--[[-- Gui Module - Task List - Adds a task list to the game which players can add remove and edit items on @gui Task-List @alias task_list ]] local Gui = require 'expcore.gui' --- @dep expcore.gui local Event = require 'utils.event' --- @dep utils.event local Roles = require 'expcore.roles' --- @dep expcore.roles local config = require 'config.tasks' --- @dep config.tasks local format_time,table_keys = ext_require('expcore.common','format_time','table_keys') --- @dep expcore.common local Tasks = require 'modules.control.tasks' --- @dep modules.control.tasks --- If a player is allowed to use the edit buttons local function check_player_permissions(player,task) if task then -- When a task is given check if the player can edit it local allow_edit_task = config.allow_edit_task -- Check if the player being the last to edit will override existing permisisons if config.user_can_edit_own_tasks and task.last_edit_name == player.name then return true end -- Check player has permisison based on value in the config if allow_edit_task == 'all' then return true elseif allow_edit_task == 'admin' then return player.admin elseif allow_edit_task == 'expcore.roles' then return Roles.player_allowed(player,config.edit_tasks_role_permission) end -- Return false as all other condidtions have not been met return false else -- When a task is not given check if the player can add a new task local allow_add_task = config.allow_add_task -- Check player has permisison based on value in the config if allow_add_task == 'all' then return true elseif allow_add_task == 'admin' then return player.admin elseif allow_add_task == 'expcore.roles' then return Roles.player_allowed(player,config.expcore_roles_add_permission) end -- Return false as all other condidtions have not been met return false end end --- Button displayed in the ehader bar, used to add a new task -- @element add_new_task local add_new_task = Gui.element{ type = 'sprite-button', sprite = 'utility/add', tooltip = {'task-list.add-tooltip'}, style = 'tool_button' } :style{ padding = -2, height = 20, width = 20 } :on_click(function(player,_,_) Tasks.add_task(player.force.name,nil,player.name) end) --- Button displayed next to tasks which the user is can edit, used to start editing a task -- @element edit_task local edit_task = Gui.element{ type = 'sprite-button', sprite = 'utility/rename_icon_normal', tooltip = {'task-list.edit-tooltip-none'}, style = 'tool_button' } :style{ padding = -2, height = 20, width = 20 } :on_click(function(player,element,_) local task_id = element.parent.name:sub(6) Tasks.set_editing(task_id,player.name,true) end) --- Button displayed next to tasks which the user is can edit, used to delete a task from the list -- @element discard_task local discard_task = Gui.element{ type = 'sprite-button', sprite = 'utility/trash', tooltip = {'task-list.discard-tooltip'}, style = 'tool_button' } :style{ padding = -2, height = 20, width = 20 } :on_click(function(_,element,_) local task_id = element.parent.name:sub(6) Tasks.remove_task(task_id) end) --- Set of three elements which make up each row of the task table -- @element add_task_base local add_task_base = Gui.element(function(_,parent,task_id) -- Add the task number label parent.add{ name = 'count-'..task_id, type = 'label', caption = '0)' } -- Add a flow which will contain the task message and edit buttons local task_flow = parent.add{ name = task_id, type = 'flow', } -- Set the padding on the task flow local task_flow_style = task_flow.style task_flow_style.padding = 0 -- Add the two edit buttons outside the task flow local edit_flow = Gui.alignment(parent,nil,nil,'edit-'..task_id) edit_task(edit_flow) discard_task(edit_flow) -- Return the task flow as the main element return task_flow end) -- Removes the three elements that are added as part of the task base local function remove_task_base(parent,task_id) Gui.destroy_if_valid(parent['count-'..task_id]) Gui.destroy_if_valid(parent['edit-'..task_id]) Gui.destroy_if_valid(parent[task_id]) end --- Button displayed next to tasks which the user is currently editing, used to save changes -- @element confirm_edit local task_editing local confirm_edit = Gui.element{ type = 'sprite-button', sprite = 'utility/downloaded', tooltip = {'task-list.confirm-tooltip'}, style = 'shortcut_bar_button_green' } :style{ padding = -2, right_margin = -3, height = 22, width = 22 } :on_click(function(player,element,_) local task_id = element.parent.name local new_message = element.parent[task_editing.name].text Tasks.set_editing(task_id,player.name) Tasks.update_task(task_id,new_message,player.name) end) --- Button displayed next to tasks which the user is currently editing, used to discard changes -- @element cancel_edit local cancel_edit = Gui.element{ type = 'sprite-button', sprite = 'utility/close_black', tooltip = {'task-list.cancel-tooltip'}, style = 'shortcut_bar_button_red' } :style{ padding = -2, right_margin = -3, height = 22, width = 22 } :on_click(function(player,element,_) local task_id = element.parent.name Tasks.set_editing(task_id,player.name) end) --- Editing state for a task, contrins a text field and the two edit buttons -- @element task_editing task_editing = Gui.element(function(event_trigger,parent,task) local message = task.message -- Draw the element local element = parent.add{ name = event_trigger, type = 'textfield', text = message, clear_and_focus_on_right_click = true } -- Change the style local style = element.style style.maximal_width = 110 style.height = 20 -- Add the edit buttons cancel_edit(parent) confirm_edit(parent) -- Return the element return element end) :on_confirmed(function(player,element,_) local task_id = element.parent.name local new_message = element.text Tasks.set_editing(task_id,player.name) Tasks.update_task(task_id,new_message,player.name) end) --- Default state for a task, contains only a label with the task message -- @element task_label local task_label = Gui.element(function(_,parent,task) local message = task.message local last_edit_name = task.last_edit_name local last_edit_time = task.last_edit_time -- Draw the element local element = parent.add{ name = task_editing.name, type = 'label', caption = message, tooltip = {'task-list.last-edit', last_edit_name, format_time(last_edit_time)} } -- Change the style local style = element.style style.single_line = false style.maximal_width = 150 -- Return the element return element end) --- Updates a task for a player local function update_task(player,task_table,task_id) local task = Tasks.get_task(task_id) local task_ids = Tasks.get_force_task_ids(player.force.name) local task_number = table.index_of(task_ids, task_id) -- Task no longer exists so should be removed from the list if not task then task_table.parent.no_tasks.visible = #task_ids == 0 remove_task_base(task_table,task_id) return end -- Get the task flow for this task local task_flow = task_table[task_id] or add_task_base(task_table,task_id) task_table.parent.no_tasks.visible = false task_table['count-'..task_id].caption = task_number..')' -- Update the edit flow local edit_flow = task_table['edit-'..task_id] local player_allowed_edit = check_player_permissions(player,task) local players_editing = table_keys(task.curently_editing) local edit_task_element = edit_flow[edit_task.name] local discard_task_element = edit_flow[discard_task.name] edit_task_element.visible = player_allowed_edit discard_task_element.visible = player_allowed_edit if #players_editing > 0 then edit_task_element.hovered_sprite = 'utility/warning_icon' edit_task_element.tooltip = {'task-list.edit-tooltip',table.concat(players_editing,', ')} else edit_task_element.hovered_sprite = edit_task_element.sprite edit_task_element.tooltip = {'task-list.edit-tooltip-none'} end -- Check if the player is was editing and/or currently editing local task_entry = task_flow[task_editing.name] or task_label(task_flow,task) local player_was_editing = task_entry.type == 'textfield' local player_is_editing = task.curently_editing[player.name] -- Update the task flow if not player_was_editing and not player_is_editing then -- Update the task message label local message = task.message local last_edit_name = task.last_edit_name local last_edit_time = task.last_edit_time task_entry.caption = message task_entry.tooltip = {'task-list.last-edit', last_edit_name, format_time(last_edit_time)} elseif player_was_editing and not player_is_editing then -- Player was editing but is no longer, remove text field and add label edit_task_element.enabled = true task_flow.clear() task_label(task_flow,task) elseif not player_was_editing and player_is_editing then -- Player was not editing but now is, remove label and add text field edit_task_element.enabled = false task_flow.clear() task_editing(task_flow,task).focus() end end local function update_all_tasks(player,scroll_table) local task_ids = Tasks.get_force_task_ids(player.force.name) if #task_ids > 0 then for _,task_id in