--- A full ranking system for factorio. -- @module ExpGamingPlayer.afkKick@4.0.0 -- @author Cooldude2606 -- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE local Game = require('FactorioStdLib.Game@^0.8.0') local Role -- ExpGamingCore.Role@^4.0.0 local Sync -- ExpGamingCore.Sync@^4.0.0 local function get_allowed_afk_time(player) local role if Role then role = Role.get_highest(player) else if player.admin then return else role = Role.meta.default end end local count = #game.connected_players local base = role.index or false if not base then return false end return (Role.meta.count/base)*count end script.on_event(defines.events.on_tick,function(event) if (game.tick%3600) ~= 0 then return end for _,player in pairs(game.connected_players) do local afk = #game.connected_players < 3 and 10 or get_allowed_afk_time(player) if afk then if player.afk_time > afk*3600 then game.kick_player(player,'AFK For Too Long ('..math.floor(afk)..' Minutes)') end end end end) return setmetatable({ get_allowed_afk_time=get_allowed_afk_time, on_init=function(self) if loaded_modules['ExpGamingCore.Role@^4.0.0'] then Role = require('ExpGamingCore.Role@^4.0.0') end if loaded_modules['ExpGamingCore.Sync@^4.0.0'] then Sync = require('ExpGamingCore.Sync@^4.0.0') end if loaded_modules['ExpGamingCore.Server@^4.0.0'] then require(module_path..'/src/server',Sync,self) end end },{__call=function(self,...) self.get_allowed_afk_time(...) end})