return { -- ['tile name'] = {health,convert to} -- the greater health is the lower the chance it will be down graded, must be grater than 0 ['refined-concrete']={70,'concrete'}, ['refined-hazard-concrete-right']={70,'hazard-concrete-right'}, ['refined-hazard-concrete-left']={70,'hazard-concrete-left'}, ['concrete']={50,'stone-path'}, ['hazard-concrete-right']={50,'stone-path'}, ['hazard-concrete-left']={50,'stone-path'}, ['stone-path']={40,'world-gen'}, -- world-gen just makes it pick the last tile not placed by a player ['sand-1']={5,'sand-2'}, ['sand-2']={10,'sand-3'}, ['sand-3']={5,'red-desert-3'}, ['red-desert-3']={5,'red-desert-2'}, ['red-desert-2']={10,'dirt-1'}, ['grass-2']={5,'grass-1'}, ['grass-1']={5,'grass-3'}, ['grass-3']={10,'red-desert-0'}, ['red-desert-0']={5,'red-desert-1'}, ['red-desert-1']={10,'dirt-1'}, ['dirt-1']={5,'dirt-2'}, ['dirt-2']={5,'dirt-3'}, ['dirt-3']={10,'dirt-4'}, ['dirt-4']={5,'dirt-5'}, ['dirt-5']={5,'dirt-6'}, ['grass-4']={10,'dirt-4'} }