-- made by cooldude - this just adds a marker to the map which is removed when the body is removed Event.register(defines.events.on_player_died, function(event) local player = game.players[event.player_index] local tag = player.force.add_chart_tag(player.surface,{ position=player.position, text='Death: '..player.name..' ('..tick_to_display_format(event.tick)..')' }) if not global.corpses then global.corpses = {} end table.insert(global.corpses,tag) end) Event.register(defines.events.on_tick, function(event) if (game.tick%3600) ~= 0 then return end if not global.corpses then global.corpses = {} end local key = 1 while key <= #global.corpses do local tag = global.corpses[key] if not tag or not tag.valid then table.remove(global.corpses,key) else if not tag.target then local entity = tag.surface.find_entity('character-corpse',tag.position) if entity then tag.target = entity else tag.destroy() table.remove(global.corpses,key) key=key-1 end elseif not tag.target.valid then tag.destroy() table.remove(global.corpses,key) key=key-1 end end key=key+1 end end)