--[[ Explosive Gaming This file can be used with permission but this and the credit below must remain in the file. Contact a member of management on our discord to seek permission to use our code. Any changes that you may make to the code are yours but that does not make the script yours. Discord: https://discord.gg/r6dC2uK ]] --Please Only Edit Below This Line----------------------------------------------------------- local function _global(reset) global.addons = not reset and global.addons or {} global.addons.player_list = not reset and global.addons.player_list or {update=0,delay=10,intervial=54000} return global.addons.player_list end local function update() Gui.left.update('player-list') end local function queue_update(tick) local data = _global() local tick = is_type(tick,'table') and tick.tick or is_type(tick,'number') and tick or game.tick if tick + data.delay > data.update - data.intervial then data.update = tick + data.delay end end Gui.left.add{ name='player-list', caption='entity/player', tooltip={'player-list.tooltip'}, draw=function(frame) frame.caption = '' local player_list = frame.add{ name="scroll", type = "scroll-pane", direction = "vertical", vertical_scroll_policy="always", horizontal_scroll_policy="never" } for _,rank in pairs(Ranking._ranks()) do for _,player in pairs(rank:get_players(true)) do if rank.short_hand == '' then player_list.add{ type='label', style='caption_label', caption={'player-list.format-nil',tick_to_display_format(player.online_time),player.name} }.style.font_color = rank.colour else player_list.add{ type='label', style='caption_label', caption={'player-list.format',tick_to_display_format(player.online_time),player.name,rank.short_hand} }.style.font_color = rank.colour end end end end, open_on_join=true } Event.register(defines.events.on_tick,function(event) local data = _global() if event.tick > data.update then update() data.update = event.tick + data.intervial end end) Event.register(defines.events.on_player_joined_game,queue_update) Event.register(defines.events.on_player_left_game,queue_update) Event.register(defines.events.rank_change,queue_update)