--- Gives players random colours when they join, also applies preset colours to those who have them -- @data Player-Colours local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event local Colours = require("modules/exp_util/include/color") local config = require("modules.exp_legacy.config.preset_player_colours") --- @dep config.preset_player_colours --- Stores the colour that the player wants local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data local PlayerColours = PlayerData.Settings:combine("Colour") PlayerColours:set_metadata{ stringify = function(value) if not value then return "None set" end local c = value[1] return string.format("Red: %d Green: %d Blue: %d", c[1], c[2], c[3]) end, } --- Used to compact player colours to take less space local floor = math.floor local function compact(colour) return { floor(colour.r * 255), floor(colour.g * 255), floor(colour.b * 255), } end --- Returns a colour that is a bit lighter than the one given local function lighten(c) return { r = 255 - (255 - c.r) * 0.5, g = 255 - (255 - c.g) * 0.5, b = 255 - (255 - c.b) * 0.5, a = 255 } end --- When your data loads apply the players colour, or a random on if none is saved PlayerColours:on_load(function(player_name, player_colour) if not player_colour then local preset = config.players[player_name] if preset then player_colour = { preset, lighten(preset) } else local colour_name = "white" while config.disallow[colour_name] do colour_name = table.get_random(Colours, true) end player_colour = { Colours[colour_name], lighten(Colours[colour_name]) } end end local player = game.players[player_name] player.color = player_colour[1] player.chat_color = player_colour[2] end) --- Save the players color when they use the color command Event.add(defines.events.on_console_command, function(event) if event.command ~= "color" then return end if event.parameters == "" then return end if not event.player_index then return end local player = game.players[event.player_index] if not player or not player.valid then return end PlayerColours:set(player, { compact(player.color), compact(player.chat_color) }) end)