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595 lines
24 KiB
Lua
595 lines
24 KiB
Lua
--- Adds some commonly used functions used in many modules
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-- @author cooldude2606
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-- @module Public
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--[[
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>>>>Functions List (see function for more detail):
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Public.type_check(value,test_type) --- Compare types faster for faster validation of prams
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Public.type_check_error(value,test_type,error_message,level) --- Raises an error if the value is of the incorrect type
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Public.param_check(value,test_type,param_name,param_number) --- Raises an error when the value is the incorrect type, uses a consistent error message format
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Public.player_return(value,colour,player) --- Will return a value of any type to the player/server console, allows colour for in-game players
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Public.write_json(path,tbl) --- Writes a table object to a file in json format
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Public.opt_require(path) --- Calls a require that will not error if the file is not found
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Public.ext_require(path,...) --- Calls a require and returns only the keys given, file must return a table
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Public.format_time(ticks,options) --- Formats tick into a clean format, denominations from highest to lowest
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Public.move_items(items,surface,position,radius,chest_type) --- Moves items to the position and stores them in the closest entity of the type given
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Public.print_grid_value(value, surface, position, scale, offset, immutable) --- Prints a colored value on a location.
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Public.print_colored_grid_value(value, surface, position, offset, immutable,
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color_value, base_color, delta_color, under_bound, over_bound) --- Prints a colored value on a location. with extra settings.
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Public.clear_flying_text(surface) --- Clears all flying text entites on a surface
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Public.string_contains(s, contains) --- Tests if a string contains a given substring.
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Public.extract_keys(tbl,...) --- Extracts certain keys from a table
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Public.enum(tbl) --- Converts a table to an enum
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Public.auto_complete(options,input,use_key,rtn_key) --- Returns the closest match to the input
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Public.table_keys(tbl) --- Returns all the keys of a table
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Public.table_values(tbl) --- Returns all the values of a table
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Public.table_alphanumsort(tbl) --- Returns the list is a sorted way that would be expected by people (this is by key)
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Public.table_keysort(tbl) --- Returns the list is a sorted way that would be expected by people (this is by key) (faster alterative than above)
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Public.format_chat_colour(message,color) --- Returns a message with valid chat tags to change its colour
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Public.format_chat_colour_localized(message,color) --- Returns a message with valid chat tags to change its colour, using localization
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Public.format_chat_player_name(player,raw_string) --- Returns the players name in the players color
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]]
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local Colours = require 'resources.color_presets'
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local Game = require 'utils.game'
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local Util = require 'util'
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require 'utils.table'
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require 'utils.math'
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local Public = {}
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--- Compare types faster for faster validation of params
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-- @usage type_check('foo','string') -- return true
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-- @usage type_check('foo') -- return false
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-- @param v the value to be tested
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-- @tparam[opt=nil] string test_type the type to test for if not given then it tests for nil
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-- @treturn boolean is v of type test_type
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function Public.type_check(value,test_type)
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return test_type and value and type(value) == test_type or not test_type and not value or false
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end
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--- Raises an error if the value is of the wrong type
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-- @usage type_check_error('foo','number','Value must be a number') -- will raise error "Value must be a number"
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-- @tparam value any the value that you want to test the type of
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-- @tparam test_type string the type that the value should be
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-- @tparam error_message string the error message that is returned
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-- @tparam level number the level to call the error on (level = 1 means the caller)
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-- @treturn boolean true if no error was called
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function Public.type_check_error(value,test_type,error_message,level)
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level = level and level+1 or 2
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return Public.test_type(value,test_type) or error(error_message,level)
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end
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--- Raises an error when the value is the incorrect type, uses a consistent error message format
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-- @usage param_check('foo','number','repeat_count',2) -- will raise error "Invalid param #02 given to <anon>; repeat_count is not of type number"
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-- @tparam value any the value that you want to test the type of
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-- @tparam test_type string the type that the value should be
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-- @tparam param_name string the name of the param
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-- @tparam param_number number the number param it is
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-- @treturn boolean true if no error was raised
