local Colours = require 'resources.color_presets' local Game = require 'utils.game' local Event = require 'utils.event' local config = require 'config.preset_player_colours' local Global = require 'utils.global' require 'utils.table' Global.register(config,function(tbl) config = tbl end) Event.add(defines.events.on_player_created,function(event) local player = Game.get_player_by_index(event.player_index) local color = 'white' if config.players[player.name] then color = config.players[player.name] else while config.disallow[color] do color = table.get_random_dictionary_entry(Colours,true) end color = Colours[color] end color = {r=color.r/255,g=color.g/255,b=color.b/255,a=0.5} player.color = color player.chat_color = color end)