--- Sends messages in chat in resposce to other messages -- @module ExpGamingBot.autoChat -- @author Cooldude2606 -- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE local Game = require('FactorioStdLib.Game') local Ranking -- lots of these are jokes, but some have uses -- white spaces removed and made into lower -- these messages are sent only to the player local messages = { ['discord']={'chat-bot.discord'}, ['expgaming']={'chat-bot.website'}, ['website']={'chat-bot.website'}, ['command']={'chat-bot.custom-commands'}, ['commands']={'chat-bot.custom-commands'}, ['softmod']={'chat-bot.softmod'}, ['script']={'chat-bot.softmod'}, ['link']={'chat-bot.links'}, ['links']={'chat-bot.links'}, ['loop']={'chat-bot.loops'}, ['loops']={'chat-bot.loops'}, ['rhd']={'chat-bot.lhd'}, ['roundabout']={'chat-bot.loops'}, ['roundabouts']={'chat-bot.loops'}, ['redmew']={'chat-bot.redmew'}, ['afk']=function(_player) local max=_player for _,player in pairs(game.connected_players) do if max.afk_time < player.afk_time then max=player end end return {'chat-bot.afk',max.name,tick_to_display_format(max.afk_time)} end } -- white spaces removed and made into lower -- these are global chat commands that can be used -- comands start with ! (all messages are also commands) local command_syntax = '!' local commands = { ['online']=function(player) return {'chat-bot.players-online',#game.connected_players} end, ['playtime']=function(player) return {'chat-bot.map-time',tick_to_display_format(game.tick)} end, ['players']=function(player) return {'chat-bot.players',#game.players} end, ['dev']={'chat-bot.not-real-dev'}, ['blame']=function(player) local names = {'Cooldude2606','arty714','badgamernl',player.name} return {'chat-bot.blame',names[math.random(#names)]} end, ['readme']={'chat-bot.read-readme'}, ['magic']={'chat-bot.magic'}, ['aids']={'chat-bot.aids'}, ['riot']={'chat-bot.riot'}, ['lenny']={'chat-bot.lenny'}, ['wiki']={'chat-bot.wiki'}, ['evolution']=function(player) return {'chat-bot.current-evolution',string.format('%.2f',game.forces['enemy'].evolution_factor)} end, --Jokes about food and drink ['whattoeat']={'chat-bot.food'}, ['makepopcorn']=function(player) Server.new_thread{ timeout=math.floor(180*(math.random()+0.5)),data=player.name }:on_event('timeout',function(self) if self.data then game.print{'chat-bot.message',{'chat-bot.get-popcorn-2',self.data}} end end):open() return {'chat-bot.get-popcorn-1'} end, ['orderpizza']=function(player) Server.new_thread{ timeout=math.floor(180*(math.random()+0.5)),data={player.name,0}, reopen=true }:on_event('timeout',function(self) if self.data[2]==0 then game.print{'chat-bot.message',{'chat-bot.order-pizza-2',self.data[1]}} elseif self.data[2]==1 then game.print{'chat-bot.message',{'chat-bot.order-pizza-3',self.data[1]}} self.reopen = false end self.data[2]=self.data[2]+1 end):open() return {'chat-bot.order-pizza-1'} end, ['passsomesnaps']=function(player) Server.new_thread{ timeout=math.floor(180*(math.random()+0.5)),data={player.name,0}, reopen=true }:on_event('timeout',function(self) if self.data[2]==0 then game.print{'chat-bot.message',{'chat-bot.get-snaps-2',self.data[1]}} elseif self.data[2]==1 then game.print{'chat-bot.message',{'chat-bot.get-snaps-3',self.data[1]}} self.reopen = false end self.data[2]=self.data[2]+1 end):open() return {'chat-bot.get-snaps-1'} end, ['makecocktail']=function(player) Server.new_thread{ timeout=math.floor(180*(math.random()+0.5)),data={player.name,0}, reopen=true }:on_event('timeout',function(self) if self.data[2]==0 then game.print{'chat-bot.message',{'chat-bot.get-cocktail-2',self.data[1]}} elseif self.data[2]==1 then game.print{'chat-bot.message',{'chat-bot.get-cocktail-3',self.data[1]}} self.reopen = false end self.data[2]=self.data[2]+1 end):open() return {'chat-bot.get-cocktail-1'} end, ['makecoffee']=function(player) Server.new_thread{ timeout=math.floor(180*(math.random()+0.5)),data=player.name }:on_event('timeout',function(self) if self.data then game.print{'chat-bot.message',{'chat-bot.make-coffee-2',self.data}} end end):open() return {'chat-bot.make-coffee-1'} end, ['orderpizza']=function(player) Server.new_thread{ timeout=math.floor(180*(math.random()+0.5)),data={player.name,0}, reopen=true }:on_event('timeout',function(self) if self.data[2]==0 then game.print{'chat-bot.message',{'chat-bot.order-pizza-2',self.data[1]}} elseif self.data[2]==1 then game.print{'chat-bot.message',{'chat-bot.order-pizza-3',self.data[1]}} self.reopen = false end self.data[2]=self.data[2] + 1 end):open() return {'chat-bot.order-pizza-1'} end, ['maketea']=function(player) Server.new_thread{ timeout=math.floor(180*(math.random()+0.5)),data=player.name }:on_event('timeout',function(self) if self.data then game.print{'chat-bot.message',{'chat-bot.make-tea-2',self.data}} end end):open() return {'chat-bot.make-tea-1'} end, ['meadplease']=function(player) Server.new_thread{ timeout=math.floor(180*(math.random()+0.5)),data=player.name }:on_event('timeout',function(self) if self.data then game.print{'chat-bot.message',{'chat-bot.get-mead-2',self.data}} end end):open() return {'chat-bot.get-mead-1'} end, ['passabeer']=function(player) Server.new_thread{ timeout=math.floor(180*(math.random()+0.5)),data=player.name }:on_event('timeout',function(self) if self.data then game.print{'chat-bot.message',{'chat-bot.get-beer-2',self.data}} end end):open() return {'chat-bot.get-beer-1'} end } script.on_event(defines.events.on_console_chat,function(event) local player = Game.get_player(event) if not player then return end local player_message = event.message:lower():gsub("%s+", "") local allowed = Ranking and Ranking.get_rank(player):allowed('global-chat') or player.admin for to_find,message in pairs(messages) do if player_message:match(command_syntax..to_find) then if allowed then if is_type(message,'function') then message=message(player) end game.print{'chat-bot.message',message} else player_return({'chat-bot.rank-error'},nil,player) end elseif player_message:match(to_find) then if is_type(message,'function') then message=message(player) end player_return({'chat-bot.message',message},nil,player) end end for to_find,message in pairs(commands) do if player_message:match(command_syntax..to_find) then if allowed then if is_type(message,'function') then message=message(player) end game.print{'chat-bot.message',message} else player_return({'chat-bot.rank-error'},nil,player) end end end end) return { on_init = function(self) if loaded_modules['ExpGamingCore.Ranking'] then Ranking = require('ExpGamingCore.Ranking') end end }