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function Public.param_check(value,test_type,param_name,param_number)
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if not Public.test_type(value,test_type) then
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local function_name = debug.getinfo(2,'n').name or '<anon>'
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local error_message = string.format('Invalid param #%2d given to %s; %s is not of type %s',param_number,function_name,param_name,test_type)
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return error(error_message,3)
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end
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return true
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end
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--- Will return a value of any type to the player/server console, allows colour for in-game players
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-- @usage player_return('Hello, World!') -- returns 'Hello, World!' to game.player or server console
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-- @usage player_return('Hello, World!','green') -- returns 'Hello, World!' to game.player with colour green or server console
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-- @usage player_return('Hello, World!',nil,player) -- returns 'Hello, World!' to the given player
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-- @param value any value of any type that will be returned to the player or console
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-- @tparam[opt=defines.colour.white] ?defines.color|string colour the colour of the text for the player, ignored when printing to console
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-- @tparam[opt=game.player] LuaPlayer player the player that return will go to, if no game.player then returns to server
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function Public.player_return(value,colour,player)
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colour = Public.type_check(colour,'table') and colour or Colours[colour] ~= Colours.white and Colours[colour] or Colours.white
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player = player or game.player
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-- converts the value to a string
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local returnAsString
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if Public.type_check(value,'table') or type(value) == 'userdata' then
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if Public.type_check(value.__self,'userdata') or type(value) == 'userdata' then
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-- value is userdata
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returnAsString = 'Cant Display Userdata'
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elseif Public.type_check(value[1],'string') and string.find(value[1],'.+[.].+') and not string.find(value[1],'%s') then
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-- value is a locale string
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returnAsString = value
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elseif getmetatable(value) ~= nil and not tostring(value):find('table: 0x') then
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-- value has a tostring meta method
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returnAsString = tostring(value)
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else
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-- value is a table
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returnAsString = table.inspect(value,{depth=5,indent=' ',newline='\n'})
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end
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elseif Public.type_check(value,'function') then
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-- value is a function
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returnAsString = 'Cant Display Functions'
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else returnAsString = tostring(value) end
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-- returns to the player or the server
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if player then
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-- allows any valid player identifier to be used
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player = Game.get_player_from_any(player)
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if not player then error('Invalid Player given to player_return',2) end
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-- plays a nice sound that is different to normal message sound
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player.play_sound{path='utility/scenario_message'}
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player.print(returnAsString,colour)
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else rcon.print(returnAsString) end
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end
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--- Writes a table object to a file in json format
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-- @tparam path string the path of the file to write include / to use dir
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-- @tpatam tbl table the table that will be converted to a json string and wrote to file
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function Public.write_json(path,tbl)
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game.write_file(path,game.table_to_json(tbl)..'\n',true,0)
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end
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--- Calls a require that will not error if the file is not found
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-- @usage local file = opt_require('file.not.present') -- will not cause any error
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-- @tparam path string the path that you want to require
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-- @return the returns from that file or nil, error if not loaded
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function Public.opt_require(path)
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local success, rtn = pcall(require,path)
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if success then return rtn
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else return nil,rtn end
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end
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--- Calls a require and returns only the keys given, file must return a table
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-- @useage local extract, param_check = ext_require('expcore.common','extract','param_check')
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-- @tparam path string the path that you want to require
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-- @tparam ... string the name of the keys that you want returned
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-- @return the keys in the order given
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function Public.ext_require(path,...)
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local rtn = require(path)
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if type(rtn) ~= 'table' then
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error('File did not return a table, can not extract keys.',2)
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end
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return Public.extract_keys(rtn,...)
