-- not made by cooldude :O - still i just copyed from a mod and made a few editing -- https://mods.factorio.com/mods/chocolateTthunder/Show_Health -- edits include: tick limit to avoid lag, only shows health when it is lost Event.register(defines.events.on_tick, function(event) if not (event.tick % 15 == 0) then return end for _,player in pairs(game.connected_players) do if player.character then if player.character.health == nil then return end local index = player.index local health = math.ceil(player.character.health) if global.player_health == nil then global.player_health = {} end if global.player_health[index] == nil then global.player_health[index] = health end if global.player_health[index] ~= health then if health < global.player_health[index] then if health > 200 then player.surface.create_entity{name="flying-text", color={b = 0.2, r= 0.1, g = 1, a = 0.8}, text=(health), position= {player.position.x, player.position.y-2}} elseif health > 100 then player.surface.create_entity{name="flying-text", color={r = 1, g = 1, b = 0}, text=(health), position= {player.position.x, player.position.y-2}} else player.surface.create_entity{name="flying-text", color={b = 0.1, r= 1, g = 0, a = 0.8}, text=(health), position= {player.position.x, player.position.y-2}} end end global.player_health[index] = health end end end end)