local Event = require 'utils.event' local Global = require 'utils.global' local util = require("util") local silo_script = require("silo-script") local global = {} Global.register(global,function(tbl) global = tbl end) local created_items = function() return { ["iron-plate"] = 8, ["wood"] = 1, ["pistol"] = 1, ["firearm-magazine"] = 10, ["burner-mining-drill"] = 1, ["stone-furnace"] = 1 } end local respawn_items = function() return { ["pistol"] = 1, ["firearm-magazine"] = 10 } end for k,v in pairs(silo_script.get_events()) do Event.add(k, v) end Event.add(defines.events.on_player_created, function(event) local player = game.players[event.player_index] util.insert_safe(player, global.created_items) local r = global.chart_distance or 200 player.force.chart(player.surface, {{player.position.x - r, player.position.y - r}, {player.position.x + r, player.position.y + r}}) silo_script.on_event(event) end) Event.add(defines.events.on_player_respawned, function(event) local player = game.players[event.player_index] util.insert_safe(player, global.respawn_items) silo_script.on_event(event) end) Event.on_configuration_changed(function(event) global.created_items = global.created_items or created_items() global.respawn_items = global.respawn_items or respawn_items() silo_script.on_configuration_changed(event) end) Event.on_load(function() silo_script.on_load() end) Event.on_init(function() global.created_items = created_items() global.respawn_items = respawn_items() silo_script.on_init() end) silo_script.add_remote_interface() silo_script.add_commands() remote.add_interface("freeplay", { get_created_items = function() return global.created_items end, set_created_items = function(map) global.created_items = map end, get_respawn_items = function() return global.respawn_items end, set_respawn_items = function(map) global.respawn_items = map end, set_skip_intro = function(bool) global.skip_intro = bool end, set_chart_distance = function(value) global.chart_distance = tonumber(value) end })