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end
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--- Formats tick into a clean format, denominations from highest to lowest
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-- long will use words rather than letters
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-- time will use : separates
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-- string will return a string not a locale string
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-- when a denomination is false it will overflow into the next one
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-- @tparam ticks number the number of ticks that represents a time
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-- @tparam options table a table of options to use for the format
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-- @treturn string a locale string that can be used
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function Public.format_time(ticks,options)
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-- Sets up the options
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options = options or {
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days=false,
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hours=true,
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minutes=true,
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seconds=false,
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long=false,
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time=false,
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string=false,
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null=false
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}
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-- Basic numbers that are used in calculations
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local max_days, max_hours, max_minutes, max_seconds = ticks/5184000, ticks/216000, ticks/3600, ticks/60
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local days, hours = max_days, max_hours-math.floor(max_days)*24
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local minutes, seconds = max_minutes-math.floor(max_hours)*60, max_seconds-math.floor(max_minutes)*60
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-- Handles overflow of disabled denominations
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local rtn_days, rtn_hours, rtn_minutes, rtn_seconds = math.floor(days), math.floor(hours), math.floor(minutes), math.floor(seconds)
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if not options.days then
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rtn_hours = rtn_hours + rtn_days*24
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end
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if not options.hours then
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rtn_minutes = rtn_minutes + rtn_hours*60
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end
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if not options.minutes then
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rtn_seconds = rtn_seconds + rtn_minutes*60
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end
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-- Creates the null time format, does not work with long
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if options.null and not options.long then
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rtn_days='--'
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rtn_hours='--'
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rtn_minutes='--'
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rtn_seconds='--'
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end
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-- Format options
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local suffix = 'time-symbol-'
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local suffix_2 = '-short'
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if options.long then
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suffix = ''
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suffix_2 = ''
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end
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local div = options.string and ' ' or 'time-format.simple-format-tagged'
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if options.time then
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div = options.string and ':' or 'time-format.simple-format-div'
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suffix = false
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end
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-- Adds formatting
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if suffix ~= false then
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if options.string then
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-- format it as a string
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local long = suffix == ''
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rtn_days = long and rtn_days..' days' or rtn_days..'d'
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rtn_hours = long and rtn_hours..' hours' or rtn_hours..'h'
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rtn_minutes = long and rtn_minutes..' minutes' or rtn_minutes..'m'
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rtn_seconds = long and rtn_seconds..' seconds' or rtn_seconds..'s'
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else
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rtn_days = {suffix..'days'..suffix_2,rtn_days}
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rtn_hours = {suffix..'hours'..suffix_2,rtn_hours}
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rtn_minutes = {suffix..'minutes'..suffix_2,rtn_minutes}
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rtn_seconds = {suffix..'seconds'..suffix_2,rtn_seconds}
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end
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elseif not options.null then
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-- weather string or not it has same format
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rtn_days = string.format('%02d',rtn_days)
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rtn_hours = string.format('%02d',rtn_hours)
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rtn_minutes = string.format('%02d',rtn_minutes)
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rtn_seconds = string.format('%02d',rtn_seconds)
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end
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-- The final return is construed
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local rtn
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local append = function(dom,value)
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if dom and options.string then
