--- LuaPlayerBuiltEntityEventFilters --- Events.set_event_filter(defines.events.on_built_entity, {{filter = "name", name = "fast-inserter"}}) local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event local config = require("modules.exp_legacy.config.station_auto_name") --- @dep config.chat_reply -- Credit to Cooldude2606 for using his lua magic to make this function. local directions = { ["W"] = -0.875, ["NW"] = -0.625, ["N"] = -0.375, ["NE"] = -0.125, ["E"] = 0.125, ["SE"] = 0.375, ["S"] = 0.625, ["SW"] = 0.875, } --- @param entity LuaEntity --- @return string local function get_direction(entity) local angle = math.atan2(entity.position.y, entity.position.x) / math.pi for direction, required_angle in pairs(directions) do if angle < required_angle then return direction end end return "W" end local custom_string = " *" local custom_string_len = #custom_string --- @param event EventData.on_built_entity | EventData.on_robot_built_entity local function station_name_changer(event) local entity = event.entity local name = entity.name if name == "entity-ghost" then if entity.ghost_name ~= "train-stop" then return end local backer_name = entity.backer_name if backer_name ~= "" then entity.backer_name = backer_name .. custom_string end elseif name == "train-stop" then -- only do the event if its a train stop local backer_name = entity.backer_name or "" if backer_name:sub(-custom_string_len) == custom_string then entity.backer_name = backer_name:sub(1, -custom_string_len - 1) return end local bounding_box = entity.bounding_box -- expanded box for recourse search: local bounding2 = { { bounding_box.left_top.x - 100, bounding_box.left_top.y - 100 }, { bounding_box.right_bottom.x + 100, bounding_box.right_bottom.y + 100 } } -- gets all resources in bounding_box2: local resources = game.surfaces[1].find_entities_filtered{ area = bounding2, type = "resource" } if #resources > 0 then -- save cpu time if their are no resources in bounding_box2 local closest_distance local px, py = bounding_box.left_top.x, bounding_box.left_top.y local recourse_closed -- Check which recourse is closest for i, item in ipairs(resources) do local dx, dy = px - item.bounding_box.left_top.x, py - item.bounding_box.left_top.y local distance = (dx * dx) + (dy * dy) if not closest_distance or distance < closest_distance then recourse_closed = item closest_distance = distance end end local item_name = recourse_closed.name if item_name then -- prevent errors if something went wrong local item_name2 = item_name:gsub("^%l", string.upper):gsub("-", " ") -- removing the - and making first letter capital local item_type = "item" if item_name == "crude-oil" then item_type = "fluid" end entity.backer_name = config.station_name:gsub("__icon__", "[img=" .. item_type .. "." .. item_name .. "]") :gsub("__item_name__", item_name2) :gsub("__backer_name__", entity.backer_name) :gsub("__direction__", get_direction(entity)) :gsub("__x__", math.floor(entity.position.x)) :gsub("__y__", math.floor(entity.position.y)) end end end end -- Add handler to robot and player build entities Event.add(defines.events.on_built_entity, station_name_changer) Event.add(defines.events.on_robot_built_entity, station_name_changer)