local Sync = Sync local get_allowed_afk_time = self local Server = require('ExpGamingCore.Server@^4.0.0') Event[defines.events.on_tick] = nil script.on_init(function(event) Server.new_thread{ name='afk-kick', }:on_event('tick',function(self) if (game.tick%3600) ~= 0 then return end for _,player in pairs(game.connected_players) do local afk = #game.connected_players < 3 and 10 or get_allowed_afk_time(player) if afk then if player.afk_time > afk*3600 then game.kick_player(player,'AFK For Too Long ('..math.floor(afk)..' Minutes)') end end end end):on_event('error',function(self,err) if Sync then Sync.emit_embeded{ title='Auto Kick Error', color=Color.to_hex(defines.textcolor.bg), description='Auto Kick Error - Closed Thread', Error=err } end self:close() end):open() end)