--[[-- Gui - Server UPS Adds a server ups counter in the top right corner and a command to toggle it ]] local Gui = require("modules/exp_gui") local ExpUtil = require("modules/exp_util") local Commands = require("modules/exp_commands") --- Label to show the server ups, drawn to screen on join local server_ups = Gui.element("server_ups") :track_all_elements() :draw{ type = "label", name = Gui.property_from_name, } :style{ font = "default-game", } :player_data(function(def, element) local player = Gui.get_player(element) local existing = def.data[player] if not existing or not existing.valid then return element -- Only set if no previous end end) --- Update the caption for all online players --- @param ups number The UPS to be displayed local function update_server_ups(ups) local caption = ("%.1f (%.1f%%)"):format(ups, ups * 5 / 3) for _, element in server_ups:online_elements() do element.caption = caption end end --- Stores the visible state of server ups element for a player local PlayerData = require("modules/exp_legacy/expcore/player_data") local UsesServerUps = PlayerData.Settings:combine("UsesServerUps") UsesServerUps:set_default(false) UsesServerUps:set_metadata{ permission = "command/server-ups", stringify = function(value) return value and "Visible" or "Hidden" end, } --- Change the visible state when your data loads UsesServerUps:on_load(function(player_name, visible) local player = assert(game.get_player(player_name)) server_ups.data[player].visible = visible or false end) --- Toggles if the server ups is visbile Commands.new("server-ups", { "exp_server-ups.description" }) :add_aliases{ "sups", "ups" } :register(function(player) local visible = not UsesServerUps:get(player) server_ups.data[player].visible = visible UsesServerUps:set(player, visible) end) --- Add an interface which can be called from rcon Commands.add_rcon_static("exp_server_ups", { update = function(ups) ExpUtil.assert_argument_type(ups, "number", 1, "ups") update_server_ups(ups) return game.tick end }) --- Set the location of the label local function set_location(event) local player = game.players[event.player_index] local element = server_ups.data[player] if not element then element = server_ups(player.gui.screen) element.visible = UsesServerUps:get(player) end local uis = player.display_scale local res = player.display_resolution element.location = { x = res.width - 363 * uis, y = 31 * uis } -- below ups and clock end local e = defines.events return { elements = { server_ups = server_ups, }, events = { [e.on_player_created] = set_location, [e.on_player_joined_game] = set_location, [e.on_player_display_resolution_changed] = set_location, [e.on_player_display_scale_changed] = set_location, }, }