--- Config for the different action buttons that show on the player list; -- each button has the button define(s) given along side an auth function, and optional reason callback; -- if a reason callback is used then Store.set(action_name_store,player.name,'BUTTON_NAME') should be called during on_click; -- buttons can be removed from the gui by commenting them out of the config at the bottom of this file; -- the key used for the name of the button is the permission name used by the role system; -- @config Player-List local Gui = require 'expcore.gui' --- @dep expcore.gui local Roles = require 'expcore.roles' --- @dep expcore.roles local Store = require 'expcore.store' --- @dep expcore.store local Game = require 'utils.game' --- @dep utils.game local Reports = require 'modules.control.reports' --- @dep modules.control.reports local Warnings = require 'modules.control.warnings' --- @dep modules.control.warnings local Jail = require 'modules.control.jail' --- @dep modules.control.jail local Colors = require 'resources.color_presets' --- @dep resources.color_presets local format_chat_player_name = ext_require('expcore.common','format_chat_player_name') --- @dep expcore.common local selected_player_store = '' local selected_action_store = '' local function set_store_uids(player,action) selected_player_store = player selected_action_store = action end -- common style used by all action buttons local function tool_button_style(style) Gui.set_padding_style(style,-1,-1,-1,-1) style.height = 28 style.width = 28 end -- auth that will only allow when on player's of lower roles local function auth_lower_role(player,selected_player_name) local player_highest = Roles.get_player_highest_role(player) local action_player_highest = Roles.get_player_highest_role(selected_player_name) if player_highest.index < action_player_highest.index then return true end end -- gets the action player and a coloured name for the action to be used on local function get_action_player_name(player) local selected_player_name = Store.get(selected_player_store,player) local selected_player = Game.get_player_from_any(selected_player_name) local selected_player_color = format_chat_player_name(selected_player) return selected_player_name, selected_player_color end -- telports one player to another local function teleport(from_player,to_player) local surface = to_player.surface local position = surface.find_non_colliding_position('character',to_player.position,32,1) if not position then return false end -- return false if no new position if from_player.driving then from_player.driving = false end -- kicks a player out a vehicle if in one from_player.teleport(position,surface) return true end --- Teleports the user to the action player -- @element goto_player local goto_player = Gui.new_button() :set_sprites('utility/export') :set_tooltip{'player-list.goto-player'} :set_style('tool_button',tool_button_style) :on_click(function(player,element) local selected_player_name = get_action_player_name(player) local selected_player = Game.get_player_from_any(selected_player_name) if not player.character or not selected_player.character then player.print({'expcore-commands.reject-player-alive'},Colors.orange_red) else teleport(player,selected_player) end end) --- Teleports the action player to the user -- @element bring_player local bring_player = Gui.new_button() :set_sprites('utility/import') :set_tooltip{'player-list.bring-player'} :set_style('tool_button',tool_button_style) :on_click(function(player,element) local selected_player_name = get_action_player_name(player) local selected_player = Game.get_player_from_any(selected_player_name) if not player.character or not selected_player.character then player.print({'expcore-commands.reject-player-alive'},Colors.orange_red) else teleport(selected_player,player) end end) --- Kills the action player, if there are alive -- @element kill_player local kill_player = Gui.new_button() :set_sprites('utility/too_far') :set_tooltip{'player-list.kill-player'} :set_style('tool_button',tool_button_style) :on_click(function(player,element) local selected_player_name = get_action_player_name(player) local selected_player = Game.get_player_from_any(selected_player_name) if selected_player.character then selected_player.character.die() else player.print({'expcom-kill.already-dead'},Colors.orange_red) end end) --- Reports the action player, requires a reason to be given -- @element report_player local report_player = Gui.new_button() :set_sprites('utility/spawn_flag') :set_tooltip{'player-list.report-player'} :set_style('tool_button',tool_button_style) :on_click(function(player,element) local selected_player_name = get_action_player_name(player) if Reports.is_reported(selected_player_name,player.name) then player.print({'expcom-report.already-reported'},Colors.orange_red) else Store.set(selected_action_store,player,'command/report') end end) local function report_player_callback(player,reason) local selected_player_name, selected_player_color = get_action_player_name(player) local by_player_name_color = format_chat_player_name(player) game.print{'expcom-report.non-admin', selected_player_color,reason} Roles.print_to_roles_higher('Trainee',{'expcom-report.admin', selected_player_color,by_player_name_color,reason}) Reports.report_player(selected_player_name,player.name,reason) end --- Gives the action player a warning, requires a reason -- @element warn_player local warn_player = Gui.new_button() :set_sprites('utility/spawn_flag') :set_tooltip{'player-list.warn-player'} :set_style('tool_button',tool_button_style) :on_click(function(player,element) Store.set(selected_action_store,player,'command/give-warning') end) local function warn_player_callback(player,reason) local selected_player_name, selected_player_color = get_action_player_name(player) local by_player_name_color = format_chat_player_name(player) game.print{'expcom-warnings.received', selected_player_color,by_player_name_color,reason} Warnings.add_warning(selected_player_name,player.name,reason) end --- Jails the action player, requires a reason -- @element jail_player local jail_player = Gui.new_button() :set_sprites('utility/item_editor_icon') :set_tooltip{'player-list.jail-player'} :set_style('tool_button',tool_button_style) :on_click(function(player,element) local selected_player_name, selected_player_color = get_action_player_name(player) if Jail.is_jailed(selected_player_name) then player.print({'expcom-jail.already-jailed', selected_player_color},Colors.orange_red) else Store.set(selected_action_store,player,'command/jail') end end) local function jail_player_callback(player,reason) local selected_player_name, selected_player_color = get_action_player_name(player) local by_player_name_color = format_chat_player_name(player) game.print{'expcom-jail.give', selected_player_color,by_player_name_color,reason} Jail.jail_player(selected_player_name,player.name,reason) end --- Temp bans the action player, requires a reason -- @element temp_ban_player local temp_ban_player = Gui.new_button() :set_sprites('utility/clock') :set_tooltip{'player-list.temp-ban-player'} :set_style('tool_button',tool_button_style) :on_click(function(player,element) local selected_player_name, selected_player_color = get_action_player_name(player) if Jail.is_jailed(selected_player_name) then player.print({'expcom-jail.already-banned', selected_player_color},Colors.orange_red) else Store.set(selected_action_store,player,'command/temp-ban') end end) local function temp_ban_player_callback(player,reason) local selected_player, selected_player_color = get_action_player_name(player) local by_player_name_color = format_chat_player_name(player) game.print{'expcom-jail.temp-ban', selected_player_color,by_player_name_color,reason} Jail.temp_ban_player(selected_player,player.name,reason) end --- Kicks the action player, requires a reason -- @element kick_player local kick_player = Gui.new_button() :set_sprites('utility/warning_icon') :set_tooltip{'player-list.kick-player'} :set_style('tool_button',tool_button_style) :on_click(function(player,element) Store.set(selected_action_store,player,'command/kick') end) local function kick_player_callback(player,reason) local selected_player = get_action_player_name(player) game.kick_player(selected_player,reason) end --- Bans the action player, requires a reason -- @element ban_player local ban_player = Gui.new_button() :set_sprites('utility/danger_icon') :set_tooltip{'player-list.ban-player'} :set_style('tool_button',tool_button_style) :on_click(function(player,element) Store.set(selected_action_store,player,'command/ban') end) local function ban_player_callback(player,reason) local selected_player = get_action_player_name(player) game.ban_player(selected_player,reason) end return { set_store_uids = set_store_uids, buttons = { ['command/teleport'] = { auth=function(player,selected_player) return player.name ~= selected_player.name end, -- cant teleport to your self goto_player, bring_player }, ['command/kill'] = { auth=function(player,selected_player) if player.name == selected_player.name then return true elseif Roles.player_allowed(player,'command/kill/always') then return auth_lower_role(player,selected_player) end end, -- player must be lower role, or your self kill_player }, ['command/report'] = { auth=function(player,selected_player) if not Roles.player_allowed(player,'command/give-warning') then return not Roles.player_has_flag(selected_player,'report-immune') end end, -- can report any player that isn't immune and you aren't able to give warnings reason_callback=report_player_callback, report_player }, ['command/give-warning'] = { auth=auth_lower_role, -- warn a lower user, replaces report reason_callback=warn_player_callback, warn_player }, ['command/jail'] = { auth=auth_lower_role, reason_callback=jail_player_callback, jail_player }, ['command/temp-ban'] = { auth=auth_lower_role, reason_callback=temp_ban_player_callback, temp_ban_player }, ['command/kick'] = { auth=auth_lower_role, reason_callback=kick_player_callback, kick_player }, ['command/ban'] = { auth=auth_lower_role, reason_callback=ban_player_callback, ban_player } } }