--[[ Explosive Gaming This file can be used with permission but this and the credit below must remain in the file. Contact a member of management on our discord to seek permission to use our code. Any changes that you may make to the code are yours but that does not make the script yours. Discord: https://discord.gg/XSsBV6b The credit below may be used by another script do not remove. ]] local credits = {{ name='Explosive Gaming Rank System', owner='Explosive Gaming', dev='Cooldude2606', description='The very core upon which all of the others are based on', factorio_version='0.15.23', show=true }} local function credit_loop(reg) for _,cred in pairs(reg) do table.insert(credits,cred) end end --Please Only Edit Below This Line----------------------------------------------------------- --Return the rank of a given player function get_rank(player) if player then for _,rank in pairs(get_ranks()) do if player.permission_group == game.permissions.get_group(rank.name) then return rank end end return string_to_rank('Guest') end end --Convert the name of a rank into the rank object function string_to_rank(string) if type(string) == 'string' then local found_ranks={} for _,rank in pairs(get_ranks()) do if rank.name:lower() == string:lower() then return rank end if rank.name:lower():find(string:lower()) then table.insert(found_ranks,rank) end end if #found_ranks == 1 then return found_ranks[1] end end end -- surches the rank for a certain allow command function rank_allowed(rank,is_allowed) for _,allow in pairs(rank.allow) do if allow == is_allowed then return true end end return false end --Send a message to all members of this rank and above, if no rank given default is mod --inv sends message to all lower ranks rather than higher function rank_print(msg, rank, inv) local rank = string_to_rank(rank) or string_to_rank('Mod') -- default mod or higher local inv = inv or false for _, player in pairs(game.players) do --this part uses sudo to soread it other many ticks player_rank_power = get_rank(player).power if inv then sudo(function(player_rank_power,rank) if player_rank_power >= rank.power then player.print(('[Everyone]: '..msg)) end end,{player_rank_power,rank}) else sudo(function(player_rank_power,rank) if player_rank_power <= rank.power then if rank.short_hand ~= '' then player.print(('['..(rank.short_hand)..']: '..msg)) else player.print(('[Everyone]: '..msg)) end end end,{player_rank_power,rank}) end end end --Give the user their new rank and raise the Event.rank_change event function give_rank(player,rank,by_player) local by_player = by_player or 'server' local rank = string_to_rank(rank) or rank or string_to_rank('Guest') local old_rank = get_rank(player) -- to reducse lag if the ranks are all ready given it does not cheak if old_rank == rank then return end --messaging local message = 'demoted' if rank.power <= old_rank.power then message = 'promoted' end if by_player.name then rank_print(player.name..' was '..message..' to '..rank.name..' by '..by_player.name,'Guest') else rank_print(player.name..' was '..message..' to '..rank.name..' by ','Guest') end if rank.name ~= 'Guest' then player.print('You have been given the '..rank.name..' Rank!') end if player.tag ~= old_rank.tag and player.tag ~= '' then player.print('Your Tag was reset due to a Rank change') end --rank change player.permission_group = game.permissions.get_group(rank.name) player.tag = get_rank(player).tag if old_rank.name ~= 'Jail' then global.old_ranks[player.index]=old_rank.name end script.raise_event(Event.rank_change, {player=player, by_player=by_player, new_rank=rank, old_rank=old_rank}) end --Revert the user's rank to what it was before the lastest change function revert_rank(player,by_player) local rank = string_to_rank(global.old_ranks[player.index]) give_rank(player,rank,by_player) end --Give the player a new rank based on playtime and/or preset ranks function find_new_rank(player) local function loop_preset_rank(players,rank) for _,p in pairs(players) do if player.name:lower() == p:lower() then return rank end end end local current_rank = get_rank(player) local old_rank = get_rank(player) local possible_ranks = {current_rank} --Loop through preset ranks only if playtime is less than 5 minutes if tick_to_min(player.online_time) < 5 then for rank,players in pairs(global.preset_ranks) do local found_rank = loop_preset_rank(players, rank) if found_rank then table.insert(possible_ranks,string_to_rank(found_rank)) break end end end -- to reduce lag if the player is already higher than any time rank then it does not cheak -- also there play time must be higher than the lowest required for a rank if current_rank.power > global.ranks.highest_timed_rank.power and player.online_time >= global.ranks.lowest_timed_rank.time then --Loop through rank times for _,rank in pairs(get_ranks()) do if rank.time and tick_to_min(player.online_time) >= rank.time then table.insert(possible_ranks,string_to_rank(rank)) end end end --Loop through possible ranks if current_rank.name ~='Jail' then local highest_rank = possible_ranks[1] for _,rank in pairs(possible_ranks) do if rank.power < highest_rank.power then highest_rank = rank end end --Give player new rank if availble if highest_rank.name == 'Guest' then -- to avoid spam in chat player.permission_group=game.permissions.get_group('Guest') script.raise_event(Event.rank_change, {player=player, by_player='server', new_rank=string_to_rank('Guest'), old_rank=string_to_rank('Guest')}) else if highest_rank ~= current_rank then give_rank(player,highest_rank) end end end --Lose ends if get_rank(player).power <= string_to_rank('mod').power and not player.admin then rank_print(player.name..' needs to be promoted.') end if old_rank.name ~= get_rank(player).name then global.old_ranks[player.index]=old_rank.name end end -- returns a list with every players current rank, or just the players of the rank given, includes online time function get_ranked_players(rank) local to_return = {} for _,player in pairs(game.players) do if not rank or rank == get_rank(player).name then table.insert(to_return,{player.name,tick_to_display_format(player.online_time),get_rank(player).name}) end end return to_return end --Event handlers Event.rank_change = script.generate_event_name() Event.register(Event.rank_change,function(event) if event.new_rank == event.old_rank then return end if event.by_player == 'server' then game.write_file('rank-change.log','\n'..game.tick..' Player: '..event.player.name..' Was given rank: '..event.new_rank.name..' By: Their rank was: '..event.old_rank.name, true, 0) else game.write_file('rank-change.log','\n'..game.tick..' Player: '..event.player.name..' Was given rank: '..event.new_rank.name..' By: '..event.by_player.name..' Their rank was: '..event.old_rank.name, true, 0) end end) Event.register(-1,function() global.old_ranks = {} for _,rank in pairs(get_ranks()) do game.permissions.create_group(rank.name) for _,toRemove in pairs(rank.disallow) do game.permissions.get_group(rank.name).set_allows_action(defines.input_action[toRemove],false) end end end) Event.register(defines.events.on_player_joined_game,function(event) find_new_rank(game.players[event.player_index]) end) --Please Only Edit Above This Line----------------------------------------------------------- return credits