ipairs(task_ids) do update_task(player,scroll_table,task_id) end end end --- Main task list container for the left flow -- @element task_list_container local task_list_container = Gui.element(function(event_trigger,parent) -- Draw the external container local frame = parent.add{ name = event_trigger, type = 'frame' } -- Set the frame style local frame_style = frame.style frame_style.padding = 2 frame_style.minimal_width = 200 -- Draw the internal container local container = frame.add{ name = 'container', type = 'frame', direction = 'vertical', style = 'window_content_frame_packed' } -- Set the container style local style = container.style style.vertically_stretchable = false -- Draw the header local header = Gui.header( container, {'task-list.main-caption'}, {'task-list.sub-tooltip'}, true ) -- Draw the new task button local player = Gui.get_player_from_element(parent) local add_new_task_element = add_new_task(header) add_new_task_element.visible = check_player_permissions(player) -- Draw the scroll table for the tasks local scroll_table = Gui.scroll_table(container,185,3) scroll_table.draw_horizontal_lines = true scroll_table.vertical_centering = false -- Change the style of the scroll table local scroll_table_style = scroll_table.style scroll_table_style.top_cell_padding = 3 scroll_table_style.bottom_cell_padding = 3 -- Draw the no tasks label local no_tasks_label = scroll_table.parent.add{ name = 'no_tasks', type = 'label', caption = {'task-list.no-tasks'} } -- Change the style of the no tasks label local no_tasks_style = no_tasks_label.style no_tasks_style.padding = {2,4} no_tasks_style.single_line = false no_tasks_style.width = 200 -- Add any existing tasks local task_ids = Tasks.get_force_task_ids(player.force.name) if #task_ids > 0 then no_tasks_style.visible = false for _,task_id in ipairs(task_ids) do update_task(player,scroll_table,task_id) end end -- Return the exteral container return frame end) :add_to_left_flow(function(player) local task_ids = Tasks.get_force_task_ids(player.force.name) return #task_ids > 0 end) --- Button on the top flow used to toggle the task list container -- @element task_list_toggle Gui.element{ type = 'sprite-button', sprite = 'utility/not_enough_repair_packs_icon', tooltip = {'task-list.main-tooltip'}, style = Gui.top_flow_button_style } :style{ padding = -2 } :add_to_top_flow(function(player) return Roles.player_allowed(player,'gui/task-list') end) :on_click(function(player,_,_) Gui.toggle_left_element(player, task_list_container) end) --- When a new task is added it will udpate the task list for everyone on that force Tasks.on_update(function(task,task_id,removed_task) -- Get the force to update, task is nil when removed local force if task then force = game.forces[task.force_name] else force = game.forces[removed_task.force_name] end -- Update the task for all the players on the force local task_ids = Tasks.get_force_task_ids(force.name) for _,player in pairs(force.connected_players) do local left_flow = Gui.get_left_flow(player) local frame = left_flow[task_list_container.name] local scroll_table = frame.container.scroll.table -- Update the task that was changed update_task(player,scroll_table,task_id) -- Update the numbering of the other tasks if the task was removed if not task then for task_number, next_task_id in pairs(task_ids) do scroll_table['count-'..next_task_id].caption = task_number..')' end end end end) --- Update the tasks when the player joins Event.add(defines.events.on_player_joined_game,function(event) local player = game.players[event.player_index] local left_flow = Gui.get_left_flow(player) local frame = left_flow[task_list_container.name] local scroll_table = frame.container.scroll.table update_all_tasks(player,scroll_table) end) --- Makes sure the right buttons are present when roles change local function role_update_event(event) local player = game.players[event.player_index] local left_flow = Gui.get_left_flow(player) local container = left_flow[task_list_container.name].container -- Update the tasks, incase the user can now edit them local scroll_table = container.scroll.table update_all_tasks(player,scroll_table) -- Update the new task button incase the user can now add them local add_new_task_element = container.header.alignment[add_new_task.name] add_new_task_element.visible = check_player_permissions(player) end Event.add(Roles.events.on_role_assigned,role_update_event) Event.add(Roles.events.on_role_unassigned,role_update_event)