--- Allows syncing with an outside server and info panle. -- @submodule ExpGamingCore.Sync -- @alias Sync -- @author Cooldude2606 -- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE --- This file will be loaded when ExpGamingCore.Ranking is present -- @function _comment local Game = require('FactorioStdLib.Game') local Color = require('FactorioStdLib.Color') local Ranking = require('ExpGamingCore.Ranking') --- Used as a redirect to Ranking._base_preset that will set the rank given to a player apon joining -- @usage Sync.set_ranks{player_name=rank_name,...} function Sync.set_ranks(...) Ranking._base_preset(...) end --- Used to get the number of players in each rank and currently online -- @usage Sync.count_ranks() -- @treturn table contains the ranks and the players in that rank function Sync.count_ranks() if not game then return {'Offline'} end local _ranks = {} for name,rank in pairs(Ranking.ranks) do local players = rank:get_players() for k,player in pairs(players) do players[k] = player.name end local online = rank:get_players(true) for k,player in pairs(online) do online[k] = player.name end _ranks[rank.name] = {players=players,online=online,n_players=#players,n_online=#online} end return _ranks end -- Adds a caption to the info gui that shows the rank given to the player if Sync.add_to_gui then Sync.add_to_gui(function(player,frame) return 'You have been assigned the rank \''..Ranking.get_rank(player).name..'\'' end) end -- adds a discord emit for rank chaning script.on_event('on_rank_change',function(event) local rank = Ranking.get_rank(event.new_rank) local player = Game.get_player(event) local by_player_name = Game.get_player(event.by_player_index) or '' local global = global.Ranking if rank.group.name == 'Jail' and global.last_change ~= player.name then Sync.emit_embeded{ title='Player Jail', color=Color.to_hex(defines.textcolor.med), description='There was a player jailed.', ['Player:']='<>'..player.name, ['By:']='<>'..by_player_name, ['Reason:']='No Reason' } end end)