--[[-- Core Module - Permission Groups - Permission group making for factorio so you never have to make one by hand again @core Groups @alias Permissions_Groups @usage--- Example Group (Allow All) -- here we will create an admin group however we do not want them to use the map editor or mess with the permission groups Permission_Groups.new_group('Admin') -- this defines a new group called "Admin" :allow_all() -- this makes the default to allow any input action unless set other wise :disallow{ -- here we disallow the input action we don't want them to use 'add_permission_group', 'delete_permission_group', 'import_permissions_string', 'map_editor_action', 'toggle_map_editor' } @usage--- Example Group (Disallow All) -- here we will create a group that cant do anything but talk in chat Permission_Groups.new_group('Restricted') -- this defines a new group called "Restricted" :disallow_all() -- this makes the default to disallow any input action unless set other wise :allow('write_to_console') -- here we allow them to chat, {} can be used here if we had more than one action ]] local Game = require 'utils.game' --- @dep utils.game local Event = require 'utils.event' --- @dep utils.event local Async = require 'expcore.async' --- @dep expcore.async local Permissions_Groups = { groups={}, -- store for the different groups that are created _prototype={} -- stores functions that are used on group instances } -- Async function to add players to permission groups local add_to_permission_group = Async.register(function(permission_group, player) permission_group.add_player(player) end) Permissions_Groups.async_token_add_to_permission_group = add_to_permission_group -- Async function to remove players from permission groups local remove_from_permission_group = Async.register(function(permission_group, player) permission_group.remove_player(player) end) Permissions_Groups.async_token_remove_from_permission_group = remove_from_permission_group --- Getters. -- Functions that get permission groups -- @section getters --[[-- Defines a new permission group that can have it actions set in the config @tparam string name the name of the new group @treturn Permissions_Groups._prototype the new group made with function to allow and disallow actions @usage-- Defining a new permission group Groups.new_group('Admin') ]] function Permissions_Groups.new_group(name) local group = setmetatable({ name=name, actions={}, allow_all_actions=true }, { __index= Permissions_Groups._prototype }) Permissions_Groups.groups[name] = group return group end --[[-- Returns the group with the given name, case sensitive @tparam string name the name of the group to get @treturn ?Permissions_Groups._prototype|nil the group with that name or nil if non found @usage-- Getting a permision group local admin_group = Groups.get_group_by_name('Admin') ]] function Permissions_Groups.get_group_by_name(name) return Permissions_Groups.groups[name] end --[[-- Returns the group that a player is in @tparam LuaPlayer player the player to get the group of can be name index etc @treturn ?Permissions_Groups._prototype|nil the group with that player or nil if non found @usage-- Get your permission group local group = Groups.get_group_from_player(game.player) ]] function Permissions_Groups.get_group_from_player(player) player = Game.get_player_from_any(player) if not player then return end local group = player.permission_group if group then return Permissions_Groups.groups[group.name] end end --- Setters. -- Functions that control all groups -- @section players --[[-- Reloads/creates all permission groups and sets them to they configured state @usage-- Reload the permission groups, used internally Groups.reload_permissions() ]] function Permissions_Groups.reload_permissions() for _, group in pairs(Permissions_Groups.groups) do group:create() end end --[[-- Sets a player's group to the one given, a player can only have one group at a time @tparam LuaPlayer player the player to effect can be name index etc @tparam string group the name of the group to give to the player @treturn boolean true if the player was added successfully, false other wise @usage-- Set your permission group Groups.set_player_group(game.player, 'Admin') ]] function Permissions_Groups.set_player_group(player, group) player = Game.get_player_from_any(player) group = Permissions_Groups.get_group_by_name(group) if not group or not player then return false end group:add_player(player) return true end --- Actions. -- Functions that control group actions -- @section actions --[[-- Sets the allow state of an action for this group, used internally but is safe to use else where @tparam ?string|defines.input_action action the action that you want to set the state of @tparam boolean state the state that you want to set it to, true = allow, false = disallow @treturn Permissions_Groups._prototype returns self so function can be chained @usage-- Set an action to be disalowed group:set_action('toggle_map_editor', false) ]] function Permissions_Groups._prototype:set_action(action, state) if type(action) == 'string' then action = defines.input_action[action] end self.actions[action] = state return self end --[[-- Sets an action or actions to be allowed for this group even with disallow_all triggered, Do not use in runtime @tparam string|Array actions the action or actions that you want to allow for this group @treturn Permissions_Groups._prototype returns self so function can be chained @usage-- Allow some actions group:allow{ 'write_to_console' } ]] function