--[[ Explosive Gaming This file can be used with permission but this and the credit below must remain in the file. Contact a member of management on our discord to seek permission to use our code. Any changes that you may make to the code are yours but that does not make the script yours. Discord: https://discord.gg/r6dC2uK ]] --Please Only Edit Below This Line----------------------------------------------------------- Admin = Admin or {} local function append_name(reason,name) local reason = reason or 'No Reason' if not string.find(string.lower(reason),string.lower(name)) then return reason..' - '..name else return reason end end local function open(player,pre_select_player,pre_select_action) if Admin.center then Gui.center.clear(player) Admin.center.open(player,pre_select_player,pre_select_action) end end function Admin.allowed(player) local player = Game.get_player(player) return player.admin end function Admin.btn_flow(frame,buttons) local frame = frame.add{ type='flow', name='admin' } frame.add{ type='label', caption='', name='player' }.style.visible = false local function format(btn) btn.style.height = 30 btn.style.width = 30 end if not buttons or buttons.ban then format(Admin.ban_btn:draw(frame)) end if not buttons or buttons.kick then format(Admin.kick_btn:draw(frame)) end if not buttons or buttons.jail then format(Admin.jail_btn:draw(frame)) end if not buttons or buttons.go_to then format(Admin.go_to_btn:draw(frame)) end if not buttons or buttons.bring then format(Admin.bring_btn:draw(frame)) end return frame.player end function Admin.take_action(action,player,by_player,reason) if action == 'Ban' then Admin.ban(player,by_player,reason) elseif action == 'Temp Ban' and Admin.temp_ban then Admin.temp_ban(player,by_player,reason) elseif action == 'Kick' then Admin.kick(player,by_player,reason) elseif action == 'Jail' then Admin.jail(player,by_player,reason) elseif action == 'Go To' then Admin.go_to(player,by_player) elseif action == 'Bring' then Admin.bring(player,by_player) end end local inventorys = { defines.inventory.player_main, defines.inventory.player_quickbar, defines.inventory.player_trash, defines.inventory.player_guns, defines.inventory.player_ammo, defines.inventory.player_armor, defines.inventory.player_armor } function Admin.move_item_to_spawn(item,surface,chests) local chests = chests or surface.find_entities_filtered{area={{-10,-10},{10,10}},name='iron-chest'} or {} local chest = nil while not chest or not chest.get_inventory(defines.inventory.chest).can_insert(item) do chest = table.remove(chests,1) if not chest then chest = surface.create_entity{ name='iron-chest', position=surface.find_non_colliding_position('iron-chest',{0,0},32,1) } end end chest.get_inventory(defines.inventory.chest).insert(item) table.insert(chests,chest) return chests end function Admin.move_inventory(player) local player = Game.get_player(player) if not player then return end local chests = player.surface.find_entities_filtered{area={{-10,-10},{10,10}},name='iron-chest'} or {} for _,_inventory in pairs(inventorys) do local inventory = player.get_inventory(_inventory) for item,count in pairs(inventory.get_contents()) do local item = {name=item,count=count} chests = Admin.move_item_to_spawn(item,player.surface,chests) end inventory.clear() end end Admin.ban_btn = Gui.inputs.add{ type='button', name='admin-ban', caption='utility/danger_icon', tooltip={'admin-commands.tooltip-ban'} }:on_event('click',function(event) local parent = event.element.parent pre_select_player = parent.player and parent.player.caption or nil open(event.player_index,pre_select_player,'Ban') end) function Admin.ban(player,by_player,reason) local player = Game.get_player(player) local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or '' local reason = append_name(reason,by_player_name) discord_emit{ title='Player Ban', color=Color.to_hex(defines.text_color.crit), description='There was a player banned.', ['Player:']='<>'..player.name, ['By:']='<>'..by_player_name, ['Reason:']=reason } Admin.move_inventory(player) Server.interface(game.ban_player,true,player,reason) end Admin.kick_btn = Gui.inputs.add{ type='button', name='admin-kick', caption='utility/warning_icon', tooltip={'admin-commands.tooltip-kick'} }:on_event('click',function(event) local parent = event.element.parent pre_select_player = parent.player and parent.player.caption or nil open(event.player_index,pre_select_player,'Kick') end) function Admin.kick(player,by_player,reason) local player = Game.get_player(player) local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or '' local reason = append_name(reason,by_player_name) discord_emit{ title='Player Kick', color=Color.to_hex(defines.text_color.high), description='There was a player kicked.', ['Player:']='<>'..player.name, ['By:']='<>'..by_player_name, ['Reason:']=reason } Admin.move_inventory(player) Server.interface(game.kick_player,true,player,reason) end Admin.jail_btn = Gui.inputs.add{ type='button', name='admin-jail', caption='utility/clock', tooltip={'admin-commands.tooltip-jail'} }:on_event('click',function(event) local parent = event.element.parent pre_select_player = parent.player and parent.player.caption or nil open(event.player_index,pre_select_player,'Jail') end) function Admin.jail(player,by_player,reason) local player = Game.get_player(player) local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or '' local reason = append_name(reason,by_player_name) discord_emit{ title='Player Jail', color=Color.to_hex(defines.text_color.med), description='There was a player jailed.', ['Player:']=player.name, ['By:']='<>'..by_player_name, ['Reason:']=reason } Admin.move_inventory(player) Ranking._presets().last_jail = player.name Server.interface(Ranking.give_rank,true,player,'Jail',by_player_name) end Admin.go_to_btn = Gui.inputs.add{ type='button', name='admin-go-to', caption='utility/export_slot', tooltip={'admin-commands.tooltip-go-to'} }:on_event('click',function(event) local parent = event.element.parent pre_select_player = parent.player and parent.player.caption or nil Admin.go_to(pre_select_player,event.player_index) end) function Admin.go_to(player,by_player) local player = Game.get_player(player) local _player = Game.get_player(by_player) _player.teleport(player.surface.find_non_colliding_position('player',player.position,32,1),player.surface) end Admin.bring_btn = Gui.inputs.add{ type='button', name='admin-bring', caption='utility/import_slot', tooltip={'admin-commands.tooltip-bring'} }:on_event('click',function(event) local parent = event.element.parent pre_select_player = parent.player and parent.player.caption or nil Admin.bring(pre_select_player,event.player_index) end) function Admin.bring(player,by_player) local player = Game.get_player(player) local _player = Game.get_player(by_player) if not player or not _player then return end player.teleport(_player.surface.find_non_colliding_position('player',_player.position,32,1),_player.surface) end