--[[-- Commands Module - Quickbar - Adds a command that allows players to load Quickbar presets @data Quickbar ]] local Commands = require("modules/exp_commands") local config = require("modules.exp_legacy.config.preset_player_quickbar") --- @dep config.preset_player_quickbar --- Stores the quickbar filters for a player local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data local PlayerFilters = PlayerData.Settings:combine("QuickbarFilters") PlayerFilters:set_metadata{ permission = "exp_scenario.command.save_quickbar", stringify = function(value) if not value then return "No filters set" end local count = 0 for _ in pairs(value) do count = count + 1 end return count .. " filters set" end, } --- Filters are stored by a single index across the ten pages of ten slots local slots_per_page = 10 --- Loads your quickbar preset PlayerFilters:on_load(function(player_name, filters) if not filters then filters = config[player_name] end if not filters then return end local player = game.players[player_name] for index, item_name in pairs(filters) do if item_name ~= nil and item_name ~= "" then local page = math.ceil(index / slots_per_page) local slot = (index - 1) % slots_per_page + 1 player.set_quick_bar_slot(page, slot, item_name) end end end) --- Saves your quickbar preset, only plain item filters can be saved Commands.new("save-quickbar", "Saves your Quickbar preset items to file") :add_aliases{ "save-toolbar" } :register(function(player) local filters = {} for page = 1, slots_per_page do for slot = 1, slots_per_page do -- Records, remotes and specific item instances hold data which can not be saved by name local quick_bar_slot = player.get_quick_bar_slot(page, slot) if quick_bar_slot and quick_bar_slot.type == "filter" then filters[(page - 1) * slots_per_page + slot] = assert(quick_bar_slot.filter).name end end end if next(filters) then PlayerFilters:set(player, filters) else PlayerFilters:remove(player) end return Commands.status.success{ "quickbar.saved" } end)