--- Desction -- @module ThisModule@X.Y.Z -- @author -- @license -- @alais ThisModule -- Module Require local Admin = require('ExpGamingAdmin.AdminLib@^4.0.0') local Game = require('FactorioStdLib.Game@^0.8.0') local Ranking -- ExpGamingCore.Ranking@^4.0.0 -- Local Varibles -- removed from none admin ranks, no further action local low_items = { 'loader', 'fast-loader', 'express-loader', 'small-plane', 'player-port', 'coin', 'programmable-speaker', 'logistic-chest-active-provider' } -- removed for admin and non-admin ranks, gives warnings to non-admins local med_items = { 'railgun', 'railgun-dart', 'belt-immunity-equipment' } -- temp-ban for any rank, this is a very hard enforcement, admin ranks lose rank local high_items = { 'electric-energy-interface', 'infinity-chest' } -- inventories which are searched local inventorys = { defines.inventory.player_main, defines.inventory.player_quickbar, defines.inventory.player_trash } local _root_tree = {low_items=low_items,med_items=med_items,high_items=high_items} -- Module Define local module_verbose = false local ThisModule = { on_init=function() if loaded_modules['ExpGamingCore.Ranking@^4.0.0'] then Ranking = require('ExpGamingCore.Ranking@^4.0.0') end end } -- Function Define local function take_action(player,item_name,category) if category == 'low_items' then player_return({'inventory-search.low',item_name},defines.textcolor.med,player) elseif category == 'med_items' then player_return({'inventory-search.med',item_name},defines.textcolor.high,player) Admin.give_warning(player,'','Found A Banned Item',5) elseif category == 'high_items' then player_return({'inventory-search.high',item_name},defines.textcolor.crit,player) Admin.temp_ban(player,'','Found A Banned Item') else return end end function ThisModule.search_player(player) for category,items in pairs(_root_tree) do if not Ranking or category ~= 'low_items' and not Ranking.get_rank(player):allowed('admin-items') then for _,_inventory in pairs(inventorys) do local inventory = player.get_inventory(_inventory) if inventory then for _,item in pairs(items) do local found = inventory.remove(item) if found > 0 then take_action(player,item,category) end end end end end end end -- Event Handlers Define script.on_event(defines.events.on_tick,function(event) if (game.tick%900) == 0 then local players = game.connected_players if #players == 0 then return end local player = players[math.random(#players)] if Ranking and Ranking.get_rank(player):allowed('all-items') then return end ThisModule.search_player(player) end end) -- Module Return return setmetatable(ThisModule,{ __call=function(self,...) self.search_player(...) end })