local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event_core local Storage = require("modules/exp_util/storage") local config = require("modules.exp_legacy.config.miner") --- @dep config.miner local miner_data = {} Storage.register(miner_data, function(tbl) miner_data = tbl end) miner_data.queue = {} local function drop_target(entity) if entity.drop_target then return entity.drop_target else local entities = entity.surface.find_entities_filtered{ position = entity.drop_position } if #entities > 0 then return entities[1] else return nil end end end local function check_entity(entity) if entity.to_be_deconstructed(entity.force) then -- if it is already waiting to be deconstruct return true end local egcn = entity.get_wire_connectors() if egcn then for k, _ in pairs(egcn) do if k == defines.wire_connector_id.circuit_red or k == defines.wire_connector_id.circuit_green then -- connected to circuit network return true end end end if not entity.minable then -- if it is not minable return true end if not entity.prototype.selectable_in_game then -- if it can select return true end if entity.has_flag("not-deconstructable") then -- if it can deconstruct return true end return false end local function chest_check(entity) local target = drop_target(entity) if target == nil then return end if check_entity(entity) then return end if target.type ~= "logistic-container" and target.type ~= "container" then -- not a chest return end local radius = 2 local entities = target.surface.find_entities_filtered{ area = { { target.position.x - radius, target.position.y - radius }, { target.position.x + radius, target.position.y + radius } }, type = { "mining-drill", "inserter" } } for _, e in pairs(entities) do if drop_target(e) == target then if not e.to_be_deconstructed(entity.force) and e ~= entity then return end end end if check_entity(target) then table.insert(miner_data.queue, { t = game.tick + 10, e = target }) end end local function miner_check(entity) local ep = entity.position local es = entity.surface local ef = entity.force local er = entity.prototype.mining_drill_radius for _, r in pairs(entity.surface.find_entities_filtered{ area = { { x = ep.x - er, y = ep.y - er }, { x = ep.x + er, y = ep.y + er } }, type = "resource" }) do if r.amount > 0 then return end end if check_entity(entity) then return end local pipe_build = {} if config.fluid and entity.fluidbox and #entity.fluidbox > 0 then table.insert(pipe_build, { x = 0, y = 0 }) local rh = math.ceil(er / 2) - 1 local r = er + 1 local entities = es.find_entities_filtered{ area = { { ep.x - r, ep.y - r }, { ep.x + r, ep.y + r } }, type = { "mining-drill", "pipe", "pipe-to-ground" } } local entities_t = es.find_entities_filtered{ area = { { ep.x - r, ep.y - r }, { ep.x + r, ep.y + r } }, ghost_type = { "pipe", "pipe-to-ground" } } table.insert_array(entities, entities_t) for _, e in pairs(entities) do if (e.position.x > ep.x) and (e.position.y == ep.y) then for h = 1, rh do table.insert(pipe_build, { x = h, y = 0 }) end elseif (e.position.x < ep.x) and (e.position.y == ep.y) then for h = 1, rh do table.insert(pipe_build, { x = -h, y = 0 }) end elseif (e.position.x == ep.x) and (e.position.y > ep.y) then for h = 1, rh do table.insert(pipe_build, { x = 0, y = h }) end elseif (e.position.x == ep.x) and (e.position.y < ep.y) then for h = 1, rh do table.insert(pipe_build, { x = 0, y = -h }) end end end end if config.chest then chest_check(entity) end table.insert(miner_data.queue, { t = game.tick + 5, e = entity }) for _, pos in ipairs(pipe_build) do es.create_entity{ name = "entity-ghost", position = { x = ep.x + pos.x, y = ep.y + pos.y }, force = ef, inner_name = "pipe" } end end Event.add(defines.events.on_resource_depleted, function(event) if event.entity.prototype.infinite_resource then return end local resource = event.entity local drills = resource.surface.find_entities_filtered{ area = { { event.entity.position.x - 1, event.entity.position.y - 1 }, { event.entity.position.x + 1, event.entity.position.y + 1 } }, type = "mining-drill" } for _, entity in pairs(drills) do local radius = entity.prototype.mining_drill_radius local dx = math.abs(entity.position.x - resource.position.x) local dy = math.abs(entity.position.y - resource.position.y) if dx <= radius and dy <= radius then miner_check(entity) end end end) Event.on_nth_tick(10, function(event) for i = #miner_data.queue, 1, -1 do local q = miner_data.queue[i] if not q.e or not q.e.valid then table.remove(miner_data.queue, i) elseif event.tick >= q.t then q.e.order_deconstruction(q.e.force) table.remove(miner_data.queue, i) end end end)