--[[ Explosive Gaming This file can be used with permission but this and the credit below must remain in the file. Contact a member of management on our discord to seek permission to use our code. Any changes that you may make to the code are yours but that does not make the script yours. Discord: https://discord.gg/XSsBV6b The credit below may be used by another script do not remove. ]] local credits = {{ name='ExpGaming - Center Gui', owner='Explosive Gaming', dev='Cooldude2606', description='The main gui in the center', factorio_version='0.15.23', show=false }} local function credit_loop(reg) for _,cred in pairs(reg) do table.insert(credits,cred) end end --Please Only Edit Below This Line----------------------------------------------------------- local add_frame = ExpGui.add_frame local frames = ExpGui.frames local draw_frame = ExpGui.draw_frame --adds a frame in the center; tabs {{name,restriction},{...}} is a list that can contain already defined tabs; event(player,element) is a option to have a custom gui in the center function add_frame.center(name,default_display,default_tooltip,restriction,tabs,event) if not name then error('Frame requires a name') end local tabs = tabs or {} table.insert(frames.center,{name,default_display,tabs,event}) ExpGui.toolbar.add_button(name,default_display,default_tooltip,restriction,draw_frame.center) end --defines a tab; frame is need as every tab must be used once; event(player,tab) is the draw function function add_frame.tab(name,default_display,default_tooltip,restriction,frame,event) if not name then error('Tab requires a name') end if not frame then error('Tab requires a frame') end table.insert(frames.tabs,{name,default_display,frame,event}) for _,f in pairs(frames.center) do if f[1] == frame then table.insert(f[3],{name,restriction}) end end ExpGui.add_input.button(name,default_display,default_tooltip,draw_frame.tab) end --draw the center gui for the player; do not call manuley must use other functions to call ExpGui.add_input.button('close_center','Close','Close This Gui',function(player,element) element.parent.parent.parent.destroy() end) function draw_frame.center(player,element) local frame_data = nil for _,frame in pairs(frames.center) do if element.name == frame[1] then frame_data = frame break end end if player.gui.is_valid_sprite_path(frame_data[2]) then frame_data[2] = frame_data[1] end if player.gui.center[frame_data[1]] then player.gui.center.clear() return else player.gui.center.clear() end if frame_data[4] and type(frame_data[4]) == 'function' then frame_data[4](player,element) return end local frame = player.gui.center.add{name=frame_data[1],type='frame',caption=frame_data[2],direction='vertical',style=mod_gui.frame_style} local tab_bar_scroll = frame.add{type = "scroll-pane", name= "tab_bar_scroll", vertical_scroll_policy="never", horizontal_scroll_policy="always"} local tab_bar = tab_bar_scroll.add{type='flow',direction='horizontal',name='tab_bar'} local tab = frame.add{type = "scroll-pane", name= "tab", vertical_scroll_policy="auto", horizontal_scroll_policy="never"} for n,t in pairs(frame_data[3]) do if t[2] >= get_rank(player).power then ExpGui.add_input.draw_button(tab_bar,t[1]) end end draw_frame.tab(player,tab_bar[frame_data[3][1][1]]) ExpGui.add_input.draw_button(tab_bar,'close_center') tab.style.minimal_height = 300 tab.style.maximal_height = 300 tab.style.minimal_width = 500 tab.style.maximal_width = 500 tab_bar_scroll.style.minimal_height = 60 tab_bar_scroll.style.maximal_height = 60 tab_bar_scroll.style.minimal_width = 500 tab_bar_scroll.style.maximal_width = 500 player.gui.center.add{type='frame',name='temp'}.destroy()--recenter the gui end --draw the tab into the center gui for the player; do not call manuley must use other functions to call function draw_frame.tab(player,element) for _,btn in pairs(element.parent.children) do if btn.name == 'close_center' or btn.name == element.name then btn.style.font_color = {r = 255, g = 255, b = 255,a=255} else btn.style.font_color = {r = 100, g = 100, b = 100,a=255} end end element.parent.parent.parent.tab.clear() for _,tab in pairs(frames.tabs) do if element.name == tab[1] then tab[4](player,element.parent.parent.parent.tab) break end end end --Please Only Edit Above This Line----------------------------------------------------------- return credits