local Commands = require("modules/exp_commands") local config = require("modules.exp_legacy.config.personal_logistic") --- @dep config.personal-logistic ---@param target LuaEntity | LuaPlayer ---@param amount number local function pl(target, amount) local c local s --- @cast target any Remove cast once implemented error("Needs updating to use 2.0 logistics") if target.object_name == "LuaPlayer" then c = target.clear_personal_logistic_slot s = target.set_personal_logistic_slot else c = target.clear_vehicle_logistic_slot s = target.set_vehicle_logistic_slot end for _, v in pairs(config.request) do c(config.start + v.key) end if (amount < 0) then return end local stats = target.force.get_item_production_statistics(target.surface) for k, v in pairs(config.request) do local v_min = math.ceil(v.min * amount) local v_max = math.ceil(v.max * amount) if v.stack ~= nil and v.stack ~= 1 and v.type ~= "weapon" then v_min = math.floor(v_min / v.stack) * v.stack v_max = math.ceil(v_max / v.stack) * v.stack end if v.upgrade_of == nil then if v.type ~= nil then if stats.get_input_count(k) < config.production_required[v.type] then if v_min > 0 then if v_min == v_max then v_min = math.floor((v_max * 0.5) / v.stack) * v.stack end else v_min = 0 end end end s(config.start + v.key, { name = k, min = v_min, max = v_max }) else if v.type ~= nil then if stats.get_input_count(k) >= config.production_required[v.type] then s(config.start + v.key, { name = k, min = v_min, max = v_max }) local vuo = v.upgrade_of while (vuo ~= nil) do s(config.start + config.request[vuo].key, { name = vuo, min = 0, max = 0 }) vuo = config.request[vuo].upgrade_of end else s(config.start + v.key, { name = k, min = 0, max = v_max }) end end end end end Commands.new("personal-logistic", "Set Personal Logistic (-1 to cancel all) (Select spidertron to edit spidertron)") :argument("amount", "", Commands.types.integer_range(-1, 10)) :add_aliases{ "pl" } :add_flags{ "disabled" } -- Remove once implemented above :register(function(player, amount) --- @cast amount number if player.force.technologies["logistic-robotics"].researched then if player.selected ~= nil then if player.selected.name == "spidertron" then pl(player.selected, amount / 10) end else pl(player, amount / 10) end else return Commands.status.error("Personal Logistic not researched") end end)