Files
Cooldude2606 7ab721b4b6 Refactor some of the Guis from the legacy plugin (#399)
* Fix bugs in core and add default args to Gui defs

* Refactor production Gui

* Refactor landfill blueprint button

* Fix more bugs in core

* Consistent naming of new guis

* Refactor module inserter gui

* Refactor surveillance gui

* Add shorthand for data from arguments

* Make element names consistent

* Add types

* Change how table rows work

* Refactor player stats gui

* Refactor quick actions gui

* Refactor research milestones gui

* Refactor player bonus gui

* Refactor science production gui

* Refactor autofill gui

* Cleanup use of aligned flow

* Rename "Gui.element" to "Gui.define"

* Rename Gui types

* Rename property_from_arg

* Add guide for making guis

* Add full reference document

* Add condensed reference

* Apply style guide to refactored guis

* Bug fixes
2025-08-29 14:30:30 +01:00

333 lines
11 KiB
Lua

--- @class Gui
local Gui = require("modules/exp_gui")
--- @class Gui.elements
local Elements = {}
Gui.elements = Elements
--- @class Gui.elements.aligned_flow.opts
--- @field horizontal_align ("left" | "center" | "right")?
--- @field vertical_align ("top" | "center" | "bottom")?
--- A flow which aligns its content as specified
--- @class Gui.elements.aligned_flow: ExpElement
--- @overload fun(parent: LuaGuiElement, opts: Gui.elements.aligned_flow.opts?): LuaGuiElement
Elements.aligned_flow = Gui.define("aligned_flow")
:draw{
type = "flow",
name = Gui.from_argument("name"),
}
:style(function(def, element, parent, opts)
opts = opts or {} --- @cast opts Gui.elements.aligned_flow.opts
local vertical_align = opts.vertical_align or "center"
local horizontal_align = opts.horizontal_align or "right"
return {
padding = { 1, 2 },
vertical_align = vertical_align,
horizontal_align = horizontal_align,
vertically_stretchable = vertical_align ~= "center",
horizontally_stretchable = horizontal_align ~= "center",
}
end) --[[ @as any ]]
--- A solid horizontal white bar element
--- @class Gui.elements.bar: ExpElement
--- @overload fun(parent: LuaGuiElement, width: number?): LuaGuiElement
Elements.bar = Gui.define("bar")
:draw{
type = "progressbar",
value = 1,
}
:style(function(def, element, parent, width)
--- @cast width number?
local style = element.style
style.color = { r = 255, g = 255, b = 255 }
style.height = 4
if width then
style.width = width
else
style.horizontally_stretchable = true
end
end) --[[ @as any ]]
--- A label which is centered
--- @class Gui.elements.centered_label: ExpElement
--- @overload fun(parent: LuaGuiElement, width: number, caption: LocalisedString, tooltip: LocalisedString?): LuaGuiElement
Elements.centered_label = Gui.define("centered_label")
:draw{
type = "label",
caption = Gui.from_argument(2),
tooltip = Gui.from_argument(3),
}
:style{
horizontal_align = "center",
single_line = false,
width = Gui.from_argument(1),
} --[[ @as any ]]
--- A label which has two white bars on either side of it
--- @class Gui.elements.title_label: ExpElement
--- @overload fun(parent: LuaGuiElement, width: number, caption: LocalisedString, tooltip: LocalisedString?): LuaGuiElement
Elements.title_label = Gui.define("title_label")
:draw(function(def, parent, width, caption, tooltip)
--- @cast width number
--- @cast caption LocalisedString
--- @cast tooltip LocalisedString?
local flow = parent.add{
type = "flow"
}
flow.style.vertical_align = "center"
Elements.bar(flow, width)
local label = flow.add{
type = "label",
style = "frame_title",
caption = caption,
tooltip = tooltip,
}
Elements.bar(flow)
return label
end) --[[ @as any ]]
--- A fixed size vertical scroll pane
--- @class Gui.elements.scroll_pane: ExpElement
--- @overload fun(parent: LuaGuiElement, maximal_height: number, name: string?): LuaGuiElement
Elements.scroll_pane = Gui.define("scroll_pane")
:draw{
type = "scroll-pane",
name = Gui.from_argument(2),
direction = "vertical",
horizontal_scroll_policy = "never",
vertical_scroll_policy = "auto",
style = "scroll_pane_under_subheader",
}
:style{
padding = { 1, 3 },
maximal_height = Gui.from_argument(1),
horizontally_stretchable = true,
} --[[ @as any ]]
--- A fixed size vertical scroll pane containing a table
--- @class Gui.elements.scroll_table: ExpElement
--- @overload fun(parent: LuaGuiElement, maximal_height: number, column_count: number, scroll_name: string?): LuaGuiElement
Elements.scroll_table = Gui.define("scroll_table")
:draw(function(def, parent, maximal_height, column_count, scroll_name)
--- @cast maximal_height number
--- @cast column_count number
--- @cast scroll_name string?
local scroll_pane = Elements.scroll_pane(parent, maximal_height, scroll_name)
return scroll_pane.add{
type = "table",
name = "table",
column_count = column_count,
}
end)
:style{
padding = { 3, 2 },
cell_padding = 1,
vertical_align = "center",
horizontally_stretchable = true,
} --[[ @as any ]]
--- A container frame
--- @class Gui.elements.container: ExpElement
--- @overload fun(parent: LuaGuiElement, minimal_width: number?, name: string?): LuaGuiElement
Elements.container = Gui.define("container")
:draw(function(def, parent, minimal_width, name)
