return self
end
function Checkbox.reset_radiobutton(element,exclude,recursive)
if not element or not element.valid then return end
exclude = type(exclude) == 'table' and exclude or exclude ~= nil and {[exclude]=true} or {}
for _,child in pairs(element.children) do
if child and child.valid and child.type == 'radiobutton' then
local state = exclude[child.name] or false
local define = Gui.defines[child.name]
if define then
local category = define.categorize and define.categorize(child) or state
define:set_store(category,state)
else
child.state = state
end
elseif child.children and (type(recursive) == 'number' and recursive > 0 or recursive == true) then
Checkbox.reset_radiobutton(child,exclude,recursive)
end
end
return true
end
function Checkbox.new_radiobutton(name)
local self = Checkbox.new_checkbox(name)
self.draw_data.type = 'radiobutton'
local mt = getmetatable(self)
mt.__index = Checkbox._prototype_radiobutton
return self
end
function Checkbox._prototype_radiobutton:add_as_option(option_set,option_name)
self.option_set = option_set
self.option_name = option_name or self.clean_name or self.name
Checkbox.option_sets[option_set][self.option_name] = self.name
Checkbox.option_sets[option_set][self.name] = self.option_name
self:add_store(Checkbox.option_categorize[option_set])
return self
end
function Checkbox._prototype_radiobutton:get_store(category,internal)
if not self.store then return end
local location = not internal and self.option_set or self.store
if self.categorize then
return Store.get_child(location,category)
else
return Store.get(location)
end
end
function Checkbox._prototype_radiobutton:set_store(category,value,internal)
if not self.store then return end
local location = not internal and self.option_set or self.store
if self.categorize then
return Store.set_child(location,category,value)
else
return Store.set(location,category)
end
end
function Checkbox.new_option_set(name,callback,categorize)
Store.register(name,function(value,category)
local options = Checkbox.option_sets[name]
for opt_name,define_name in pairs(options) do
if Gui.defines[define_name] then
local define = Gui.get_define(define_name)
local state = opt_name == value
define:set_store(category,state,true)
end
end
callback(value,category)
end)
Checkbox.option_categorize[name] = categorize
Checkbox.option_sets[name] = {}
return name
end
return Checkbox