--- Please go to ./config if you want to change settings, each file is commented with what it does -- if it is not in ./config then you should not attempt to change it unless you know what you are doing -- all files which are loaded (including the config files) are present in ./config/file_loader.lua -- this file is the landing point for all scenarios please DO NOT edit directly, further comments are to aid development log("[START] -----| Explosive Gaming Scenario Loader |-----") log("[INFO] Setting up lua environment") -- Please go to config/file_loader.lua to edit the files that are loaded log("[INFO] Reading loader config") local files = require("modules.exp_legacy.config._file_loader") -- Error handler for loading files local errors = {} local error_count = 0 local error_format = "[ERROR] %s :: %s" local currently_loading = nil local function error_handler(err) error_count = error_count + 1 if err:find("module " .. currently_loading .. " not found;", nil, true) then log("[ERROR] File not found: " .. currently_loading) errors[error_count] = error_format:format(currently_loading, err) else log("[ERROR] Failed to load: " .. currently_loading) errors[error_count] = debug.traceback(error_format:format(currently_loading, err)) end return err end -- Loads all files from the config and logs that they are loaded local total_file_count = string.format("%3d", #files) for index, path in pairs(files) do currently_loading = path log(string.format("[INFO] Loading file %3d/%s (%s)", index, total_file_count, path)) xpcall(require, error_handler, "modules.exp_legacy." .. path) end -- Logs all errors again to make it make it easy to find log("[INFO] All files loaded with " .. error_count .. " errors:") for _, error in ipairs(errors) do log(error) end log("[END] -----| Explosive Gaming Scenario Loader |-----") --- Register all event handlers via event handler local Event = require("modules/exp_legacy/utils/event") return Event.real_handlers