-- made by cooldude - this just adds a marker to the map which is removed when the body is removed Event.register(defines.events.on_player_died, function(event) local player = game.players[event.player_index] local o = player.position local entity = player.surface.find_entities_filtered{area={{o.x-1,o.y-1},{o.x+1,o.y+1}},name='character-corpse'} table.insert(entity,nil) local tag = player.force.add_chart_tag(player.surface,{ position=player.position, text='Death: '..player.name..' ('..tick_to_display_format(event.tick)..')', target=entity[1] }) if not global.corpses then global.corpses = {} end table.insert(global.corpses,tag) end) Event.register(defines.events.on_tick, function(event) if (game.tick%3600) ~= 0 then return end if not global.corpses then global.corpses = {} end for key,tag in pairs(global.corpses) do if not tag.valid then global.corpses[key] = nil return end if not tag.target or not tag.target.valid then tag.destroy() global.corpses[key] = nil return end end end)