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rtn = rtn and rtn..div..value or value
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elseif dom then
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rtn = rtn and {div,rtn,value} or value
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end
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end
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append(options.day,rtn_days)
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append(options.hours,rtn_hours)
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append(options.minutes,rtn_minutes)
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append(options.seconds,rtn_seconds)
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return rtn
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end
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--- Moves items to the position and stores them in the closest entity of the type given
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-- @tparam items table items which are to be added to the chests, ['name']=count
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-- @tparam[opt=navies] surface LuaSurface the surface that the items will be moved to
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-- @tparam[opt={0,0}] position table the position that the items will be moved to {x=100,y=100}
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-- @tparam[opt=32] radius number the radius in which the items are allowed to be placed
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function Public.move_items(items,surface,position,radius,chest_type)
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chest_type = chest_type or 'iron-chest'
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surface = surface or game.surfaces[1]
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if position and type(position) ~= 'table' then return end
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if type(items) ~= 'table' then return end
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-- Finds all entities of the given type
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local p = position or {x=0,y=0}
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local r = radius or 32
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local entities = surface.find_entities_filtered{area={{p.x-r,p.y-r},{p.x+r,p.y+r}},name=chest_type} or {}
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local count = #entities
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local current = 1
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-- Makes a new emtpy chest when it is needed
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local function make_new_chest()
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local pos = surface.find_non_colliding_position(chest_type,position,32,1)
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local chest = surface.create_entity{name=chest_type,position=pos,force='neutral'}
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table.insert(entities,chest)
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count = count + 1
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return chest
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end
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-- Function used to round robin the items into all chests
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local function next_chest(item)
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local chest = entities[current]
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if count == 0 then return make_new_chest() end
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if chest.get_inventory(defines.inventory.chest).can_insert(item) then
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-- If the item can be inserted then the chest is returned
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current = current+1
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if current > count then current = 1 end
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return chest
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else
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-- Other wise it is removed from the list
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table.remove(entities,current)
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count = count - 1
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end
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end
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-- Inserts the items into the chests
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local last_chest
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for item_name,item_count in pairs(items) do
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local chest = next_chest{name=item_name,count=item_count}
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if not chest then return error(string.format('Cant move item %s to %s{%s, %s} no valid chest in radius',item.name,surface.name,p.x,p.y)) end
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Util.insert_safe(chest,{[item_name]=item_count})
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last_chest = chest
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end
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return last_chest
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end
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--[[-- https://github.com/Refactorio/RedMew/blob/9184b2940f311d8c9c891e83429fc57ec7e0c4a2/map_gen/maps/diggy/debug.lua#L31
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Prints a colored value on a location.
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@param value between -1 and 1
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@param surface LuaSurface
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@param position Position {x, y}
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@param scale float
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@param offset float
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@param immutable bool if immutable, only set, never do a surface lookup, values never change
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]]
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function Public.print_grid_value(value, surface, position, scale, offset, immutable)
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local is_string = type(value) == 'string'
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local color = Colours.white
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local text = value
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if type(immutable) ~= 'boolean' then
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immutable = false
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end
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if not is_string then
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scale = scale or 1
