--[[ Explosive Gaming This file can be used with permission but this and the credit below must remain in the file. Contact a member of management on our discord to seek permission to use our code. Any changes that you may make to the code are yours but that does not make the script yours. Discord: https://discord.gg/XSsBV6b The credit below may be used by another script do not remove. ]] local credits = {{ name='Explosive Gaming Rank System', owner='Explosive Gaming', dev='Cooldude2606', description='The very core that all of the others are based on', factorio_version='0.15.23', show=true }} local function credit_loop(reg) for _,cred in pairs(reg) do table.insert(credits,cred) end end --Please Only Edit Below This Line----------------------------------------------------------- --this will return the rank of the player given function get_rank(player) if player then for _,rank in pairs(global.ranks) do if player.permission_group == game.permissions.get_group(rank.name) then return rank end end return string_to_rank('Guest') end end --this will convert the name of a rank into the rank object function string_to_rank(string) if type(string) == 'string' then local Foundranks={} for _,rank in pairs(global.ranks) do if rank.name:lower() == string:lower() then return rank end if rank.name:lower():find(string:lower()) then table.insert(Foundranks,rank) end end if #Foundranks == 1 then return Foundranks[1] end end end --this will send a message to all members if this rank and above default is mod rank function rank_print(msg, rank, inv) local rank = string_to_rank(rank) or string_to_rank('Mod') -- default mod or higher local inv = inv or false for _, player in pairs(game.players) do rankPower = get_rank(player).power if inv then if rankPower >= rank.power then player.print(('[Everyone]: '..msg)) end else if rankPower <= rank.power then if rank.shortHand ~= '' then player.print(('['..(rank.shortHand)..']: '..msg)) else player.print(('[Everyone]: '..msg)) end end end end end --this will give the user their new rank and raise the Event.rank_change event function give_rank(player,rank,by_player) local by_player = by_player or 'system' local rank = string_to_rank(rank) or rank or string_to_rank('Guest') local old_rank = get_rank(player) --messaging local message = 'demoted' if rank.power <= old_rank.power then message = 'promoted' end if by_player.name then rank_print(player.name..' was '..message..' to '..rank.name..' by '..by_player.name,'Guest') else rank_print(player.name..' was '..message..' to '..rank.name..' by ','Guest') end player.print('You Have Been Given The '..rank.name..' Rank!') --if for some reason the tag is diffrent to the deafult if player.tag ~= old_rank.tag then player.print('Your Tag Was Reset Due To A Rank Change') end --rank change player.permission_group = game.permissions.get_group(rank.name) player.tag = get_rank(player).tag if old_rank.name ~= 'Jail' then global.old_ranks[player.index]=old_rank.name end script.raise_event(Event.rank_change, {player=player, by_player=by_player, new_rank=rank, old_rank=old_rank}) end --the user's rank is reverted to what it was before the lastest change function revert_rank(player,by_player) local rank = string_to_rank(global.old_ranks[player.index]) give_rank(player,rank,by_player) end --the player is given a new rank based on playtime and/or preset ranks function find_new_rank(player) local function loop_preset_rank(players,rank) for _,p in pairs(players) do if player.name:lower() == p:lower() then return rank end end end local current_rank = get_rank(player) local old_rank = get_rank(player) local possible_ranks = {current_rank} --loops though preset ranks only if playtime is less than 5 minutes if tick_to_min(player.online_time) < 5 then for rank,players in pairs(global.preset_ranks) do local found_rank = loop_preset_rank(players, rank) if found_rank then table.insert(possible_ranks,string_to_rank(found_rank)) break end end end --loops though rank times for _,rank in pairs(global.ranks) do if rank.time and tick_to_min(player.online_time) >= rank.time then table.insert(possible_ranks,string_to_rank(rank)) end end --loops though possible ranks if current_rank.name ~='Jail' then local highest_rank = possible_ranks[1] for _,rank in pairs(possible_ranks) do if rank.power < highest_rank.power then highest_rank = rank end end --gives player new rank if availble if highest_rank.name == 'Guest' then player.permission_group=game.permissions.get_group('Guest') else give_rank(player,highest_rank) end end --lose ends if get_rank(player).power <= 3 and not player.admin then rank_print(player.name..' needs to be promoted.') end if old_rank.name ~= get_rank(player).name then global.old_ranks[player.index]=old_rank.name end end --event handlers Event.rank_change = script.generate_event_name() Event.register(-1,function() global.old_ranks = {} for _,rank in pairs(global.ranks) do game.permissions.create_group(rank.name) for _,toRemove in pairs(rank.disallow) do game.permissions.get_group(rank.name).set_allows_action(defines.input_action[toRemove],false) end end end) Event.register(defines.events.on_player_joined_game,function(event) find_new_rank(game.players[event.player_index]) end) --Please Only Edit Above This Line----------------------------------------------------------- return credits