--[[-- Core Module - Gui - Used to define new gui elements and gui event handlers @module Gui ]] local Gui = require 'expcore.gui.prototype' local mod_gui = require 'mod-gui' --- @dep mod-gui local hide_top_flow = Gui.core_defines.hide_top_flow.name local show_top_flow = Gui.core_defines.show_top_flow.name --- Top Flow. -- @section topFlow --- Contains the uids of the elements that will show on the top flow and the auth function -- @table top_elements Gui.top_elements = {} --- The style that should be used for buttons on the top flow -- @field Gui.top_flow_button_style Gui.top_flow_button_style = mod_gui.button_style --- The style that should be used for buttons on the top flow where the flow it opens is visible -- @field Gui.top_flow_button_visible_style Gui.top_flow_button_visible_style = 'menu_button_continue' --[[-- Gets the flow which contains the elements for the top flow @function Gui.get_top_flow(player) @tparam LuaPlayer player the player that you want to get the flow for @treturn LuaGuiElement the top element flow @usage-- Geting your top element flow local top_flow = Gui.get_top_flow(game.player) ]] Gui.get_top_flow = mod_gui.get_button_flow --[[-- Adds an element to be drawn to the top flow when a player joins @tparam[opt] function authenticator called during toggle or update to decide if the element should be visible @treturn table the new element define that is used to register events to this element @usage-- Adding the example button example_button:add_to_top_flow(function(player) -- example button will only show when game time is less than 1 minute return player.online_time < 3600 end) ]] function Gui._prototype_element:add_to_top_flow(authenticator) Gui.top_elements[self.name] = authenticator or true return self end --[[-- Updates the visible states of all the elements on a players top flow @tparam LuaPlayer player the player that you want to update the flow for @usage-- Update your flow Gui.update_top_flow(game.player) ]] function Gui.update_top_flow(player) local top_flow = Gui.get_top_flow(player) local hide_button = top_flow[hide_top_flow] local is_visible = hide_button.visible -- Set the visible state of all elements in the flow for name,authenticator in pairs(Gui.top_elements) do -- Ensure the element exists local element = top_flow[name] if not element then element = Gui.defines[name](top_flow) end -- Set the visible state element.visible = is_visible and authenticator(player) or false end end --[[-- Toggles the visible states of all the elements on a players top flow @tparam LuaPlayer player the player that you want to toggle the flow for @tparam[opt] boolean state if given then the state will be set to this state @treturn boolean the new visible state of the top flow @usage-- Toggle your flow Gui.toggle_top_flow(game.player) @usage-- Open your top flow Gui.toggle_top_flow(game.player,true) ]] function Gui.toggle_top_flow(player,state) -- Get the top flow and hide button local top_flow = Gui.get_top_flow(player) if state == nil then state = not top_flow.visible end -- Change the visiblty of the flow local left_flow = Gui.get_left_flow(player) local show_button = left_flow.gui_core_buttons[show_top_flow] show_button.visible = not state top_flow.visible = state return state end