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offset = offset or 0
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position = {x = position.x + offset, y = position.y + offset}
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local r = math.max(1, value) / scale
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local g = 1 - math.abs(value) / scale
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local b = math.min(1, value) / scale
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if (r > 0) then
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r = 0
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end
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if (b < 0) then
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b = 0
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end
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if (g < 0) then
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g = 0
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end
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r = math.abs(r)
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color = { r = r, g = g, b = b}
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-- round at precision of 2
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text = math.floor(100 * value) * 0.01
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if (0 == text) then
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text = '0.00'
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end
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end
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if not immutable then
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local text_entity = surface.find_entity('flying-text', position)
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if text_entity then
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text_entity.text = text
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text_entity.color = color
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return
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end
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end
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surface.create_entity{
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name = 'flying-text',
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color = color,
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text = text,
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position = position
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}.active = false
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end
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--[[--
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Prints a colored value on a location. When given a color_value and a delta_color,
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will change the color of the text from the base to base + value * delta. This will
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make the color of the text range from 'base_color' to 'base_color + delta_color'
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as the color_value ranges from 0 to 1
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@param value of number to be displayed
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@param surface LuaSurface
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@param position Position {x, y}
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@param offset float position offset
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@param immutable bool if immutable, only set, never do a surface lookup, values never change
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@param color_value float How far along the range of values of colors the value is to be displayed
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@param base_color {r,g,b} The color for the text to be if color_value is 0
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@param delta_color {r,g,b} The amount to correct the base_color if color_value is 1
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@param under_bound {r,g,b} The color to be used if color_value < 0
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@param over_bound {r,g,b} The color to be used if color_value > 1
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]]
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function Public.print_colored_grid_value(value, surface, position, offset, immutable,
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color_value, base_color, delta_color, under_bound, over_bound)
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local is_string = type(value) == 'string'
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-- default values:
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local color = base_color or Colours.white
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local d_color = delta_color or Colours.black
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local u_color = under_bound or color
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local o_color = over_bound or color
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if (color_value < 0) then
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color = u_color
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elseif (color_value > 1) then
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color = o_color
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else
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color = {
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r = color.r + color_value * d_color.r,
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g = color.g + color_value * d_color.g,
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b = color.b + color_value * d_color.b
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}
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end
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local text = value
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if type(immutable) ~= 'boolean' then
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immutable = false
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end
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if not is_string then
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offset = offset or 0
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position = {x = position.x + offset, y = position.y + offset}
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-- round at precision of 2
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text = math.floor(100 * value) * 0.01
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if (0 == text) then
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text = '0.00'
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end
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end
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if not immutable then
