local Commands = require 'expcore.commands' local Roles = require 'expcore.roles' local Event = require 'utils.event' local Game = require 'utils.game' local Store = require 'expcore.store' local config = require 'config.bonuses' require 'config.expcore-commands.parse_general' local bonus_store = Store.register(function(value,category) local player = Game.get_player_from_any(category) for bonus,min_max in pairs(config) do local increase = min_max[2]*value player[bonus] = min_max[1]+increase end end) Commands.new_command('bonus','Changes the amount of bonus you receive') :add_param('amount','integer-range',0,50) :register(function(player,amount) local percent = amount/100 Store.set(bonus_store,player.name,percent) end) Event.add(defines.events.on_player_respawned,function(event) local player = Game.get_player_by_index(event.player_index) local value = Store.get(bonus_store,player.name) if value then for bonus,min_max in pairs(config) do local increase = min_max[2]*value player[bonus] = min_max[1]+increase end end end) Event.add(defines.events.on_pre_player_died,function(event) local player = Game.get_player_by_index(event.player_index) if Roles.player_has_flag(player,'instance-respawn') then player.ticks_to_respawn = 120 -- manually dispatch death event because it is not fired when ticks_to_respawn is set pre death Event.dispatch{ name=defines.events.on_player_died, tick=event.tick, player_index=event.player_index, cause = event.cause } end end) local function role_update(event) local player = Game.get_player_by_index(event.player_index) if not Roles.player_allowed(player,'command/bonus') then Store.clear(bonus_store,player.name) end end Event.add(Roles.player_role_assigned,role_update) Event.add(Roles.player_role_unassigned,role_update)