local Gui = require './core' local Game = require 'utils.game' local function event_call(define,element,value) local player = Game.get_player_by_index(element.player_index) if define.events.on_change then define.events.on_change(player,element,value) end end local function store_call(self,element,value) element.text = value event_call(self,element,value) end local Text = { _prototype_field=Gui._prototype_factory{ on_change = Gui._event_factory('on_change'), add_store = Gui._store_factory(store_call), add_sync_store = Gui._sync_store_factory(store_call) }, _prototype_box=Gui._prototype_factory{ on_change = Gui._event_factory('on_change'), add_store = Gui._store_factory(store_call), add_sync_store = Gui._sync_store_factory(store_call) } } function Text.new_text_field(name) local self = Gui._define_factory(Text._prototype_field) self.draw_data.type = 'textfield' if name then self:debug_name(name) end self.post_draw = function(element) if self.selectable then element.selectable = true end if self.word_wrap then element.word_wrap = true end if self.read_only then element.read_only = true end if self.store then local category = self.categorize and self.categorize(element) or nil local value = self:get_store(category) if value then element.text = value end end end Gui.on_text_changed(self.name,function(event) local element = event.element local value = element.text if self.store then local category = self.categorize and self.categorize(element) or value self:set_store(category,value) else event_call(self,element,value) end end) return self end function Text.new_text_box(name) local self = Text.new_text_field(name) self.draw_data.type = 'text-box' local mt = getmetatable(self) mt.__index = Text._prototype_box return self end function Text._prototype_box:set_selectable(state) if state == false then self.selectable = false else self.selectable = true end return self end function Text._prototype_box:set_word_wrap(state) if state == false then self.word_wrap = false else self.word_wrap = true end return self end function Text._prototype_box:set_read_only(state) if state == false then self.read_only = false else self.read_only = true end return self end return Text