local Commands = require("modules.exp_legacy.expcore.commands") local function Modules(moduleInventory) -- returns the multiplier of the modules local effect1 = moduleInventory.get_item_count("productivity-module") -- type 1 local effect2 = moduleInventory.get_item_count("productivity-module-2")-- type 2 local effect3 = moduleInventory.get_item_count("productivity-module-3") -- type 3 local multi = effect1*4+effect2*6+effect3*10 return multi/100+1 end local function AmountOfMachines(itemsPerSecond, output) if(itemsPerSecond) then return itemsPerSecond/output end end Commands.new_command('ratio', {'expcom-ratio.description'}, 'This command will give the input and output ratios of the selected machine. Use the parameter for calculating the machines needed for that amount of items per second.') :add_param('itemsPerSecond', true, 'number') :register(function(player, itemsPerSecond) local machine = player.selected -- selected machine if not machine then --nil check return Commands.error{'expcom-ratio.notSelecting'} end if machine.type ~= "assembling-machine" and machine.type ~= "furnace" then return Commands.error{'expcom-ratio.notSelecting'} end local recipe = machine.get_recipe() -- recipe if not recipe then --nil check return Commands.error{'expcom-ratio.notSelecting'} end local items = recipe.ingredients -- items in that recipe local products = recipe.products -- output items local amountOfMachines local moduleInventory = machine.get_module_inventory()--the module Inventory of the machine local multi = Modules(moduleInventory) --function for the productively modals if itemsPerSecond then amountOfMachines = math.ceil( AmountOfMachines(itemsPerSecond, 1/recipe.energy*machine.crafting_speed*products[1].amount*multi)) -- amount of machines end if not amountOfMachines then amountOfMachines = 1 --set to 1 to make it not nil end ----------------------------items---------------------------- for i, item in ipairs(items) do local sprite -- string to make the icon work either fluid ore item if item.type == "item" then sprite = 'expcom-ratio.item-in' else sprite = 'expcom-ratio.fluid-in' end local ips = item.amount/recipe.energy*machine.crafting_speed*amountOfMachines --math on the items/fluids per second Commands.print{sprite, math.round(ips, 3), item.name} -- full string end ----------------------------products---------------------------- for i, product in ipairs(products) do local sprite -- string to make the icon work either fluid ore item if product.type == "item" then sprite = 'expcom-ratio.item-out' else sprite = 'expcom-ratio.fluid-out' end local output = 1/recipe.energy*machine.crafting_speed*product.amount*multi --math on the outputs per second Commands.print {sprite, math.round(output*amountOfMachines, 3), product.name} -- full string end if amountOfMachines ~= 1 then Commands.print{'expcom-ratio.machines', amountOfMachines} end end)