Files
factorio-scenario-ExpCluster/exp_legacy/module/modules/data/toolbar.lua
2025-01-30 00:08:45 +00:00

32 lines
1.2 KiB
Lua

local Gui = require("modules/exp_gui")
local PlayerData = require("modules.exp_legacy.expcore.player_data")
-- Used to store the state of the toolbar when a player leaves
local ToolbarState = PlayerData.Settings:combine("ToolbarState")
ToolbarState:set_metadata{
stringify = function()
return "Toolbar is saved on exit"
end,
}
--- Uncompress the data to be more useable
ToolbarState:on_load(function(player_name, value)
-- If there is no value, do nothing
if value == nil then return end
-- Old format, we discard it [ string[], string[], string[], boolean ]
if type(value) ~= "string" then return end
local decompressed = helpers.json_to_table(assert(helpers.decode_string(value), "Failed String Decode"))
local player = assert(game.get_player(player_name))
Gui.toolbar.set_state(player, decompressed --[[ @as ExpGui.ToolbarState ]])
return nil -- We don't save the state, use Gui.toolbar.get_state
end)
--- Save the current state of the players toolbar menu
ToolbarState:on_save(function(player_name, _)
local player = assert(game.get_player(player_name))
local value = Gui.toolbar.get_state(player)
return helpers.encode_string(helpers.table_to_json(value))
end)