---- module pd -- @gui PlayerData local Gui = require 'expcore.gui' --- @dep expcore.gui local Roles = require 'expcore.roles' --- @dep expcore.roles local Event = require 'utils.event' --- @dep utils.event local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data require 'modules.data.statistics' local format_time = _C.format_time --- @dep expcore.common local format_number = require('util').format_number --- @dep util local pd_container local label_width = { ['name'] = 135, ['count'] = 105, ['total'] = 480 } local function format_time_short(value) return format_time(value*3600, { hours=true, minutes=true, seconds=false }) end local function format_number_n(n) return format_number(math.floor(n)) .. string.format('%.2f', n % 1):sub(2) end local playerStats = PlayerData.Statistics local computed_stats = { DamageDeathRatio = { default = format_number_n(0), calculate = function(player_name) return format_number_n(playerStats['DamageDealt']:get(player_name, 0) / playerStats['Deaths']:get(player_name, 1)) end }, KillDeathRatio = { default = format_number_n(0), calculate = function(player_name) return format_number_n(playerStats['Kills']:get(player_name, 0) / playerStats['Deaths']:get(player_name, 1)) end }, SessionTime = { default = format_time_short(0), calculate = function(player_name) return format_time_short((playerStats['Playtime']:get(player_name, 0) - playerStats['AfkTime']:get(player_name, 0)) / playerStats['JoinCount']:get(player_name, 1)) end }, BuildRatio = { default = format_number_n(0), calculate = function(player_name) return format_number_n(playerStats['MachinesBuilt']:get(player_name, 0) / playerStats['MachinesRemoved']:get(player_name, 1)) end }, RocketPerHour = { default = format_number_n(0), calculate = function(player_name) return format_number_n(playerStats['RocketsLaunched']:get(player_name, 0) * 60 / playerStats['Playtime']:get(player_name, 1)) end }, TreeKillPerMinute = { default = format_number_n(0), calculate = function(player_name) return format_number_n(playerStats['TreesDestroyed']:get(player_name, 0) / playerStats['Playtime']:get(player_name, 1)) end }, NetPlayTime = { default = format_time_short(0), calculate = function(player_name) return format_time_short((playerStats['Playtime']:get(player_name, 0) - playerStats['AfkTime']:get(player_name, 0))) end }, AFKTimeRatio = { default = format_number_n(0), calculate = function(player_name) return format_number_n(playerStats['AfkTime']:get(player_name, 0) * 100 / playerStats['Playtime']:get(player_name, 1)) end }, } local label = Gui.element(function(_, parent, width, caption, tooltip, name) local new_label = parent.add{ type = 'label', caption = caption, tooltip = tooltip, name = name } new_label.style.width = width return new_label end) local pd_data_set = Gui.element(function(_, parent, name) local pd_data_set = parent.add{type='flow', direction='vertical', name=name} local disp = Gui.scroll_table(pd_data_set, label_width['total'], 4, 'disp') for _, stat_name in pairs(PlayerData.Statistics.metadata.display_order) do local child = PlayerData.Statistics[stat_name] local metadata = child.metadata local value = metadata.stringify_short and metadata.stringify_short(0) or metadata.stringify and metadata.stringify(0) or format_number(0) label(disp, label_width['name'], metadata.name or {'exp-statistics.'..stat_name}, metadata.tooltip or {'exp-statistics.'..stat_name..'-tooltip'}) label(disp, label_width['count'], {'readme.data-format', value, metadata.unit or ''}, metadata.value_tooltip or {'exp-statistics.'..stat_name..'-tooltip'}, stat_name) end for stat_name, data in pairs(computed_stats) do label(disp, label_width['name'], {'exp-statistics.'..stat_name}, {'exp-statistics.'..stat_name..'-tooltip'}) label(disp, label_width['count'], {'readme.data-format', data.default, ''}, {'exp-statistics.'..stat_name..'-tooltip'}, stat_name) end return pd_data_set end) local function pd_update(table, player_name) for _, stat_name in pairs(PlayerData.Statistics.metadata.display_order) do local child = PlayerData.Statistics[stat_name] local metadata = child.metadata local value = child:get(player_name) if metadata.stringify_short then value = metadata.stringify_short(value or 0) elseif metadata.stringify then value = metadata.stringify(value or 0) else value = format_number(value or 0) end table[stat_name].caption = {'readme.data-format', value, metadata.unit or ''} end for stat_name, data in pairs(computed_stats) do table[stat_name].caption = {'readme.data-format', data.calculate(player_name), ''} end end local pd_username_player = Gui.element(function(definition, parent, player_list) return parent.add{ name = definition.name, type = 'drop-down', items = player_list, selected_index = #player_list > 0 and 1 } end) :style{ horizontally_stretchable = true }:on_selection_changed(function(_, element, _) local player_name = game.connected_players[element.selected_index] local table = element.parent.parent.parent.parent['pd_st_2'].disp.table pd_update(table, player_name) end) :static_name(Gui.unique_static_name) local pd_username_update = Gui.element{ type = 'button', name = Gui.unique_static_name, caption = 'update' }:style{ width = 128 }:on_click(function(_, element, _) local player_index = element.parent[pd_username_player.name].selected_index if player_index > 0 then local player_name = game.connected_players[player_index] local table = element.parent.parent.parent.parent['pd_st_2'].disp.table pd_update(table, player_name) end end) local pd_username_set = Gui.element(function(_, parent, name, player_list) local pd_username_set = parent.add{type='flow', direction='vertical', name=name} local disp = Gui.scroll_table(pd_username_set, label_width['total'], 2, 'disp') pd_username_player(disp, player_list) pd_username_update(disp) return pd_username_set end) pd_container = Gui.element(function(definition, parent) local container = Gui.container(parent, definition.name, label_width['total']) local player_list = {} for _, player in pairs(game.connected_players) do table.insert(player_list, player.name) end pd_username_set(container, 'pd_st_1', player_list) pd_data_set(container, 'pd_st_2') return container.parent end) :static_name(Gui.unique_static_name) :add_to_left_flow() Gui.left_toolbar_button('item/power-armor-mk2', 'Player Data GUI', pd_container, function(player) return Roles.player_allowed(player, 'gui/playerdata') end) local function gui_player_list_update() local player_list = {} for _, player in pairs(game.connected_players) do table.insert(player_list, player.name) end for _, player in pairs(game.connected_players) do local frame = Gui.get_left_element(player, pd_container) frame.container['pd_st_1'].disp.table[pd_username_player.name].items = player_list end end Event.add(defines.events.on_player_joined_game, gui_player_list_update) Event.add(defines.events.on_player_left_game, gui_player_list_update)