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factorio-scenario-ExpCluster/doc/modules/expcore.gui.concepts.left.html
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<h2><span class="body-module-name"><strong><em>expcore.gui.concepts.left</em></strong></span> module</h2>
<p>Gui structure define for left frames
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<td class="name"><a href="#expcore.gui.core">expcore.gui.core</a></td>
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<td class="name"><a href="#expcore.gui.prototype">expcore.gui.prototype</a></td>
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<td class="name"><a href="#LeftFrames.get_flow">LeftFrames.get_flow(player)</a></td>
<td class="summary">Gets the left frame flow for a player</td>
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<tr>
<td class="name"><a href="#LeftFrames.get_frame">LeftFrames.get_frame(name, player)</a></td>
<td class="summary">Gets one frame from the left flow by its name</td>
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<tr>
<td class="name"><a href="#LeftFrames.get_open">LeftFrames.get_open(player)</a></td>
<td class="summary">Gets all open frames for a player, if non are open it will remove the close all button</td>
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<tr>
<td class="name"><a href="#LeftFrames.toggle_frame">LeftFrames.toggle_frame(name, player[, state])</a></td>
<td class="summary">Toggles the visibility of a left frame, or sets its visibility state</td>
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<tr>
<td class="name"><a href="#LeftFrames.new_frame">LeftFrames.new_frame(permission_name)</a></td>
<td class="summary">Creates a new left frame define</td>
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<tr>
<td class="name"><a href="#LeftFrames._prototype:set_open_by_default">LeftFrames._prototype:set_open_by_default([state=true])</a></td>
<td class="summary">Sets if the frame is visible when a player joins, can also be a function to return a boolean</td>
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<tr>
<td class="name"><a href="#LeftFrames._prototype:set_direction">LeftFrames._prototype:set_direction(direction)</a></td>
<td class="summary">Sets the direction of the frame, either vertical or horizontal</td>
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<tr>
<td class="name"><a href="#LeftFrames._prototype:_internal_draw">LeftFrames._prototype:_internal_draw(player)</a></td>
<td class="summary">Creates the gui for the first time, used internally</td>
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<td class="name"><a href="#LeftFrames._prototype:get_frame">LeftFrames._prototype:get_frame(player)</a></td>
<td class="summary">Gets the frame for this define from the left frame flow</td>
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<tr>
<td class="name"><a href="#LeftFrames._prototype:is_open">LeftFrames._prototype:is_open(player)</a></td>
<td class="summary">Returns if the player currently has this define visible</td>
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<tr>
<td class="name"><a href="#LeftFrames._prototype:toggle">LeftFrames._prototype:toggle(player)</a></td>
<td class="summary">Toggles the visibility of the left frame</td>
</tr>
<tr>
<td class="name"><a href="#LeftFrames._prototype:update">LeftFrames._prototype:update(player)</a></td>
<td class="summary">Updates the contents of the left frame, first tries update callback, other wise will clear and redraw</td>
</tr>
<tr>
<td class="name"><a href="#LeftFrames._prototype:update_all">LeftFrames._prototype:update_all([update_offline=false])</a></td>
<td class="summary">Updates the frame for all players, see update</td>
</tr>
<tr>
<td class="name"><a href="#LeftFrames._prototype:redraw">LeftFrames._prototype:redraw(player)</a></td>
<td class="summary">Redraws the frame by calling on_draw, will always clear the frame</td>
</tr>
<tr>
<td class="name"><a href="#LeftFrames._prototype:redraw_all">LeftFrames._prototype:redraw_all([update_offline=false])</a></td>
<td class="summary">Redraws the frame for all players, see redraw</td>
</tr>
<tr>
<td class="name"><a href="#LeftFrames._prototype:event_handler">LeftFrames._prototype:event_handler([action=update])</a></td>
<td class="summary">Creates an event handler that will trigger one of its functions, use with Event.add</td>
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<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#LeftFrames.get_flow" class="fragment-hashtag">#</a>
<span class="section-item-title" id="LeftFrames.get_flow">LeftFrames.get_flow(player)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Gets the left frame flow for a player</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>player</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/LuaPlayer.html">LuaPlayer</a></span>)
the player to get the flow of
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/LuaGuiElement.html">LuaGuiElement</a></span>)
<span class="return-text">the left frame flow for the player</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#LeftFrames.get_frame" class="fragment-hashtag">#</a>
<span class="section-item-title" id="LeftFrames.get_frame">LeftFrames.get_frame(name, player)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Gets one frame from the left flow by its name</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>name</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the name of the gui frame to get
</li>
<li class="section-subitem-li">
<strong><em>player</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/LuaPlayer.html">LuaPlayer</a></span>)
the player to get the frame of
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/LuaGuiElement.html">LuaGuiElement</a></span>)
<span class="return-text">the frame in the left frame flow with that name</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#LeftFrames.get_open" class="fragment-hashtag">#</a>
<span class="section-item-title" id="LeftFrames.get_open">LeftFrames.get_open(player)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Gets all open frames for a player, if non are open it will remove the close all button</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>player</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/LuaPlayer.html">LuaPlayer</a></span>)
the player to get the flow of
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.5.html">table</a></span>)
<span class="return-text">contains all the open (and registered) frames for the player</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#LeftFrames.toggle_frame" class="fragment-hashtag">#</a>
<span class="section-item-title" id="LeftFrames.toggle_frame">LeftFrames.toggle_frame(name, player[, state])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Toggles the visibility of a left frame, or sets its visibility state</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>name</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the name of the gui frame to toggle
</li>
<li class="section-subitem-li">
<strong><em>player</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/LuaPlayer.html">LuaPlayer</a></span>)
the player to get the frame of
</li>
<li class="section-subitem-li">
<strong><em>state</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#boolean">boolean</a></span>)
when given will be the state that the visibility is set to
(<em>optional</em>)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#boolean">boolean</a></span>)
<span class="return-text">the new state of the visibility</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#LeftFrames.new_frame" class="fragment-hashtag">#</a>
