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https://github.com/PHIDIAS0303/ExpCluster.git
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* Speeling fixes * Speeling/capitalisation * More speeling * Label grammar consistency * Consistency * Phrasing * Consistency * Clarity of const * Consistency * Consistency * Speeling * Apostrophes: check whether they need escaping * Capitalisation (more apostrophes need checking) * Americanisation * Clarity * Contraction * Clarity * Speeling
38 lines
2.1 KiB
Lua
38 lines
2.1 KiB
Lua
--[[
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Explosive Gaming
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This file can be used with permission but this and the credit below must remain in the file.
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Contact a member of management on our discord to seek permission to use our code.
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Any changes that you may make to the code are yours but that does not make the script yours.
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Discord: https://discord.gg/r6dC2uK
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]]
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--Please Only Edit Below This Line-----------------------------------------------------------
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local function _homes(reset)
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global.addons = not reset and global.addons or {}
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global.addons.homes = not reset and global.addons.homes or {}
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return global.addons.homes
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end
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commands.add_command('set-home', 'Set your home position', {}, function(event,args)
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local player = Game.get_player(event)
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if not _homes()[player.index] then _homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end
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_homes()[player.index][1] = {math.floor(player.position.x),math.floor(player.position.y)}
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player_return('Home set at: ('..math.floor(player.position.x)..','..math.floor(player.position.y)..')')
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end)
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commands.add_command('home', 'Go to you home position', {}, function(event,args)
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local player = Game.get_player(event)
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if not _homes()[player.index] then _homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end
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_homes()[player.index][2] = {math.floor(player.position.x),math.floor(player.position.y)}
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player.teleport(player.surface.find_non_colliding_position('player',_homes()[player.index][1],32,1),player.surface)
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end)
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commands.add_command('return', 'Return to your previous position after using /home', {}, function(event,args)
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local player = Game.get_player(event)
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if not _homes()[player.index] then _homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end
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local _temp = {math.floor(player.position.x),math.floor(player.position.y)}
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player.teleport(player.surface.find_non_colliding_position('player',_homes()[player.index][2],32,1),player.surface)
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_homes()[player.index][2] = _temp
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end)
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