Permissions_Groups._prototype:allow(actions) if type(actions) ~= 'table' then actions = {actions} end for _, action in pairs(actions) do self:set_action(action, true) end return self end --[[-- Sets an action or actions to be disallowed for this group even with allow_all triggered, Do not use in runtime @tparam string|Array actions the action or actions that you want to disallow for this group @treturn Permissions_Groups._prototype returns self so function can be chained @usage-- Disalow some actions group:disallow{ 'add_permission_group', 'delete_permission_group', 'import_permissions_string', 'map_editor_action', 'toggle_map_editor' } ]] function Permissions_Groups._prototype:disallow(actions) if type(actions) ~= 'table' then actions = {actions} end for _, action in pairs(actions) do self:set_action(action, false) end return self end --[[-- Sets the default state for any actions not given to be allowed, useful with :disallow @treturn Permissions_Groups._prototype returns self so function can be chained @usage-- Allow all actions unless given by disallow group:allow_all() ]] function Permissions_Groups._prototype:allow_all() self.allow_all_actions = true return self end --[[-- Sets the default state for any action not given to be disallowed, useful with :allow @treturn Permissions_Groups._prototype returns self so function can be chained @usage-- Disallow all actions unless given by allow group:disallow_all() ]] function Permissions_Groups._prototype:disallow_all() self.allow_all_actions = false return self end --[[-- Returns if an input action is allowed for this group @tparam ?string|defines.input_action action the action that you want to test for @treturn boolean true if the group is allowed the action, false other wise @usage-- Test if a group is allowed an action local allowed = group:is_allowed('write_to_console') ]] function Permissions_Groups._prototype:is_allowed(action) if type(action) == 'string' then action = defines.input_action[action] end local state = self.actions[action] if state == nil then state = self.allow_all_actions end return state end --- Players. -- Functions that control group players -- @section players --[[-- Creates or updates the permission group with the configured actions, used internally @treturn LuaPermissionGroup the permission group that was created @usage-- Create the permission group so players can be added, used internally group:create() ]] function Permissions_Groups._prototype:create() local group = self:get_raw() if not group then group = game.permissions.create_group(self.name) end for _, action in pairs(defines.input_action) do group.set_allows_action(action, self:is_allowed(action)) end return group end --[[-- Returns the LuaPermissionGroup that was created with this group object, used internally @treturn LuaPermissionGroup the raw lua permission group @usage-- Get the factorio api permision group, used internally local permission_group = group:get_raw() ]] function Permissions_Groups._prototype:get_raw() return game.permissions.get_group(self.name) end --[[-- Adds a player to this group @tparam LuaPlayer player LuaPlayer the player you want to add to this group can be name or index etc @treturn boolean true if the player was added successfully, false other wise @usage-- Add a player to this permission group group:add_player(game.player) ]] function Permissions_Groups._prototype:add_player(player) player = Game.get_player_from_any(player) local group = self:get_raw() if not group or not player then return false end Async(add_to_permission_group, group, player) return true end --[[-- Removes a player from this group @tparam LuaPlayer player LuaPlayer the player you want to remove from this group can be name or index etc @treturn boolean true if the player was removed successfully, false other wise @usage-- Remove a player from this permission group group:remove_player(game.player) ]] function Permissions_Groups._prototype:remove_player(player) player = Game.get_player_from_any(player) local group = self:get_raw() if not group or not player then return false end Async(remove_from_permission_group, group, player) return true end --[[-- Returns all player that are in this group with the option to filter to online/offline only @tparam[opt] boolean online if nil returns all players, if true online players only, if false returns online players only @treturn table a table of players that are in this group; filtered if online param is given @usage-- Get all players in this group local online_players = group:get_players() @usage-- Get all online players in this group local online_players = group:get_players(true) ]] function Permissions_Groups._prototype:get_players(online) local players = {} local group = self:get_raw() if group then if online == nil then return group.players else for _, player in pairs(group.players) do if player.connected == online then table.insert(player, player) end end end end return players end --[[-- Prints a message to every player in this group @tparam string message the message that you want to send to the players @treturn number the number of players that received the message @usage-- Print a message to all players in thie group group:print('Hello, World!') ]] function Permissions_Groups._prototype:print(message) local players = self:get_players(true) for _, player in pairs(players) do player.print(message) end return #players end -- when the game starts it will make the permission groups Event.on_init(function() Permissions_Groups.reload_permissions() end) return Permissions_Groups