--- Desction -- @module ExpGamingCore@Group -- @author Cooldude2606 -- @license Discord: Cooldude2606@5241 -- @alais Group -- Module Require local Game = require('FactorioStdLib.Game') -- Local Varibles -- Module Define local module_verbose = false --- Used as an interface for factorio permissions groups -- @type Group -- @field _prototype the prototype of this class -- @field groups a table of all groups, includes auto complete on the indexing local Group = { _prototype = {}, groups = setmetatable({},{ __index=table.autokey, __newindex=function(tbl,key,value) rawset(tbl,key,Group.define(obj)) end }) } -- Function Define --- Defines a new instance of a group -- @usage Group.define{name='foo',disallow={'edit_permission_group','delete_permission_group','add_permission_group'}} -- returns new group -- @usage Group{name='foo',disallow={'edit_permission_group','delete_permission_group','add_permission_group'}} -- returns new group -- @tparam table obj contains string name and table disallow of defines.input_action -- @treturn Group the group which has been made function Group.define(obj) if not type_error(game,nil,'Cant define Group during runtime.') then return end if not type_error(obj.name,'string','Group creation is invalid: group.name is not a string') then return end if not type_error(obj.disallow,'table','Group creation is invalid: group.disallow is not a table') then return end verbose('Created Group: '..obj.name) setmetatable(obj,{__index=Group._prototype}) rawset(Group.groups,obj.name,obj) return obj end --- Used to get the group of a player or the group by name -- @usage Group.get('foo') -- returns group foo -- @usage Group.get(player) -- returns group of player -- @tparam ?LuaPlayer|pointerToPlayer|string mixed can either be the name or raw group of a group or a player indenifier -- @treturn table the group which was found or nil function Group.get(mixed) local player = Game.get_player(mixed) if player then mixed = player.permission_group.name end if is_type(mixed,'table') and mixed.__self and mixed.name then mixed = mixed.name end return Group.groups[mixed] end --- Used to get the factorio permission group linked to this group -- @usage group:get_raw() -- returns LuaPermissionGroup of this group -- @treturn LuaPermissionGroup the factorio group linked to this group function Group._prototype:get_raw() if not self_test(self,'group','get_raw') then return end if not group._raw_group then error('No permissions group found, please to not remove groups with /permissions',2) return end return setmetatable({},{__index=group._raw_group}) end --- Used to add a player to this group -- @usage group:add_player(player) -- returns true if added -- @tparam ?LuaPlayer|pointerToPlayer player the player to add to the group -- @treturn boolean if the player was added function Group._prototype:add_player(player) if not self_test(self,'group','add_player') then return end local player = Game.get_player(player) if not player then error('Invalid player given to group.add_player.',2) end local raw_group = self:get_raw() return raw_group.add_player(player) end --- Used to remove a player from this group -- @usage group:remove_player(player) -- returns true if removed -- @tparam ?LuaPlayer|pointerToPlayer player the player to remove from the group -- @treturn boolean if the player was removed function Group._prototype:remove_player(player) if not self_test(self,'group','remove_player') then return end local player = Game.get_player(player) if not player then error('Invalid player given to group.remove_player.',2) end local raw_group = self:get_raw() return raw_group.remove_player(player) end --- Gets all players in this group -- @usage group:get_players(true) -- returns all online players -- @tparam[opt=false] boolean online if true returns only online players -- @treturn table table of players function Group._prototype:get_players(online) if not self_test(self,'group','get_players') then return end local raw_group = self:get_raw() local rtn = {} if online then for _,player in pairs(raw_group.players) do if player.connected then table.insert(rtn,player) end end end return online and rtn or raw_group.players end --- Prints a message or value to all online players in this group -- @usage group.print('Hello, World!') -- @param rtn any value you wish to print, string not required -- @param colour the colour to print the message in -- @treturn number the number of players who recived the message function Group._prototype:print(rtn,colour) if not self_test(self,'group','print') then return end local players = self:get_players() local ctn = 0 for _,player in pairs(players) do if player.connected then player_return(rtn,colour,player) ctn=ctn+1 end end return ctn end -- Event Handlers Define -- creates all permission groups and links them script.on_event('on_init',function(event) for name,group in pairs(Group.groups) do group._raw_group = game.permissions.create_group(name) for _,to_remove in pairs(group.disallow) do group._raw_group.set_allows_action(defines.input_action[to_remove],false) end end end) -- Module Return return setmetatable(Group,{__call=function(tbl,...) tbl.define(...) end})