--- This file is used to setup the map starting settings and the items players will start with -- @config Advanced-Start --- These are called factories because they return another function -- use these as a simple methods of adding new items -- they will do most of the work for you -- ['item-name']=factory(params) -- Use these to adjust for ticks ie game.tick < 5*minutes local seconds, minutes, hours = 60, 3600, 216000 --- Use to make a split point for the number of items given based on time -- ['stone-furnace']=cutoff_time(5*minutes,4,0) -- before 5 minutes give four items after 5 minutes give none local function cutoff_time(time,before,after) return function(amount_made,items_made,player) if game.tick < time then return before else return after end end end --- Use to make a split point for the number of items given based on amount made -- ['firearm-magazine']=cutoff_amount_made(100,10,0) -- give 10 items until 100 items have been made local function cutoff_amount_made(amount,before,after) return function(amount_made,items_made,player) if amount_made < amount then return before else return after end end end --- Same as above but will not give any items if x amount has been made of another item, useful for tiers -- ['light-armor']=cutoff_amount_made_unless(5,0,1,'heavy-armor',5) -- give light armor once 5 have been made unless 5 heavy armor has been made local function cutoff_amount_made_unless(amount,before,after,second_item,second_amount) return function(amount_made,items_made,player) if items_made(second_item) < second_amount then if amount_made < amount then return before else return after end else return 0 end end end -- Use for mass production items where you want the amount to change based on the amount already made -- ['iron-plate']=scale_amount_made(5*minutes,10,10) -- for first 5 minutes give 10 items then after apply a factor of 10 local function scale_amount_made(amount,before,scalar) return function(amount_made,items_made,player) if amount_made < amount then return before else return (amount_made*scalar)/math.pow(game.tick/minutes,2) end end end --[[ Common values game.tick is the amount of time the game has been on for amount_made is the amount of that item which has been made items_made('item-name') will return the amount of any item made player is the player who just spawned hours, minutes, seconds are the number of ticks in each unit of time ]] return { skip_intro=true, --- @setting skip_intro skips the intro given in the default factorio free play scenario skip_victory=true, --- @setting skip_victory will skip the victory screen when a rocket is launched disable_base_game_silo_script=true, --- @setting disable_base_game_silo_script will not load the silo script at all research_queue_from_start=true, --- @setting research_queue_from_start when true the research queue is useible from the start friendly_fire=false, --- @setting friendly_fire weather players will be able to attack each other on the same force enemy_expansion=false, --- @setting enemy_expansion a catch all for in case the map settings file fails to load chart_radius=10*32, --- @setting chart_radius the number of tiles that will be charted when the map starts items = { --- @setting items items and there condition for being given -- ['item-name'] = function(amount_made,production_stats,player) return end -- 0 means no items given -- Plates ['iron-plate']=scale_amount_made(100,10,10), ['copper-plate']=scale_amount_made(100,0,8), ['steel-plate']=scale_amount_made(100,0,4), -- Secondary Items ['electronic-circuit']=scale_amount_made(1000,0,6), ['iron-gear-wheel']=scale_amount_made(1000,0,6), -- Starting Items ['burner-mining-drill']=cutoff_time(10*minutes,4,0), ['stone-furnace']=cutoff_time(10*minutes,4,0), -- Armor ['light-armor']=cutoff_amount_made_unless(5,0,1,'heavy-armor',5), ['heavy-armor']=cutoff_amount_made(5,0,1), -- Weapon ['pistol']=cutoff_amount_made_unless(0,1,1,'submachine-gun',5), ['submachine-gun']=cutoff_amount_made(5,0,1), -- Ammo ['firearm-magazine']=cutoff_amount_made_unless(100,10,0,'piercing-rounds-magazine',100), ['piercing-rounds-magazine']=cutoff_amount_made(100,0,10), } }