--- This file defines the different triggers for the chat bot -- @config Chat-Reply local ExpUtil = require("modules/exp_util") local Async = require("modules/exp_util/async") local send_message_async = Async.register(function(player, message) if player == true then game.print(message) else player.print(message) end end) local afk_time_units = { minutes = true, seconds = true, } -- luacheck:ignore 212/player 212/is_command return { allow_command_prefix_for_messages = true, --- @setting allow_command_prefix_for_messages when true any message trigger will print to all player when prefixed messages = { --- @setting messages will trigger when ever the word is said ["discord"] = { "info.discord" }, ["expgaming"] = { "info.website" }, ["website"] = { "info.website" }, ["status"] = { "info.status" }, ["github"] = { "info.github" }, ["patreon"] = { "info.patreon" }, ["donate"] = { "info.patreon" }, ["command"] = { "info.custom-commands" }, ["commands"] = { "info.custom-commands" }, ["softmod"] = { "info.softmod" }, ["script"] = { "info.softmod" }, ["loop"] = { "chat-bot.loops" }, ["rhd"] = { "info.lhd" }, ["lhd"] = { "info.lhd" }, ["roundabout"] = { "chat-bot.loops" }, ["roundabouts"] = { "chat-bot.loops" }, ["redmew"] = { "info.redmew" }, ["afk"] = function(player, _is_command) local max = player for _, next_player in pairs(game.connected_players) do if max.afk_time < next_player.afk_time then max = next_player end end return { "chat-bot.afk", max.name, ExpUtil.format_time_locale(max.afk_time, "long", afk_time_units) } end, ["players"] = function(_player, _is_command) return { "chat-bot.players", #game.players } end, ["online"] = function(_player, _is_command) return { "chat-bot.players-online", #game.connected_players } end, ["r!verify"] = function(player, _is_command) return { "chat-bot.verify", player.name } end, }, command_admin_only = false, --- @setting command_admin_only when true will only allow chat commands for admins command_permission = "command/chat-bot", --- @setting command_permission the permission used to allow command prefixes command_prefix = "!", --- @setting command_prefix prefix used for commands below and to print to all players (if enabled above) commands = { --- @setting commands will trigger only when command prefix is given ["dev"] = { "chat-bot.not-real-dev" }, ["blame"] = function(player, _is_command) local names = { "Cooldude2606", "arty714", "badgamernl", "mark9064", "aldldl", "Drahc_pro", player.name } for _, next_player in pairs(game.connected_players) do names[#names + 1] = next_player.name end return { "chat-bot.blame", table.get_random(names) } end, ["magic"] = { "chat-bot.magic" }, ["aids"] = { "chat-bot.aids" }, ["riot"] = { "chat-bot.riot" }, ["lenny"] = { "chat-bot.lenny" }, ["hodor"] = function(_player, _is_command) local options = { "?", ".", "!", "!!!" } return { "chat-bot.hodor", table.get_random(options) } end, ["evolution"] = function(_player, _is_command) return { "chat-bot.current-evolution", string.format("%.2f", game.forces["enemy"].evolution_factor) } end, ["makepopcorn"] = function(player, _is_command) local timeout = math.floor(180 * (math.random() + 0.5)) send_message_async(true, { "chat-bot.reply", { "chat-bot.get-popcorn-1" } }) send_message_async:start_after(timeout, true, { "chat-bot.reply", { "chat-bot.get-popcorn-2", player.name } }) end, ["passsomesnaps"] = function(player, _is_command) local timeout = math.floor(180 * (math.random() + 0.5)) send_message_async(player, { "chat-bot.reply", { "chat-bot.get-snaps-1" } }) send_message_async:start_after(timeout, true, { "chat-bot.reply", { "chat-bot.get-snaps-2", player.name } }) send_message_async:start_after(timeout * (math.random() + 0.5), true, { "chat-bot.reply", { "chat-bot.get-snaps-3", player.name } }) end, ["makecocktail"] = function(player, _is_command) local timeout = math.floor(180 * (math.random() + 0.5)) send_message_async(true, { "chat-bot.reply", { "chat-bot.get-cocktail-1" } }) send_message_async:start_after(timeout, true, { "chat-bot.reply", { "chat-bot.get-cocktail-2", player.name } }) send_message_async:start_after(timeout * (math.random() + 0.5), true, { "chat-bot.reply", { "chat-bot.get-cocktail-3", player.name } }) end, ["makecoffee"] = function(player, _is_command) local timeout = math.floor(180 * (math.random() + 0.5)) send_message_async(true, { "chat-bot.reply", { "chat-bot.make-coffee-1" } }) send_message_async:start_after(timeout, true, { "chat-bot.reply", { "chat-bot.make-coffee-2", player.name } }) end, ["orderpizza"] = function(player, _is_command) local timeout = math.floor(180 * (math.random() + 0.5)) send_message_async(true, { "chat-bot.reply", { "chat-bot.order-pizza-1" } }) send_message_async:start_after(timeout, true, { "chat-bot.reply", { "chat-bot.order-pizza-2", player.name } }) send_message_async:start_after(timeout * (math.random() + 0.5), true, { "chat-bot.reply", { "chat-bot.order-pizza-3", player.name } }) end, ["maketea"] = function(player, _is_command) local timeout = math.floor(180 * (math.random() + 0.5)) send_message_async(true, { "chat-bot.reply", { "chat-bot.make-tea-1" } }) send_message_async:start_after(timeout, true, { "chat-bot.reply", { "chat-bot.make-tea-2", player.name } }) end, ["meadplease"] = function(player, _is_command) local timeout = math.floor(180 * (math.random() + 0.5)) send_message_async(true, { "chat-bot.reply", { "chat-bot.get-mead-1" } }) send_message_async:start_after(timeout, true, { "chat-bot.reply", { "chat-bot.get-mead-2", player.name } }) end, ["passabeer"] = function(player, _is_command) local timeout = math.floor(180 * (math.random() + 0.5)) send_message_async(true, { "chat-bot.reply", { "chat-bot.get-beer-1" } }) send_message_async:start_after(timeout, true, { "chat-bot.reply", { "chat-bot.get-beer-2", player.name } }) end, }, }