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local text_entity = surface.find_entity('flying-text', position)
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if text_entity then
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text_entity.text = text
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text_entity.color = color
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return
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end
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end
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surface.create_entity{
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name = 'flying-text',
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color = color,
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text = text,
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position = position
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}.active = false
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|
end
|
|
|
|
--- Clears all flying text entites on a surface
|
|
-- @tparam surface LuaSurface the surface to clear
|
|
function Public.clear_flying_text(surface)
|
|
local entities = surface.find_entities_filtered{name ='flying-text'}
|
|
for _,entity in pairs(entities) do
|
|
if entity and entity.valid then
|
|
entity.destroy()
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Tests if a string contains a given substring.
|
|
-- @tparam string s the string to check for the substring
|
|
-- @tparam string contains the substring to test for
|
|
-- @treturn boolean true if the substring was found in the string
|
|
function Public.string_contains(s, contains)
|
|
return s and string.find(s, contains) ~= nil
|
|
end
|
|
|
|
--- Extracts certain keys from a table
|
|
-- @usage local key_three, key_one = extract({key_one='foo',key_two='bar',key_three=true},'key_three','key_one')
|
|
-- @tparam tbl table the table which contains the keys
|
|
-- @tparam ... string the names of the keys you want extracted
|
|
-- @return the keys in the order given
|
|
function Public.extract_keys(tbl,...)
|
|
local values = {}
|
|
for _,key in pairs({...}) do
|
|
table.insert(values,tbl[key])
|
|
end
|
|
return unpack(values)
|
|
end
|
|
|
|
--- Converts a table to an enum
|
|
-- @tparam tbl table the table that will be converted
|
|
-- @treturn table the new table that acts like an enum
|
|
function Public.enum(tbl)
|
|
local rtn = {}
|
|
for k,v in pairs(tbl) do
|
|
if type(k) ~= 'number' then
|
|
rtn[v]=k
|
|
end
|
|
end
|
|
for k,v in pairs(tbl) do
|
|
if type(k) == 'number' then
|
|
table.insert(rtn,v)
|
|
end
|
|
end
|
|
for k,v in pairs(rtn) do
|
|
rtn[v]=k
|
|
end
|
|
return rtn
|
|
end
|
|
|
|
--- Returns the closest match to the input
|
|
-- @tparam options table a table of options for the auto complete
|
|
-- @tparam input string the input string that will be completed
|
|
-- @tparam[opt=false] use_key boolean when true the keys of options will be used as the options
|
|
-- @tparam[opt=false] rtn_key boolean when true the the key will be returned rather than the value
|
|
-- @return the list item found that matches the input
|
|
function Public.auto_complete(options,input,use_key,rtn_key)
|
|
local rtn = {}
|
|
if type(input) ~= 'string' then return end
|
|
input = input:lower()
|
|
for key,value in pairs(options) do
|
|
local check = use_key and key or value
|
|
if Public.string_contains(string.lower(check),input) then
|
|
local result = rtn_key and key or value
|
|
table.insert(rtn,result)
|
|
end
|
|
end
|
|
return rtn[1]
|
|
end
|
|
|
|
--- Returns all the keys of a table
|
|
-- @tparam tbl table the table to get the keys of
|
|
-- @treturn table an array of the table keys
|
|
function Public.table_keys(tbl)
|
|
local rtn = {}
|
|
for key,_ in pairs(tbl) do
|
|
table.insert(rtn,key)
|
|
end
|
|
return rtn
|
|
end
|
|
|
|
--- Returns all the values of a table
|
|
-- @tparam tbl table the table to get the values of
|
|
-- @treturn table an array of the table values
|
|
function Public.table_values(tbl)
|
|
local rtn = {}
|
|
for _,value in pairs(tbl) do
|
|
table.insert(rtn,value)
|
|
end
|
|
return rtn
|
|
end
|
|
|
|
--- Returns the list is a sorted way that would be expected by people (this is by key)
|
|
-- @tparam table tbl the table to be sorted
|
|
-- @treturn table the sorted table
|
|
function Public.table_alphanumsort(tbl)
|
|
local o = Public.table_keys(tbl)
|
|
local function padnum(d) local dec, n = string.match(d, "(%.?)0*(.+)")
|
|
return #dec > 0 and ("%.12f"):format(d) or ("%s%03d%s"):format(dec, #n, n) end
|
|
table.sort(o, function(a,b)
|
|
return tostring(a):gsub("%.?%d+",padnum)..("%3d"):format(#b)
|
|
< tostring(b):gsub("%.?%d+",padnum)..("%3d"):format(#a) end)
|
|
local _tbl = {}
|
|
for _,k in pairs(o) do _tbl[k] = tbl[k] end
|
|
return _tbl
|
|
end
|
|
|
|
--- Returns the list is a sorted way that would be expected by people (this is by key) (faster alterative than above)
|
|
-- @tparam table tbl the table to be sorted
|
|
-- @treturn table the sorted table
|
|
function Public.table_keysort(tbl)
|
|
local o = Public.table_keys(tbl,true)
|
|
local _tbl = {}
|
|
for _,k in pairs(o) do _tbl[k] = tbl[k] end
|
|
return _tbl
|
|
end
|
|
|
|
--- Returns a message with valid chat tags to change its colour
|
|
-- @tparam message string the message that will be in the output
|
|
-- @tparam color table a color which contains r,g,b as its keys
|
|
-- @treturn string the message with the color tags included
|
|
function Public.format_chat_colour(message,color)
|
|
color = color or Colours.white
|
|
local color_tag = '[color='..math.round(color.r,3)..','..math.round(color.g,3)..','..math.round(color.b,3)..']'
|
|
return string.format('%s%s[/color]',color_tag,message)
|
|
end
|
|
|
|
--- Returns a message with valid chat tags to change its colour, using localization
|
|
-- @tparam message ?string|table the message that will be in the output
|
|
-- @tparam color table a color which contains r,g,b as its keys
|
|
-- @treturn table the message with the color tags included
|
|
function Public.format_chat_colour_localized(message,color)
|
|
color = color or Colours.white
|
|
color = math.round(color.r,3)..','..math.round(color.g,3)..','..math.round(color.b,3)
|
|
return {'color-tag',color,message}
|
|
end
|
|
|
|
--- Returns the players name in the players color
|
|
-- @tparam player LuaPlayer the player to use the name and color of
|
|
-- @tparam[opt=false] raw_string boolean when true a string is returned rather than a localized string
|
|
-- @treturn table the players name with tags for the players color
|
|
function Public.format_chat_player_name(player,raw_string)
|
|
player = Game.get_player_from_any(player)
|
|
local player_name = player and player.name or '<Server>'
|
|
local player_chat_colour = player and player.chat_color or Colours.white
|
|
if raw_string then
|
|
return Public.format_chat_colour(player_name,player_chat_colour)
|
|
else
|
|
return Public.format_chat_colour_localized(player_name,player_chat_colour)
|
|
end
|
|
end
|
|
|
|
return Public |