---- Production Data -- @gui Production local Gui = require("modules/exp_gui") local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles local production_container local precision = { [1] = defines.flow_precision_index.five_seconds, [2] = defines.flow_precision_index.one_minute, [3] = defines.flow_precision_index.ten_minutes, [4] = defines.flow_precision_index.one_hour, [5] = defines.flow_precision_index.ten_hours, } local font_color = { ["positive"] = { r = 0.3, g = 1, b = 0.3 }, ["negative"] = { r = 1, g = 0.3, b = 0.3 }, } local function format_n(amount) if amount < 0.1 then return "0.0" end local suffix = "" local suffix_list = { ["T"] = 1000000000000, ["G"] = 1000000000, ["M"] = 1000000, ["k"] = 1000, } for letter, limit in pairs(suffix_list) do if math.abs(amount) >= limit then amount = string.format("%.2f", amount / limit) suffix = letter break end end local k local formatted = amount while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", "%1,%2") if (k == 0) then break end end return formatted .. " " .. suffix end --- Display group -- @element production_data_group local production_data_group = Gui.element("production_data_group") :draw(function(_def, parent, i) local item if i == 0 then item = parent.add{ type = "drop-down", name = "production_0_e", items = { "5s", "1m", "10m", "1h", "10h" }, selected_index = 3, } item.style.width = 80 else item = parent.add{ type = "choose-elem-button", name = "production_" .. i .. "_e", elem_type = "item", style = "slot_button", } item.style.height = 32 item.style.width = 32 end for j = 1, 3 do local data = parent.add{ type = "label", name = "production_" .. i .. "_" .. j, caption = "0.0", style = "heading_2_label", } data.style.width = 90 data.style.horizontal_align = "right" data.style.font_color = font_color["positive"] end return item end) --- A vertical flow containing all the production data -- @element production_data_set local production_data_set = Gui.element("production_data_set") :draw(function(_, parent, name) local production_set = parent.add{ type = "flow", direction = "vertical", name = name } local disp = Gui.elements.scroll_table(production_set, 350, 4, "disp") production_data_group(disp, 0) disp["production_0_1"].caption = { "production.label-prod" } disp["production_0_2"].caption = { "production.label-con" } disp["production_0_3"].caption = { "production.label-bal" } for i = 1, 8 do production_data_group(disp, i) end return production_set end) production_container = Gui.element("production_container") :draw(function(def, parent) local container = Gui.elements.container(parent, 350) production_data_set(container, "production_st") return container.parent end) --- Add the element to the left flow with a toolbar button Gui.add_left_element(production_container, false) Gui.toolbar.create_button{ name = "production_toggle", left_element = production_container, sprite = "entity/assembling-machine-3", tooltip = { "production.main-tooltip" }, visible = function(player, element) return Roles.player_allowed(player, "gui/production") end } Event.on_nth_tick(60, function() for _, player in pairs(game.connected_players) do local container = Gui.get_left_element(production_container, player) local stat = player.force.get_item_production_statistics(player.surface) -- Allow remote view local precision_value = precision[container.frame["production_st"].disp.table["production_0_e"].selected_index] local table = container.frame["production_st"].disp.table for i = 1, 8 do local production_prefix = "production_" .. i local item = table[production_prefix .. "_e"].elem_value --[[ @as string ]] if item then local add = math.floor(stat.get_flow_count{ name = item, category = "input", precision_index = precision_value, count = false } / 6) / 10 local minus = math.floor(stat.get_flow_count{ name = item, category = "output", precision_index = precision_value, count = false } / 6) / 10 local sum = add - minus table[production_prefix .. "_1"].caption = format_n(add) table[production_prefix .. "_2"].caption = format_n(minus) table[production_prefix .. "_3"].caption = format_n(sum) table[production_prefix .. "_3"].style.font_color = (sum < 0 and font_color["negative"]) or font_color["positive"] else table[production_prefix .. "_1"].caption = "0.0" table[production_prefix .. "_2"].caption = "0.0" table[production_prefix .. "_3"].caption = "0.0" table[production_prefix .. "_3"].style.font_color = font_color["positive"] end end end end)