<span class="section-item-title" id="LeftFrames.new_frame">LeftFrames.new_frame(permission_name)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Creates a new left frame define</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>permission_name</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the name that can be used with the permission system
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.5.html">table</a></span>)
<span class="return-text">the new left frame define</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#LeftFrames._prototype:set_open_by_default" class="fragment-hashtag">#</a>
<span class="section-item-title" id="LeftFrames._prototype:set_open_by_default">LeftFrames._prototype:set_open_by_default([state=true])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Sets if the frame is visible when a player joins, can also be a function to return a boolean</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>state</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#boolean">boolean</a> or <a class="type" href="https://www.lua.org/pil/2.6.html">function</a></span>)
the default state of the visibility, can be a function
state param - player LuaPlayer - the player that has joined the game
state param - define_name string - the define name for the frame
state return - boolean - false will hide the frame
(<em>default</em>: true)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#LeftFrames._prototype:set_direction" class="fragment-hashtag">#</a>
<span class="section-item-title" id="LeftFrames._prototype:set_direction">LeftFrames._prototype:set_direction(direction)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Sets the direction of the frame, either vertical or horizontal</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>direction</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the direction to have the elements be added to the frame
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#LeftFrames._prototype:_internal_draw" class="fragment-hashtag">#</a>
<span class="section-item-title" id="LeftFrames._prototype:_internal_draw">LeftFrames._prototype:_internal_draw(player)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Creates the gui for the first time, used internally</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>player</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/LuaPlayer.html">LuaPlayer</a></span>)
the player to draw the frame to
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/LuaGuiElement.html">LuaGuiElement</a></span>)
<span class="return-text">the frame that was made</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#LeftFrames._prototype:get_frame" class="fragment-hashtag">#</a>
<span class="section-item-title" id="LeftFrames._prototype:get_frame">LeftFrames._prototype:get_frame(player)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Gets the frame for this define from the left frame flow</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>player</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/LuaPlayer.html">LuaPlayer</a></span>)
the player to get the frame of
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/LuaGuiElement.html">LuaGuiElement</a></span>)
<span class="return-text">the frame in the left frame flow for this define</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#LeftFrames._prototype:is_open" class="fragment-hashtag">#</a>
<span class="section-item-title" id="LeftFrames._prototype:is_open">LeftFrames._prototype:is_open(player)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Returns if the player currently has this define visible</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>player</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/LuaPlayer.html">LuaPlayer</a></span>)
the player to get the frame of
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#boolean">boolean</a></span>)
<span class="return-text">true if it is open/visible</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#LeftFrames._prototype:toggle" class="fragment-hashtag">#</a>
<span class="section-item-title" id="LeftFrames._prototype:toggle">LeftFrames._prototype:toggle(player)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Toggles the visibility of the left frame</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>player</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/LuaPlayer.html">LuaPlayer</a></span>)
the player to toggle the frame of
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#boolean">boolean</a></span>)
<span class="return-text">the new state of the visibility</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#LeftFrames._prototype:update" class="fragment-hashtag">#</a>
<span class="section-item-title" id="LeftFrames._prototype:update">LeftFrames._prototype:update(player)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Updates the contents of the left frame, first tries update callback, other wise will clear and redraw</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>player</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/LuaPlayer.html">LuaPlayer</a></span>)
the player to update the frame of
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#LeftFrames._prototype:update_all" class="fragment-hashtag">#</a>
<span class="section-item-title" id="LeftFrames._prototype:update_all">LeftFrames._prototype:update_all([update_offline=false])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Updates the frame for all players, see update</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>update_offline</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#boolean">boolean</a></span>)
when true will update the frame for offline players
(<em>default</em>: false)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#LeftFrames._prototype:redraw" class="fragment-hashtag">#</a>
<span class="section-item-title" id="LeftFrames._prototype:redraw">LeftFrames._prototype:redraw(player)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Redraws the frame by calling on_draw, will always clear the frame</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>player</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/LuaPlayer.html">LuaPlayer</a></span>)
the player to update the frame of
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#LeftFrames._prototype:redraw_all" class="fragment-hashtag">#</a>
<span class="section-item-title" id="LeftFrames._prototype:redraw_all">LeftFrames._prototype:redraw_all([update_offline=false])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Redraws the frame for all players, see redraw</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>update_offline</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#boolean">boolean</a></span>)
when true will update the frame for offline players
(<em>default</em>: false)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#LeftFrames._prototype:event_handler" class="fragment-hashtag">#</a>
<span class="section-item-title" id="LeftFrames._prototype:event_handler">LeftFrames._prototype:event_handler([action=update])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Creates an event handler that will trigger one of its functions, use with Event.add</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>action</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the action to take on this event
(<em>default</em>: update)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
</dl>
<!-- section end -->
</div>
</div>
</div>
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<div class="divider divider-custom"></div>
<div class="footer-columns columns">
<div class="sidebar-footer column col-3 col-sm-12">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
</div>
<div class="content-footer column col-9 col-sm-12">
<i>Last updated 2019-07-22 17:37:51 UTC</i>
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