--- @cast minimal_width number?
--- @cast name string?
local container = parent.add{
type = "frame",
name = name,
}
container.style.padding = 2
return container.add{
type = "frame",
name = "frame",
direction = "vertical",
style = "inside_shallow_frame_packed",
}
end)
:style{
vertically_stretchable = false,
horizontally_stretchable = false,
minimal_width = Gui.from_argument(1),
} --[[ @as any ]]
--- Get the root element of a container
--- @param container LuaGuiElement
--- @return LuaGuiElement
function Elements.container.get_root_element(container)
return container.parent
end
--- A frame within a container
--- @class Gui.elements.subframe_base: ExpElement
--- @overload fun(parent: LuaGuiElement, style: string, name: string?): LuaGuiElement
Elements.subframe_base = Gui.define("container_subframe")
:draw{
type = "frame",
name = Gui.from_argument(2),
style = Gui.from_argument(1),
}
:style{
height = 0,
minimal_height = 36,
padding = { 3, 6, 0, 6 },
use_header_filler = false,
horizontally_stretchable = true,
} --[[ @as any ]]
--- @class Gui.elements.header.opts
--- @field name string?
--- @field caption LocalisedString?
--- @field tooltip LocalisedString?
--- A header frame within a container
--- @class Gui.elements.header: ExpElement
--- @field label LuaGuiElement
--- @overload fun(parent: LuaGuiElement, opts: Gui.elements.header.opts?): LuaGuiElement
Elements.header = Gui.define("container_header")
:draw(function(def, parent, opts)
opts = opts or {} --- @cast opts Gui.elements.header.opts
local subframe = Elements.subframe_base(parent, "subheader_frame", opts.name)
if opts.caption then
subframe.add{
type = "label",
name = "label",
caption = opts.caption,
tooltip = opts.tooltip,
style = "frame_title",
}
end
subframe.add{ type = "empty-widget" }.style.horizontally_stretchable = true
return subframe
end) --[[ @as any ]]
--- @class Gui.elements.footer.opts
--- @field name string?
--- @field caption LocalisedString?
--- @field tooltip LocalisedString?
--- A footer frame within a container
--- @class Gui.elements.footer: ExpElement
--- @field label LuaGuiElement
--- @overload fun(parent: LuaGuiElement, opts: Gui.elements.footer.opts?): LuaGuiElement
Elements.footer = Gui.define("container_footer")
:draw(function(def, parent, opts)
opts = opts or {} --- @cast opts Gui.elements.footer.opts
local subframe = Elements.subframe_base(parent, "subfooter_frame", opts.name)
if opts.caption then
subframe.add{
type = "label",
name = "label",
caption = opts.caption,
tooltip = opts.tooltip,
style = "frame_title",
}
end
subframe.add{ type = "empty-widget" }.style.horizontally_stretchable = true
return subframe
end) --[[ @as any ]]
--- A button used to destroy its target when clicked, intended for screen frames
--- @class Gui.elements.screen_frame_close: ExpElement
--- @field data table<LuaGuiElement, LuaGuiElement>
--- @overload fun(parent: LuaGuiElement, target: LuaGuiElement): LuaGuiElement
Elements.screen_frame_close = Gui.define("screen_frame_close")
:draw{
type = "sprite-button",
style = "frame_action_button",
sprite = "utility/close",
}
:element_data(
Gui.from_argument(1)
)
:on_click(function(def, player, element, event)
--- @cast def Gui.elements.screen_frame_close
Gui.destroy_if_valid(def.data[element])
end) --[[ @as any ]]
--- A draggable frame with close button and button flow
--- @class Gui.elements.screen_frame: ExpElement
--- @field data table<LuaGuiElement, LuaGuiElement?>
--- @overload fun(parent: LuaGuiElement, caption: LocalisedString?, button_flow: boolean?): LuaGuiElement
Elements.screen_frame = Gui.define("screen_frame")
:draw(function(def, parent, caption, button_flow)
local container = parent.add{
type = "frame",
direction = "vertical",
}
container.style.padding = 2
local header = container.add{
type = "flow",
}
if caption then
local label = header.add{
type = "label",
caption = caption,
style = "frame_title"
}
label.style.top_margin = -3
label.style.bottom_padding = 3
end
local filler = header.add{
type = "empty-widget",
style = "draggable_space_header",
}
filler.drag_target = container
local filler_style = filler.style
filler_style.horizontally_stretchable = true
filler_style.vertically_stretchable = true
filler_style.left_margin = caption and 4 or 0
filler_style.natural_height = 24
filler_style.height = 24
if button_flow then
local _button_flow = header.add{ type = "flow" }
def.data[container] = _button_flow
_button_flow.style.padding = 0
end
Elements.screen_frame_close(header, container)
return container.add{
type = "frame",
direction = "vertical",
style = "inside_shallow_frame_packed",
}
end) --[[ @as any ]]
--- Get the button flow for a screen frame
--- @param screen_frame LuaGuiElement
--- @return LuaGuiElement
function Elements.screen_frame.get_button_flow(screen_frame)
return assert(Elements.screen_frame.data[screen_frame.parent], "Screen frame has no button flow")
end
--- Get the root element of a screen frame
--- @param screen_frame LuaGuiElement
--- @return LuaGuiElement
function Elements.screen_frame.get_root_element(screen_frame)
return screen_frame.parent
end
return Elements