--[[ Explosive Gaming This file can be used with permission but this and the credit below must remain in the file. Contact a member of management on our discord to seek permission to use our code. Any changes that you may make to the code are yours but that does not make the script yours. Discord: https://discord.gg/r6dC2uK ]] --Please Only Edit Below This Line----------------------------------------------------------- local settings = { {key='character_mining_speed_modifier',scale=3}, {key='character_crafting_speed_modifier',scale=3}, {key='character_running_speed_modifier',scale=3}, {key='character_build_distance_bonus',scale=20}, {key='character_reach_distance_bonus',scale=20}, {key='character_inventory_slots_bonus',scale=200} } commands.add_command('bonus', 'Set your player bonus (default is 20, guest has 0)', {'bonus'}, function(event,args) local player = Game.get_player(event) local bonus = tonumber(args.bonus) if not bonus or bonus < 0 or bonus > 50 then player_return{'commands.invalid-range',0,50} return commands.error end for _,setting in pairs(settings) do player[setting.key] = setting.scale*math.floor(bonus)*0.01 end player_return('Bonus set to: '..math.floor(bonus)..'%') end) Event.register(defines.events.rank_change,function(event) local player = Game.get_player(event) if event.new_rank:allowed('bonus') then for _,setting in pairs(settings) do player[setting.key] = setting.scale*0.2 end else for _,setting in pairs(settings) do player[setting.key] = 0 end end end)